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Lords of the Realm III

Lords of the Realm III Game Cover
33%Game Brain Score
music, graphics
gameplay, story
43% User Score Based on 28 reviews

Platforms

PCWindows
Lords of the Realm III Game Cover

About

Lords of the Realm III is a single player and multiplayer real-time strategy game with fantasy, warfare, medieval and historical themes. It was developed by Impressions Games and was released on December 3, 2015. It received neutral reviews from players.

At the start of a game, the player must choose a noble by either selecting one of the default nobles or creating a new one. Nobles act as user accounts within the game, wherein completed campaigns and saved games are local to each noble. A noble consists of three customizable features: housename, portrait, and heraldry. Once a noble is selected, the player can choose to play a campaign or battl…

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43%
Audience ScoreBased on 28 reviews
music2 positive mentions
stability3 negative mentions

  • The game offers large-scale real-time battles with an impressive sense of medieval warfare spectacle.
  • Nostalgic appeal with a unique historical setting, engaging fans of classic medieval RTS and hybrid strategy games.
  • Multitasking between campaign management and battles adds a layer of strategic tension and complexity.
  • Severe technical issues including frequent crashes, poor compatibility with modern systems, and lack of widescreen support.
  • The simplified economic and political systems remove much of the depth and nuance from prior series entries, resulting in a shallow campaign experience.
  • Clunky controls, awkward interface, erratic AI, and lack of pause/time control make managing simultaneous battles frustrating and chaotic.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is criticized for being overly simplistic and shallow, especially the campaign map, which lacks depth and detracts from the overall experience. While the battles offer some enjoyment, players feel conflicted as they must constantly manage the campaign to prevent enemy raids, reducing the incentive to fully engage in combat. Overall, the mechanics are seen as less complex and engaging compared to previous installments.

    • “The gameplay resembles that of the Total War games.”
    • “In singleplayer, there are two types of game modes: campaigns and battles.”
    • “The campaigns break down into two simple game modes: fighting/battle and economic/political.”
    • “Gameplay is horrendously simple.”
    • “The mechanics of the game are different than the previous installment.”
    • “Let's break the mechanics down the campaigns to two simple game modes: 1) fighting/battle and 2) economic/political.”
  • story
    4 mentions Positive Neutral Negative

    The story in Lords of the Realm III is minimal, primarily conveyed through brief campaign and battle text that provides historical context but lacks depth. While the setting during the European Dark Ages offers thematic flavor, the narrative does not significantly influence gameplay, which focuses more on strategic management than storytelling.

    • “As is the theme for the Lords of the Realms games, Lords of the Realm III takes place during the European Dark Ages.”
    • “The only sense of story in Lords of the Realm III is in the text from the campaigns and battles where you're given a brief explanation and sometimes a background of the battle or struggle you're about to participate in.”
    • “There are numerous named lords, mayors, and merchants with different bonuses they add to their region or your nation, enriching the game's setting and strategic depth.”
    • “The only sense of 'story' in Lords of the Realm III is in the text from the campaigns and battles where you're given a brief explanation, and sometimes a background of the battle or struggle you're about to participate in.”
    • “However, despite this variety, the missions can become repetitive over time due to limited unit diversity and a predictable rhythm of conquest.”
    • “As is the theme for the Lords of the Realms games, Lords of the Realm III takes place during the European Dark Ages, but the story itself lacks depth and engagement.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is poor, marked by buggy controls and slow combat that detract from the experience. Unlike its predecessor, which had some glitches but remained charming, this installment feels unfinished and unstable.

    • “The Lords of the Realm franchise could have ended strong; unfortunately, it ended on a whimper—a sad, simple, and buggy whimper.”
    • “The game is too simple, the controls are super buggy, and the combat is excruciatingly slow.”
    • “I'm definitely exaggerating; Lords of the Realm II had its own fair share of glitches, but the sprites, music, gameplay, and strategies it implemented made it a charming and cult classic. This one, on the other hand, unfortunately, reveals why it was the last game Impression Games made.”
  • music
    2 mentions Positive Neutral Negative

    The music effectively captures the gritty and grand atmosphere of medieval warfare with a stirring orchestral soundtrack, enhancing the overall aesthetic. While previous titles had charming and memorable music, this installment's soundtrack contributes meaningfully despite some noted shortcomings.

    • “The aesthetic successfully conveys the grit and grandeur of medieval warfare, complemented by a stirring orchestral soundtrack and solid ambient effects.”
    • “Lords of the Realm II had its own fair share of glitches, but the sprites, music, gameplay, and strategies it implemented made it a charming and cult classic game.”
  • optimization
    2 mentions Positive Neutral Negative

    The game exhibits significant performance drops during large-scale battles and lacks support for modern display resolutions, resulting in suboptimal optimization on current gaming hardware. Despite updates, it has not been adequately modernized to run smoothly on modern PCs.

    • “The game also suffers from performance drops during large-scale engagements, which was a common issue upon release and remains noticeable even on modern hardware.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics effectively capture the gritty and grand atmosphere of medieval warfare, enhanced by a stirring orchestral soundtrack and immersive ambient effects.

    • “The aesthetic successfully conveys the grit and grandeur of medieval warfare, complemented by a stirring orchestral soundtrack and solid ambient effects.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is limited due to the absence of a compelling narrative and distinct characters, resulting in less emotional engagement compared to other strategy games of the same era.

  • monetization
    1 mentions Positive Neutral Negative

    Users find the game's monetization questionable, uncertain if it was a cynical cash grab leveraging an established franchise or an ambitious project undermined by a rushed release. Overall, the monetization feels poorly executed and possibly detrimental to the game's reputation.

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Frequently Asked Questions

Lords of the Realm III is a real-time strategy game with fantasy, warfare, medieval and historical themes.

Lords of the Realm III is available on PC and Windows.

Lords of the Realm III was released on December 3, 2015.

Lords of the Realm III was developed by Impressions Games.

Lords of the Realm III has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Lords of the Realm III is a single player game with multiplayer support.

Similar games include SHOGUN: Total War - Collection, Medieval: Total War - Collection, Medieval Kingdom Wars, Total War: Shogun 2, Supreme Commander and others.