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About

Loot Box Quest is a single player casual simulation game with horror, comedy, economy and business themes. It was developed by Going Loud Studios and was released on December 13, 2017. It received very positive reviews from players.

The spiritual successor to DLC Quest! Earn that sense of pride and accomplishment in the way that only repetitive clicking can deliver. It's a clicker game, so chill out, have a few chuckles, and watch numbers get bigger while the industry burns around us all.

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94%
Audience ScoreBased on 403 reviews
story41 positive mentions
grinding11 negative mentions

  • Provides a clever and humorous satire on the gaming industry's loot box and microtransaction practices.
  • Offers satisfying and varied incremental gameplay with a full ending, making it more engaging than typical clicker games.
  • Very good value for price with several hours of entertaining playtime and a thoughtful narrative.
  • Some players find the late game grindy and slow, with a significant portion of gameplay requiring waiting or idling.
  • Limited replayability with a linear progression and no new game or variants after completion.
  • Minimalistic graphics and user interface, with occasional confusing mechanics and lack of features like scrolling dialogue.
  • story
    92 mentions Positive Neutral Negative

    The story in Loot Box Quest is a clever and satirical commentary on loot boxes, microtransactions, and gaming industry practices, presented through humorous writing and progressive text-based narrative. While minimal and light, it is engaging with a clear ending, providing a refreshing and entertaining experience uncommon in idle clicker games. Fans of the developer's previous work and those who appreciate gaming industry satire generally find the story enjoyable and worth the short playtime.

    • “Loot box quest is an incremental game in which you attempt to get a coveted lootbox prize leading to many (which I won't spoil) ridiculous scenarios that tell a funny but sad truth about the gaming industry.”
    • “It was honestly an enjoyable experience, clever story, all while keeping it too real.”
    • “The story is a spot on parody on abuse of power.”
    • “I know it's a silly detail, but since the gameplay is a bit lacking the story has to kinda make up for it, and given that fundamental flaw it's just kinda weak.”
    • “The only thing I would have liked was if there were branches of choices that would have given you different story points, or even endings, as it would give it some replayability potential.”
    • “If I have literally all of the money in the world, why would I need to continue to grind for loot boxes in MacGuffin Quest 2?”
  • humor
    73 mentions Positive Neutral Negative

    The humor in this game is widely praised for its sharp satire and clever commentary on the gaming industry, particularly loot boxes, often delivering funny, on-the-nose jokes and dark humor throughout its short playtime. While generally found amusing and engaging, some users feel the humor wears thin or lacks originality, and a few find it less funny or too complex for a joke game. Overall, the humor is considered a key strength that enhances the simple incremental gameplay and makes it worth playing.

    • “As a short incremental it's fine, but the humor and the sharp critique of the industry makes it shine.”
    • “The humor is spot-on, usually on the nose (which the writing itself says at times!) and over the top.”
    • “A funny satire game that knows exactly how to poke fun at the industry.”
    • “Loot box quest is supposedly a game that makes fun of loot boxes and their stupidity, but really it's incredibly unfunny and boring - so, in that sense, it emulates loot boxes quite effectively.”
    • “Nonetheless, the game is an unfunny and boring one.”
    • “It's not clever, it's not original, and it's not funny.”
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay is primarily that of a clicker/idle game combining active and automated mechanics, evolving meaningfully through several distinct stages. While relatively simple and linear, it offers about 3-9 hours of engaging, humorous satire on loot boxes and modern gaming practices, with thoughtful design and some minor UI explanation issues. Overall, it provides enjoyable incremental gameplay with a strong narrative focus, though it may lack the depth or endless potential of other incremental titles.

    • “Dialog and gameplay are really fun, and it never feels too easy or too hard.”
    • “The gameplay evolves in a meaningful way while progressing.”
    • “It goes through more than five distinct stages of gameplay, and each is thought out and well designed.”
    • “The entire crux of this crap incrementer is not even the gameplay, it's made in ironic satire of the prevalence of predatory and anti-consumer loot box gambling (or as EA calls it, "surprise mechanics").”
    • “The game is kind of a clicker from what I recall, but really there is just lots of waiting around, and some of the new mechanics they introduce as the game goes on (i.e., more ways to idle) are sometimes confusing.”
    • “I know it's a silly detail, but since the gameplay is a bit lacking the story has to kinda make up for it, and given that fundamental flaw it's just kinda weak.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics are very simplistic and minimalist, featuring basic 2D art with little variation or enhancement options beyond resolution scaling. While the visuals are understated and lack detail, many players find the simplicity fitting and appreciate the humor and message compensating for the basic presentation. Overall, the graphics are not a highlight but do not detract significantly from the game's enjoyment.

