Love is Blind: Mutants
- March 15, 2016
- Hybriona Labs
"Love is Blind: Mutants" is a unique puzzle game where players help a visually-impaired character navigate through levels filled with mutated creatures. Using echolocation, players reveal the environment and defeat enemies by sending out sound waves. The game features a blend of strategic planning and quick reflexes, with a focus on accessibility and inclusivity.
Reviews
- The game has an interesting concept with unique mechanics, such as the ability to stop time and use shadow powers.
- The graphics are well done and visually appealing, providing a nice aesthetic experience.
- There is potential for growth and improvement in the game, indicating that it could become better with further development.
- The game is plagued by numerous bugs and is often unplayable, with many players unable to progress past the second level.
- The controls are clunky and unresponsive, leading to a frustrating gameplay experience.
- The storyline is poorly written and confusing, with many language issues that detract from immersion.
- story13 mentions
- 15 % positive mentions
- 62 % neutral mentions
- 23 % negative mentions
The story has been widely criticized for its incoherence and lack of clarity, with many reviewers describing it as nonsensical and difficult to follow. While some appreciate the initial premise, they feel it ultimately fails to deliver a compelling narrative, detracting from the overall experience. Additionally, issues with dialogue presentation and pacing further hinder immersion in the story.
“The story line has a good start, but some elements are missing. I hope that the following will tell us why we are like that and where we came from.”
“The visuals, control, story, and sound are all very much a minimalist proof of concept.”
“The English in the story is pretty poor.”
“The storyline is complete nonsense and impossible to follow.”
“The story is a bit corny, but that isn't the main thing.”
- gameplay9 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The gameplay features interesting mechanics, such as a shadow ability and time-stopping, but suffers from a disruptive flow due to slow pacing and clunky controls. Players find the experience frustrating, often feeling like a walking simulator with minimal challenge, and express dissatisfaction with key bindings and lengthy story sequences. Overall, while there are promising elements, the execution leaves much to be desired.
“I like the shadow mechanic to take out nearby enemies.”
“The gameplay is interesting with this ability to stop time on click, but there are some drawbacks. The time also stops before and after an action, which is unnecessary and breaks the flow of the game.”
“+ interesting mechanics are a starting point.”
“I liked the isometric view, the animations, and the level layouts; it's just the gameplay that's painfully slow and the plot that makes no sense.”
“There is little to no effective gameplay; it's mostly a walking simulator with no real difficulty.”
“Controls are clunky and the gameplay is very slow.”
- graphics5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The graphics are generally well-received, with users noting that they are visually appealing and showcase a promising art style. However, issues such as heavy dialog boxes during story scenes and occasional bugs detract from the overall experience, impacting immersion.
“The graphics of the game are really well done, although some issues, like heavy dialog boxes during story scenes, can break the immersion.”
“Graphics look good and are nice on the eyes.”
“Certain aspects, like the overall art style, are very promising and the idea itself is good.”
“The visuals, control, story, and sound are all very much a minimalist proof of concept.”
“The graphics of the game are really well done, but some bad points make them hard to appreciate. For example, during story scenes, the dialog boxes are too heavy and break the immersiveness of the game, and there are those weird bugs when you get stuck behind a wall or inside a truck.”
“That said, I don't want to discourage the devs; certain aspects like the overall art style are very promising and the idea itself is good.”
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has been criticized for being either repetitive or entirely absent, leading to a lack of engagement and atmosphere during gameplay.
“The music in-game is repetitive.”
“There is no music.”
“There is a lack of music in-game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as "hilariously bad," teetering on the edge of being so awful that it becomes funny, though it ultimately falls short of fully achieving that effect.
“It's hilariously bad.”
“Almost so awful as to be humorous but not quite.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game suffers from significant stability issues, with users reporting frequent bugs that hinder gameplay.
“It's barely working; very buggy.”
“The game crashes frequently, making it unplayable.”
“I experience constant lag and glitches that ruin the experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly noting that while initial levels may be easy to complete, the repetitive nature of the tasks can become monotonous.
“I was able to get past the first level pretty easily, but it was very tedious.”
“The grinding feels endless and takes away from the enjoyment of the game.”
“I spent hours doing the same tasks over and over, and it became incredibly boring.”