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Lost In The Open is a single player tactical role playing game with medieval and historical themes. It was developed by Black Voyage Games and was released on September 26, 2025. It received positive reviews from players.

A demanding roguelike tactical RPG, where every fight and decision revolves around YOU. You are King Nrvesk, despot of Ruedome. Your reign was bloody, oppressive, and unjust, but was brought to an end by your neighbouring ruler, Boros II of Stratha. Under the pretence of a diplomatic meeting, an attempt on your life was made as you sat across a man you once considered an ally. Narrowly, you esc…

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88%
Audience ScoreBased on 57 reviews
gameplay7 positive mentions
stability1 negative mentions

  • Deep and satisfying turn-based tactical combat with meaningful positioning and unit customization.
  • Engaging and challenging gameplay with strong replayability and varied playthroughs due to diverse classes, skill trees, and random events.
  • High-quality artwork, music, and atmosphere that enhance immersion and storytelling.
  • Difficulty balance issues: easy mode may be too easy and medium/hard modes overly punishing, sometimes requiring save-scumming.
  • Early access bugs and quality-of-life problems including save system issues, inventory bugs, and lack of formation control in battles.
  • Content is currently limited to only the first act, with some players frustrated by the short length and awaiting further development.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is praised for its deep, intricate combat mechanics and satisfying progression, offering a challenging yet rewarding experience that encourages strategic thinking. While the difficulty is notably high, especially on harder settings, mastering the mechanics leads to an engaging and fun gameplay loop. Players also express interest in more diverse non-combat content and further balancing to enhance replayability.

    • “The truly exceptional part of this game is the combat mechanics - they are rich and intricate, with a satisfying relationship between level up choices and what happens on the battlefield.”
    • “The combat mechanics are well thought out and really made me pause and think instead of just mindlessly clicking — which I appreciate.”
    • “The gameplay loop is satisfying, albeit unforgiving.”
    • “I quite often play on the hardest difficulty after learning the mechanics for 3 or 4 hours, but there's no way I'm doing that here as it seems near impossible.”
    • “2nd play through went slower but did not have all the mechanics down (blacksmith upgrades for weapons and armor and syndicate upgrades) got smashed again.”
    • “Outside of combat, most non-battle events are currently text-based, and while they’re interesting, it’d be great to see more diverse non-combat missions or exploration mechanics in future updates.”
  • story
    13 mentions Positive Neutral Negative

    The story is praised for its compelling premise of a betrayed king navigating enemy territory, offering meaningful choices that impact the narrative and encounters. While the dark medieval setting and atmosphere feel fresh and immersive, the current text-based storytelling has typos and lacks diverse non-combat mechanics, reflecting its incomplete state. Players are eager for further development and deeper integration of story elements in future updates.

    • “Story and atmosphere are well above average - I've played about a dozen tactics games with a dark medieval setting, and this one still felt quite fresh.”
    • “Next is the story: the basic concept of a king who survived a botched assassination attempt in a foreign land and must make it home through enemy territory is great for this type of game.”
    • “In most of these encounters you have a choice that can drastically change the outcome of these scenarios and have positive and negative effects on your own story.”
    • “As part of that incomplete state, the story text has a lot of typos, and there are even situations where the number of supplies you are giving up as a story option doesn't match the number stated in the text.”
    • “In this case, the story is not really here yet, but from the event dialogue you get a sense that it will be there eventually and won't be an after-thought.”
    • “I would like to bring our past units into the next phase of the story, be it in the next game, DLC, or just a regular update if the developers decide to extend past the current ending.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere stands out as fresh and compelling within the dark medieval tactics genre, enhanced significantly by its beautiful, perfectly fitting music and art. This combination creates a unique and immersive experience that elevates the overall tone and style.

    • “Story and atmosphere are well above average — I've played about a dozen tactics games with a 'dark' medieval setting, and this one still felt quite fresh.”
    • “The music is beautiful and fits perfectly with the game’s tone — it really helps build the atmosphere.”
    • “I particularly appreciate the atmosphere that the music and art give to the game, making it unique and innovative.”
  • replayability
    4 mentions Positive Neutral Negative

    The game currently offers good replayability with various events that keep players engaged, making it a worthwhile purchase. While some hope for more content in the future to enhance replay value, the existing challenge and variety already provide a satisfying experience.

    • “I have only touched the game for one day but think the replayability is pretty good; events are not few, and it was well worth the 14 dollars I spent on it!”
    • “I would say the replayability is pretty good on this one.”
    • “That is probably enough said about the challenge, next I want to discuss replayability.”
    • “Amazing game, truly, but for now it is short and sweet. I hope we get more replayability in the future.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their fantastic artwork and pleasant aesthetics, contributing to a good overall vibe. Users appreciate the rewarding visual experience during combat and leveling, although some note the audio design could use more variety.

    • “The artwork is fantastic.”
    • “Good vibe and aesthetics, rewarding combat and leveling.”
    • “The graphics are rather pleasant.”
  • music
    3 mentions Positive Neutral Negative

    The music is praised for its beauty and seamless fit with the game's tone, effectively enhancing the atmosphere. It contributes significantly to the game's immersive and authentic experience, complementing the art to create a unique and innovative environment.

    • “The music is beautiful and fits perfectly with the game's tone — it really helps build the atmosphere.”
    • “The music and art add authenticity and make the game feel immersive as the story unfolds.”
    • “I particularly appreciate the atmosphere that the music and art give to the game, making it unique and innovative.”
  • stability
    1 mentions Positive Neutral Negative

    Users express concerns about the game's stability, fearing it may remain plagued by bugs and technical issues under the current development team.

    • “I'm just not confident in this game ending up as anything but a buggy mess, at least in the hands of the current developers.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, with performance drastically dropping from around 800 frames to as low as one frame during extended shop interactions. This severe frame rate decay negatively impacts the overall gameplay experience.

    • “The game has surprising performance issues, with frame rates dropping from around 800 to just 1 during shop transactions.”
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40h Median play time
40h Average play time
40-40h Spent by most gamers
*Based on 1 analyzed playthroughs
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Lost In The Open is a tactical role playing game with medieval and historical themes.

Lost In The Open is available on PC and Windows.

On average players spend around 40 hours playing Lost In The Open.

Lost In The Open was released on September 26, 2025.

Lost In The Open was developed by Black Voyage Games.

Lost In The Open has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Lost In The Open is a single player game.

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