- July 27, 2024
- CodeRed Studio
Little Scavenger
Platforms
About
Little Scavenger is a roguelike game with isometric top-down combat, inspired by Diablo, Hades, and Dead Cells. Featuring a diverse and replayable world, permanent death, and a variety of weapons and loot, each run offers a unique challenge. Stay cautious and adapt your playstyle for survival.



- The game features a charming art style and catchy music that enhances the overall experience.
- Gameplay is engaging with a variety of weapons and abilities, allowing for interesting combinations and strategies.
- The controls are tight and responsive, making it accessible for both new and experienced players.
- The game lacks sufficient content and variety, leading to a short playtime and limited long-term engagement.
- UI/UX issues detract from the experience, making navigation and understanding game mechanics more difficult.
- Some gameplay elements, such as enemy difficulty and item balance, feel unrefined, resulting in an uneven challenge.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by efficient mechanics that allow for smooth controls and engaging moment-to-moment action, with players able to level up and purchase upgrades throughout their journey. However, while the combat mechanics are enjoyable, some players feel the gameplay lacks depth and variety, often leading to repetitive actions. Overall, the game offers a solid experience, but it may not fully satisfy those seeking innovative gameplay elements.
“The art style is appealing and well done, and the controls/mechanics feel very smooth.”
“A good player could complete the story in a few hours, and I was even finding new and interesting mechanics 5 hours into my playthrough.”
“The moment-to-moment gameplay is great and I can see myself coming back until I beat the final boss.”
“The game only teaches you basic combat mechanics, but nothing about other systems.”
“The gameplay works but it lacks anything amazing.”
“Rooms in roguelike must provide variety, but due to the gameplay and mechanics specifications there are little to no differences in player actions: spam-click, danger, dash, repeat.”