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Lycanthorn II: Rain of Beasts

Lycanthorn II: Rain of Beasts Game Cover
91%Game Brain Score
music, graphics
story, stability
91% User Score Based on 222 reviews

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Lycanthorn II: Rain of Beasts Game Cover

About

Lycanthorn II: Rain of Beasts is a single player open world hack and slash game with horror and fantasy themes. It was developed by scumhead and was released on February 24, 2021. It received very positive reviews from players.

Lycanthorn II: Rain of Beasts is a 3d homage to retro classics. Explore an open world and use different characters to explore dungeons and lands full of demons and beasts from legend. With First Person melee combat, you'll dash, dodge and dice around your enemies! Not a fan of melee? Try out the other characters that each have a variety of attacks.

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91%
Audience ScoreBased on 222 reviews
music30 positive mentions
stability3 negative mentions

  • Unique blend of Castlevania aesthetics with Doom-engine gameplay, offering a nostalgic and refreshing experience.
  • Diverse playable characters in the second game with varying abilities, adding variety and strategic depth.
  • Excellent retro-style pixel art and chiptune music that strongly enhance the game's atmosphere.
  • Boss fights often lack challenge and depth, frequently reduced to circle-strafing due to design issues.
  • Combat balance issues with ranged characters vastly outclassing melee ones, making parts of the game too easy or trivial.
  • Level design has issues such as instant death pits without proper escape, scarce health pickups, and confusing or repetitive overworld exploration.
  • music
    44 mentions Positive Neutral Negative

    The music in the game is widely praised, featuring a fantastic, retro-inspired chiptune soundtrack heavily influenced by Castlevania, including faithful remixes of iconic tracks like "Bloody Tears." Reviewers highlight the soundtrack as a standout element that enhances the nostalgic feel and complements the gameplay and visuals, though a few note that some sound effects or newer music in the sequel are less impressive. Overall, the soundtrack is considered a major strength and a key reason to try the game.

    • “The music is fantastic and there's actually the original Castlevania level theme in here - it's not a remix or similar sounding, it is the Castlevania theme.”
    • “At the end of the day though, it's short and fun and also has a banger soundtrack which very directly is inspired by Castlevania, so much so that the first level's track is just a straight up remix of Bloody Tears.”
    • “[*] Music and sound design - the music is amazing and while it came close a couple of times to just being straight rips of the Castlevania OST, I think it's different enough to be considered its own thing.”
    • “It's a very catchy soundtrack that definitely has a lot of effort put into it, but I can't say the same about the sound effects or at least some of them.”
    • “The music sucks ass.”
    • “Sure we got some respawning enemies, but every level does that, or that day/night cycle which just cuts the music, makes the sky red and suddenly night nastier enemies show up.”
  • graphics
    38 mentions Positive Neutral Negative

    The game's graphics feature a vibrant, retro 8- and 16-bit NES and early DOS style heavily inspired by Castlevania and classic FPS aesthetics, with colorful palettes and detailed sprite work that many find visually appealing. While the art style and atmosphere receive consistent praise for their nostalgic charm and creative design, some critics note occasional visual glitches and a need for more polish. Overall, the graphics effectively complement the game's mood, though the repetitive enemy designs slightly detract from the variety.

    • “Graphics are NES style 8-bit and look and work great in this game, the color palette is bang on NES colors.”
    • “The game offers some nice graphics and a nice aesthetic, although some ugly glitches here and there, it is pleasant all the same.”
    • “Lycanthorn II is a furry friendly ripoff of Doom using GZDoom (open sourced id tech 2 engine/construction kit) to make a game where you are a dog furry with an axe, with really bad graphics.”
    • “[Visual polish:] While the retro aesthetic is intentional, certain aspects of the visual presentation could benefit from additional polish.”
    • “The graphics are colorful with bright hues of green, purple and red, reminiscent of very early DOS and NES games, specifically Castlevania and Wolfenstein 3D.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay receives mixed feedback, praised for its creativity, variety, and nostalgic retro feel, yet criticized for simplicity, repetitiveness, and occasionally sluggish or shallow combat mechanics. While some enjoy the challenge and unique weapon-character gimmick, others find the reliance on breaking destructibles for ammo and boss encounters with excessive health detracts from fun and engagement. Overall, gameplay complements the strong visuals and audio but may not fully satisfy players seeking depth or innovation.