    • “Clean graphics, good delivery on the message of the title.”
    • “This game is far from graphics heavy, probably the simplest graphics I've ever seen, totally worth playing... I'm actually fixing to play it again.”
    • “Loot box quest is a great little clicker game that is funny, has simplistic graphics and can be completed in a day or so.”
    • “The art style is pretty basic here, significantly stripped down compared to DLC Quest.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.”
  • monetization
    17 mentions Positive Neutral Negative

    The game offers a satirical and comedic critique of the predatory microtransaction and loot box culture prevalent in the gaming industry, effectively highlighting the ethical issues and greed underlying these monetization practices. Players experience a humorous yet unsettling progression from casual microtransactions to increasingly exploitative strategies, provoking reflection on the real-world impact of such systems. Overall, it is a clever and entertaining commentary on the problematic state of modern game monetization.

    • “The game makes fun of loot boxes and the current predatory microtransactions that are unfortunately really common in the gaming industry.”
    • “It is a comedic and highly enjoyable take on a serious topic—microtransactions in video games.”
    • “I got a kick out of all the monetization jabs at the game industry, and the game evolved way beyond being just a big EA joke.”
    • “2 years later I'm a billionaire for a game company where you pay just to watch ads!”
    • “Plus the sheer absurdity of not being able to play the game the way you want, that you make a world spanning IPO that is all under the control of microtransactions... is kind of surreal.”
    • “Get a menial job, learn programming, set up a video channel, start streaming loot box openings, build your own game company, research devious ways of implementation and shady types of microtransactions, shovel digital garbage down people's throats and hear them scream wanting more, bribe politicians when they knock on your door, and do even more nefarious deeds in your search for a perfectly optimized way of bloating your games with repetitive content, feeding people's addictions, exploiting them and turning your company and your followers into statistical data for ever bigger numbers.”
  • music
    16 mentions Positive Neutral Negative

    The game's music is praised for being well-composed and enjoyable, with multiple soundtrack options that enhance the experience and allow customization through Steam music integration. While some find the in-game tracks repetitive or annoying over time, the ability to skip or replace music is appreciated. Overall, the soundtrack adds charm and depth, contributing positively to the game's atmosphere.

    • “Impressively written, with amazing music.”
    • “I decided to play the Darkest Dungeon soundtrack and let me tell you, that truly captured the existential dread of the experience.”
    • “To my surprise, the music is actually quite dope, kudos to the devs for that.”
    • “Generally the in-game music is a bit annoying in my opinion after playing it for a while, but there's always an option to turn it off, and even better you can listen to the music you have on Steam to play in-game so that's pretty neat.”
    • “Also, the game doesn't remember that I turned the music off which is annoying.”
    • “I love the soundtrack but unfortunately the achievements didn't seem to work.”
  • grinding
    11 mentions Positive Neutral Negative

    The game heavily emphasizes grinding, which is central to its satirical theme and overall experience, though it can become tedious and slow, especially toward the end. While some players find the grind charming and rewarding, others may find it repetitive and discouraging, particularly since progress doesn't continue when the game is closed. Overall, the grinding aspect is a key part of the game's appeal but might not suit those averse to lengthy, repetitive tasks.

    • “This game takes the form of a clicker game which I feel does well to serve its satirical message, as it makes the game very grindy.”
    • “Perhaps maybe even a little too grindy, towards the end of the game it becomes a lot of waiting around so that you can purchase the upgrades you need to finish the game and unlike other games in the clicker genre, you can't close out of the game and expect that your progress will continue while you're gone.”
    • “Earn that sense of pride and accomplishment by grinding for a character in the MacGuffin Quest 2 that was, of course, not shipped with the main game, but is packed into one of the many loot box types that you need to grind or pay for.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability for the game is generally low, with a short 3-hour playtime and limited branching choices or alternate endings to encourage multiple playthroughs. However, its clever design, engaging story, and some achievement hunting provide modest incentive for replay, making it worthwhile for fans of the genre despite its limited long-term appeal.

    • “It was such a fun and creative game that it was replayable.”
    • “The only thing I would have liked was if there were some branches of choices that would have given you different story points or even endings, as it would give it some replayability potential.”
    • “In total, the game takes around 3 hours to complete and the only real replay value is finishing off some achievements that can be missed along the way.”
    • “This version is slow, boring, and has no replay value.”
    • “The only thing I would have liked was if there were some branches of choices that would give different story points or even endings, as it would add replayability potential.”
    • “In total, the game takes around 3 hours to complete, and the only real replay value is finishing some achievements that can be missed along the way.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization aspect is criticized for promoting exploitative and manipulative practices focused on maximizing profits through repetitive content, addictive mechanics, and unethical microtransactions. Additionally, the game offers limited guidance on understanding key performance indicators, requiring players to spend time analyzing the metrics themselves.

  • emotional
    1 mentions Positive Neutral Negative

    Users report that the game elicited negative emotions, making them feel bad.

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6h Median play time
6h Average play time
4-9h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Loot Box Quest is a casual simulation game with horror, comedy, economy and business themes.

Loot Box Quest is available on PC and Windows.

On average players spend around 6 hours playing Loot Box Quest.

Loot Box Quest was released on December 13, 2017.

Loot Box Quest was developed by Going Loud Studios.

Loot Box Quest has received very positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Loot Box Quest is a single player game.

Similar games include SPACEPLAN, I Can't Believe It's Not Gambling, FACEMINER, THE CORRIDOR, Tower Wizard and others.