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Loot Box Quest Game Cover

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Loot Box Quest is a single player casual simulation game with a business theme. It was developed by Going Loud Studios and was released on December 13, 2017. It received very positive reviews from players.

The spiritual successor to DLC Quest! Earn that sense of pride and accomplishment in the way that only repetitive clicking can deliver. It's a clicker game, so chill out, have a few chuckles, and watch numbers get bigger while the industry burns around us all.

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94%
Audience ScoreBased on 354 reviews
story37 positive mentions
monetization3 negative mentions

  • Loot Box Quest offers a humorous and satirical take on the predatory nature of loot boxes and microtransactions in the gaming industry.
  • The game is short and can be completed in about 2-4 hours, making it a quick and entertaining experience for fans of clicker games.
  • At its low price point, the game provides good value for the entertainment it offers, with clever writing and engaging gameplay.
  • The gameplay is overly simplistic and can feel repetitive, with a grindy nature that may not appeal to all players.
  • The graphics and overall presentation are very basic, reminiscent of older browser games, which may not meet the expectations of modern gamers.
  • Once completed, the game lacks replayability and offers little incentive to play again, as it can only be played through once.
  • story
    83 mentions Positive Neutral Negative

    The story of "Loot Box Quest" serves as a satirical commentary on the gaming industry's reliance on loot boxes and microtransactions, cleverly weaving humor into the gameplay. Players embark on a humorous journey filled with absurd scenarios as they attempt to unlock a coveted game, making the narrative both entertaining and thought-provoking. While the story is minimal and straightforward, it effectively engages players and adds depth to the clicker mechanics, making it a notable experience in the idle game genre.

    • “Loot Box Quest is a hilarious tongue-in-cheek satire about the gaming industry disguised as a simple clicker.”
    • “The story is about the idea 'what if we took loot boxes to the extreme' and is told in text form, in parts when you buy new upgrades.”
    • “Loot Box Quest narrates the incredible journey of some guy who just wants to play as the main character of MacGuffin Quest 2, but is unable due to the surprise mechanics that hold captive his beloved character.”
    • “The only thing I would have liked was if there were some branches of choices that would have given you some different story points, or even endings, as it would give it some replayability potential.”
    • “I know it's a silly detail, but since the gameplay is a bit lacking, the story has to kind of make up for it, and given that fundamental flaw, it's just kind of weak.”
    • “While the satirical nature of Loot Box Quest humors the idea of loot boxes and all these 'malicious' actions publishers take to make money from consumers, I found myself near the same state of mind as those people in this game.”
  • humor
    66 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever satire and engaging writing, effectively poking fun at the gaming industry, particularly the absurdities of loot boxes and microtransactions. While many players found the jokes to be funny and entertaining, some felt that the humor occasionally fell flat or became overly complex. Overall, the game is recognized as a light-hearted and amusing clicker experience that successfully balances humor with gameplay.

    • “A great way to indulge in the guilty pleasures of idle games, with its funny, charming story and short length (for an idle game).”
    • “Loot box quest is a hilarious tongue-in-cheek satire about the gaming industry disguised as a simple clicker.”
    • “The humor is spot-on, usually on the nose (which the writing itself says at times!) and over the top.”
    • “The loot box quest is supposedly a game that makes fun of loot boxes and their stupidity, but really it's incredibly unfunny and boring - so, in that sense, it emulates loot boxes quite effectively.”
    • “Nonetheless, the game is an unfunny and boring one.”
    • “It's not clever, it's not original, and it's not funny.”
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay is primarily a clicker and idle game that satirizes the modern gaming industry's reliance on loot boxes and microtransactions, offering around 3-9 hours of playtime depending on engagement. While the mechanics evolve and introduce some humor, the overall experience is straightforward and may feel simplistic, with many players noting a lack of depth compared to other incremental games. Despite its limitations, the game provides a thoughtful commentary on its themes, making it an enjoyable, albeit brief, experience.

    • “This time with gameplay mixing both elements from clicker and idle games to poke some fun and make us think about loot boxes and the current status of gaming.”
    • “The gameplay evolves in a meaningful way while progressing.”
    • “A fun little clicker game, enjoyable music, small changes in gameplay that for a clicker are pretty nice, and the game did give me a few chuckles.”
    • “The gameplay is that of a clicker game, nothing exciting here, but the content presents an actual thoughtful satire of the direction of the modern gaming industry - honestly it wouldn't surprise me to see some of the outlandish things happen in the future.”
    • “The game is kind of a clicker from what I recall, but really there is just lots of waiting around, and some of the new mechanics they introduce as the game goes on (i.e., more ways to idle) are sometimes confusing.”
    • “I know it's a silly detail, but since the gameplay is a bit lacking, the story has to kind of make up for it, and given that fundamental flaw, it's just kind of weak.”
  • monetization
    13 mentions Positive Neutral Negative

    The game cleverly satirizes the prevalent issues of loot boxes and predatory microtransactions in the gaming industry, providing a comedic yet thought-provoking experience. Players appreciate its absurdity and the guilt it evokes while navigating the unethical monetization practices, making it both entertaining and reflective of current industry trends. Overall, it offers a humorous critique of microtransactions, resonating well with those familiar with the frustrations of modern gaming monetization.

