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"Loverowind is a single-player adventure game with fabulous visuals and good music. It offers a short, atmospheric experience where you collect flowers and use them on altars to reveal a poem, while avoiding circles of light and collecting orbs to regain speed. Progress is saved at the beginning of each level, making it a great game for those seeking to experience the mood."

  • PC
  • Windows

Reviews

59%
Audience ScoreBased on 63 reviews
music12 positive mentions
grinding4 negative mentions
  • Beautiful graphics and relaxing atmosphere with nice music.
  • Short playtime makes it easy to complete, especially for achievement hunters.
  • The 'fly-like-the-wind' mechanic adds a unique twist to the exploration.
  • The game is very short and lacks depth, with minimal gameplay and no real narrative.
  • Visuals can be inconsistent, with some areas feeling empty and poorly detailed.
  • The gameplay can feel tedious and repetitive, with little to engage the player.
  • music24 mentions

    The music in the game is generally described as soft and peaceful, primarily featuring piano pieces that create a relaxing atmosphere. However, many reviewers note that the soundtrack lacks memorability and depth, often feeling generic or uninspired. While some appreciate the calming effect of the music, others criticize its limited variety and the reliance on pre-existing assets rather than original compositions.

    • “The only thing I found somewhat relaxing about the game was the soft and harmonious soundtrack consisting of piano pieces.”
    • “The classical music playing through the game is really relaxing and definitely sets the tone.”
    • “Relaxing, gorgeous atmosphere and music with some actual goals this time which made it kinda fun.”
    • “With a non-existent story, unimpressive visuals, a mediocre soundtrack, and totally uninspired gameplay, Loverowind does nothing to capture the atmosphere of spring.”
    • “The soundtrack was fine as soundtracks go – it was a soft, peaceful piano piece, but it was neither memorable nor moving.”
    • “Music is also very limited here.”
  • graphics18 mentions

    The graphics of the game present a mixed bag; while some players appreciate the beautiful art style and vibrant colors, others criticize the visuals for being grainy, blurry, and lacking detail, even on high settings. The overall impression is that the graphics can be stunning at times, but technical shortcomings and inconsistent quality detract from the experience. Players with lower-end hardware may struggle to fully appreciate the intended visual experience.

    • “The graphics are lovely this time of year.”
    • “Visually, the art style and all the details put into the game are just stunning.”
    • “The visuals were very nice at times, especially with the colors.”
    • “The house is really ugly graphically and devoid of details.”
    • “Even when you use the highest graphics settings, everything looks a bit grainy and blurry.”
    • “But something about the lighting and other graphical/visual features just felt either weak or lacking.”
  • gameplay15 mentions

    The gameplay of "loverowind" is widely criticized for being shallow and lacking depth, with players describing it as a tedious experience focused on aimlessly walking through an empty environment to collect flowers. While the "i become wind" mechanic offers a brief moment of fun, it quickly becomes irrelevant, and the overall interaction feels uninspired and low-effort. Reviewers suggest that the game would benefit from more engaging mechanics and a richer, more immersive experience.

    • “The gameplay is not my personal favorite but interesting at least.”
    • “The 'I become wind' mechanic is fun as long as it lasts, but it's only really nice when you fall or fly down a mountain or over a cliff.”
    • “Many of his games have additional mechanics built in (minor platforming, driving, collecting orbs, etc.) which add to the experience.”
    • “It's very short, shallow, and has little to no gameplay, and the narrative is just garbage.”
    • “With a non-existent story, unimpressive visuals, a mediocre soundtrack, and totally uninspired gameplay, Loverowind does nothing to capture the atmosphere of spring.”
    • “The gameplay involves walking around a large field of copy-pasted assets to find a few flowers and pedestals, which show a poem when clicked.”
  • story11 mentions

    The reviews indicate that "loverowind" lacks a substantial narrative, with many players noting the absence of a coherent story or complex gameplay. While some describe the experience as more poetic and atmospheric, it ultimately fails to engage with a meaningful storyline, leaving it feeling uninspired and simplistic. Overall, the game is characterized as a meditative walking simulator rather than a story-driven experience.

    • “It is more poetic, atmospheric, and spiritual than story-driven.”
    • “Storyline is short and sweet, although it's up to the player how quickly to finish.”
    • “I have played quite a few games by Tonguc Bodur, and they are very enjoyable meditative walking sims - some with a story and others with poetry.”
    • “I wouldn't call this experience a game even though you interact and move around; however, there is no real story or complex gameplay included.”
    • “With a non-existent story, unimpressive visuals, a mediocre soundtrack, and totally uninspired gameplay, loverowind does nothing to capture the atmosphere of spring.”
    • “There is no story conveyed in this loverowind.”
  • atmosphere11 mentions

    The reviews present a mixed perspective on the game's atmosphere, with some players appreciating its relaxing and poetic qualities, while others criticize it for lacking detail, story, and engaging visuals. Overall, the atmosphere is described as either beautiful and meditative or uninspired and amateurish, leading to a divided reception among players.

    • “It is more poetic, atmospheric, and spiritual than story-driven.”
    • “Relaxing, gorgeous atmosphere and music with some actual goals this time which made it kinda fun.”
    • “A very short and interesting relaxing experience; you should play it if you are looking for a simple 'meditation' session as the atmosphere of the game totally goes in that direction.”
    • “The whole game isn't really that beautiful, let alone rich in detail, and the exploration is very long-winded, boring and there's just no atmosphere.”
    • “With a non-existent story, unimpressive visuals, a mediocre soundtrack and totally uninspired gameplay, Loverowind does nothing to capture the atmosphere of spring.”
    • “It failed to capture much of an atmosphere and overall felt amateur and lazily put together.”
  • grinding4 mentions

    Reviews of "Loverowind" highlight the grinding aspect as tedious and unengaging, with poorly detailed environments that diminish the exploration experience. Players find the pursuit of objectives, described as a "challenge," to be slow and lacking in excitement, leading to a generally uninspired and monotonous gameplay experience.

    • “What I assume the author calls a 'challenge', pursuing some green light, is simply slow and tedious: calling it a challenge seems like a stretch.”
    • “I expected more going into this asset flip and all I got is the most tedious plain-looking walking simulator.”
    • “Personally, I found Loverowind to be a bit tedious with very little to hold my attention or pique my curiosity.”
  • emotional3 mentions

    Players find the game emotionally engaging, appreciating its visually pleasing environments filled with flowers and glowing orbs that evoke a sense of connection to nature. However, some critiques highlight a lack of depth in the experience, particularly regarding the minimalistic ending and the less vibrant areas explored. Overall, the game elicits feelings of tranquility and exploration, despite some shortcomings in narrative fulfillment.

    • “Very good game, visually pleasing and made me feel closer to nature.”
    • “30+ minutes to complete; enjoy exploring two areas full of flowers; there are many glowing orbs on the map and touching them will increase your movement speed and make you feel like the wind of spring.”
  • monetization1 mentions

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to a lack of credit for original artists and developers, leading to perceptions of the game as a cash grab.

    • “The developers here didn't credit any of the artists and real game developers who created the assets, so this feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players into making purchases rather than providing a fair gaming experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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