    • “It's sometimes impossible to even imagine what scumhead does to the Doom engine to turn everything into original and captivating gameplay.”
    • “He's very creative with the levels, how to map them out, and generate enemies that have simple mechanics that work.”
    • “Gameplay is done rather well; the gimmick of each weapon being a different character was fun, and I liked each of their gameplay styles.”
    • “On the same note, a lot of the gameplay also revolves around breaking destructibles to hunt for ammo, which is not very fun.”
    • “These are pretty interesting games, the thing that kept me playing through the first game was the monster designs and maps; the gameplay itself is running around looking for a way to the boss. Combat is barren with a whole 3 attacks, and you swing your axe which is quite sluggish. You can perform a kick that does about half of your axe swing, good for a fast follow-up from your swing so that you can kill one of the fodder enemies that die in a single strike like the hound.”
    • “My biggest complaint is that the bosses all have the same crippling addiction to circle-strafing and far too much health to get away with it and not be boring (like, truly an enormous amount of health that makes no sense from a gameplay perspective).”
  • story
    24 mentions Positive Neutral Negative

    The story in the game is generally simple and minimal, serving primarily as a backdrop for gameplay rather than a deep narrative. While the first installment offers basic lore and a straightforward quest, the sequel significantly enhances the story with more characters, dialogue, and richer lore, making it more engaging. Overall, the story is seen as an enjoyable, creative addition but not the main focus, with some players recommending to start with the second game for a better narrative experience.

    • “I liked how the game touched upon the story more than Lycanthorn. It has a lot more written dialogue and narration bits, making the ending feel more rewarding.”
    • “The second game fixes some of those issues by adding unique characters that are more powerful than Rain and provides a different way to approach fights. It's here where we find out about the heroine of the story and her name. This game has lore compared to the first one; the characters are powerful.”
    • “I'm just starting the second adventure and from the very beginning the game is much more interesting due to its introduction of a story, established village, and seemingly more open-world style.”
    • “It also doesn't have anything written for the story until after you beat the game, and it's only a few sentences.”
    • “There's no story you'll miss out on if you skip it so I'd recommend jumping straight into Lycanthorn 2.”
    • “A big negative however is that while you can quickly find your footing with how the world is designed, you will not know what actually advances the story and what does not, since you can find yourself in an area which leads you to an area that has no purpose and will likely get you killed because the area is swarming with enemies. If there was something worth getting in that area I wouldn't mind it as much, but it's easy to get lost and get no reward because of it.”
  • stability
    4 mentions Positive Neutral Negative

    The game runs well on native Linux with Vulkan support, providing good overall performance. However, it suffers from some bugs and glitches, such as an unscalable ladder step and occasional visual issues, which may affect the experience but remain manageable.

    • “Buggy game, at the beginning there is a ladder where one step is too high and you can't climb it.”
    • “The game offers some nice graphics and a nice aesthetic, although some ugly glitches here and there, it is pleasant all the same.”
    • “If you can look past that, it’s a decent (albeit buggy) entry to ZDoom's standalone game portfolio.”
  • grinding
    4 mentions Positive Neutral Negative

    The grinding aspect is seen as tedious and excessive, especially due to bosses with very high hit points requiring repetitive hits. While the game remains enjoyable overall, prolonged play may lead to frustration from these drawn-out battles.

    • “I quit after defeating a hit-sponge boss requiring over 60 hits, only to be immediately thrown into another boss battle with even more tedious hit points.”
    • “The first game's bosses were very tedious, making the gameplay feel drawn out and exhausting.”
    • “The second game is great, but I find it a bit tedious compared to the first, especially with less engaging music.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its impressive visuals and diverse, well-designed dungeons with unique enemy types, creating an engaging environment. However, this strong atmosphere is somewhat overshadowed by repetitive and frustrating gameplay that diminishes the overall experience.

    • “The different dungeons had interesting textures and atmospheres overall, on top of most having unique enemy types that looked and (for the most part) behaved differently than any other enemies.”
  • optimization
    2 mentions Positive Neutral Negative

    The games are praised for their excellent optimization, with a small download size and smooth performance even on low-end devices. However, some users experience awkward movement mechanics, such as stuttering during enemy circling, which may affect gameplay fluidity.

    • “Also, both games combined are only about 55 MB, so it takes less than a minute to download, and can run on a potato -- great optimization.”
  • replayability
    1 mentions Positive Neutral Negative

    Users find the game highly replayable, with some having completed it multiple times, indicating strong lasting appeal.

  • humor
    1 mentions Positive Neutral Negative

    The game's humor is well-received, contributing to an enjoyable and entertaining experience with interesting characters and genuinely funny moments.

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Lycanthorn II: Rain of Beasts is a open world hack and slash game with horror and fantasy themes.

Lycanthorn II: Rain of Beasts is available on PC, Windows and Linux.

Lycanthorn II: Rain of Beasts was released on February 24, 2021.

Lycanthorn II: Rain of Beasts was developed by scumhead.

Lycanthorn II: Rain of Beasts has received very positive reviews from players. Most players liked Lycanthorn II: Rain of Beasts for its music but disliked it for its story.

Lycanthorn II: Rain of Beasts is a single player game.

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