    • “It is a comedic and highly enjoyable take on a serious topic—microtransactions in video games.”
    • “I got a kick out of all the monetization jabs at the game industry, and the game evolved way beyond being just a big EA joke.”
    • “The game makes fun of loot boxes and the current predatory microtransactions that are unfortunately really common in the gaming industry.”
    • “I like the mockery of all the awful monetization and general anti-consumer b.s. in it.”
    • “This game starts off funny when you're grinding and opening loot boxes, and then running your own video game studio and putting microtransactions and loot boxes in your games, but gets pretty horrifying later on, then hilarious.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are characterized by simplistic 2D art assets that offer little variation or enhancement, even with resolution adjustments. While the visuals are minimalistic and primarily black and white, players often find that the lack of graphical complexity does not detract from the overall enjoyment, as the game's message and gameplay take precedence. Despite the graphics being described as some of the simplest seen, many players appreciate the experience for its meaning rather than its visual appeal.

    • “Clean graphics, good delivery on the message of the title.”
    • “This game is far from graphics heavy, probably the simplest graphics I've ever seen, totally worth playing... I'm actually fixing to play it again.”
    • “I'm usually pretty graphics focused, but that's because most games don't have great storylines, so something has to be good.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
    • “The graphics are simple; everything happens on a single screen, black and white.”
  • grinding
    11 mentions Positive Neutral Negative

    The grinding aspect of "Loot Box Quest" is a central feature that appeals to fans of the genre, though it can become tedious over time, especially as players progress and face extended waiting periods for upgrades. While some find the grind charming and integral to the game's satirical message, others may find it overwhelming and recommend caution for those who dislike grind-heavy gameplay. Overall, the experience is a mix of humor and frustration, making it a polarizing element of the game.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “Loot box quest is a game with all grindy aspects (who would've thought?) and if you like that kind of stuff, it's great but can get old pretty fast. If you do not like to grind, stay away.”
    • “Perhaps maybe even a little too grindy; towards the end of the game, it becomes a lot of waiting around so that you can purchase the upgrades you need to finish the game. Unlike other games in the clicker genre, you can't close out of the game and expect that your progress will continue while you're gone.”
    • “The only bad thing is that it gets kinda grindy now and then.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with players praising its quality and variety, noting that it enhances the overall experience. Many users enjoyed the ability to skip tracks and suggested pairing the game with soundtracks from other titles for an enriched atmosphere. However, some players expressed frustration with the game not remembering their music preferences.

    • “To my surprise, the music is actually quite dope, kudos to the devs for that.”
    • “Overall the game isn't that bad and the music not being the same track over and over, as there are at least four different music soundtracks, makes this a game worth buying.”
    • “A clear critique of the gaming industry that changes your experience drastically depending on what Steam music you decide to play during your time spent in your ergonomic wheelie chair watching a spreadsheet tick up higher and higher.”
    • “I decided to play the Darkest Dungeon soundtrack and let me tell you something, that truly captured the existential dread of the experience.”
    • “Also, the game doesn't remember that I turned the music off, which is annoying.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with many users noting that it lacks significant incentives to play again after completing it. While some found it enjoyable and creative, others felt it was slow and boring, with a desire for more branching choices or endings to enhance replay potential. The primary motivation for replaying seems to be the completion of missed achievements rather than a compelling narrative or gameplay variation.

    • “The only thing I would have liked was if there were some branches of choices that would have given you some different story points, or even endings, as it would give it some replayability potential.”
    • “It was such a fun and creative game that it was replayable.”
    • “This version is slow, boring, and has no replay value.”
    • “The only thing I would have liked was if there were some branches of choices that would have given you different story points or even endings, as it would give it some replayability potential.”
    • “In total, the game takes around 3 hours to complete and the only real replay value is finishing off some achievements that can be missed along the way.”
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6h Median play time
6h Average play time
4-9h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Loot Box Quest is a casual simulation game with business theme.

Loot Box Quest is available on PC and Windows.

On average players spend around 6 hours playing Loot Box Quest.

Loot Box Quest was released on December 13, 2017.

Loot Box Quest was developed by Going Loud Studios.

Loot Box Quest has received very positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

Loot Box Quest is a single player game.

Similar games include SPACEPLAN, Incredicer, Magic Archery, (the) Gnorp Apologue, Digseum and others.