"Little Imps: A Dungeon Builder" is a tycoon strategy game set in a fantasy world, where you create your own multi-tiered dungeon and cultivate a crew of earth imps to work for you. Customize your dungeon with various structures, increase your imps' motivation through divine intervention, and strive to become a ruthless lord of darkness. This game offers countless customization options and an engaging gameplay experience.
The game has a charming aesthetic and pulls inspiration from classic dungeon builder games.
It offers a deep gameplay experience that can be engaging for players who enjoy management and strategy.
The visuals and audio are well-crafted, contributing to an immersive atmosphere.
The game suffers from excessive waiting times and requires too many clicks for basic actions, making it feel tedious.
It lacks essential features like a main menu and a reset option, which hinders user experience.
Many players feel it plays more like a mobile game than a PC game, leading to disappointment with its mechanics and pacing.
gameplay
7 mentions Positive Neutral Negative
43%
14%
43%
Gameplay is characterized by a mix of straightforward mechanics and a lack of depth, particularly in combat, where players simply line up monsters to attack. While some mechanics, like spawn conditions, are unclear, the overall experience is described as slow but not overly tedious. The removal of pay-to-win elements has disrupted the balance, leaving the gameplay feeling less cohesive.
“This game has truly in-depth gameplay that at first glance seems super slow, but it keeps you engaged.”
“The overall feel of the mechanics is easy enough to grasp in terms of what you have to click to make things happen.”
“The combat mechanics are straightforward, allowing players to set up their monsters in a line and engage in battles effectively.”
“Some of its mechanics are left kind of nebulous, such as the spawn conditions and rates of the imps and goblins.”
“The combat is even less inspired than the dungeon building mechanics, since all you do is set five monsters up in a straight, horizontal line, and they march forward and attack whatever is in front of them, and only what is in front, and adjacent to them.”
“Basically, it breaks the game to remove the pay-to-win mechanic without also changing the rest of the game to match.”
monetization
6 mentions Positive Neutral Negative
33%
17%
50%
The monetization model of the game has drawn criticism for its lack of microtransactions, leading to frustratingly long wait times and tedious micro-management that feels reminiscent of mobile games. While the developer promotes an upfront cost with no additional purchases, players find the pacing slow and unengaging, making it less appealing compared to other dungeon-building titles. Overall, the absence of microtransactions does not compensate for the game's slow progression and management demands.
“This game is just a Steam-based version of Undermaster, which was released a few years ago as a browser game, but here it's stripped of its microtransactions.”
“The developer says that the game will be an upfront cost with no microtransactions, even though the entire game is built around being a very mobile experience.”
“Let's be frank... this is a browser game advertised as a dungeon builder sim and sold to people hoping for a fun dungeon builder. Instead, you will get tedious micro-management in a way that just screams 'cash grab'.”
“It's like a phone game with the waiting and hard-to-get currency, but without the in-app purchases!”
“The developer says that the game will be an upfront cost with no microtransactions, even though the entire game is built around the idea of being a very mobile experience.”
music
3 mentions Positive Neutral Negative
33%
67%
The music in the game is noted for its dramatic and theatrical quality, enhancing the eerie atmosphere and player immersion. However, some users feel that the lack of consistent musical accompaniment, particularly during waiting periods, detracts from the overall experience.
“Audio and music cues are done in a dramatic theatrical manner, adding to the foreboding impact of one's actions during gameplay, giving a sense of satisfying creepy progress.”
“Too much waiting and no music!!!”
“The 'music' just pulls me out of the game almost instantly.”
graphics
2 mentions Positive Neutral Negative
100%
150%
The graphics are highly praised for their detailed and grim aesthetic, drawing inspiration from classic dungeon builders while offering a dark and immersive visual experience. This approach sets it apart from other games in the genre that opt for a more cartoonish style.
“The visuals are perfection personified, featuring everything I have been looking for in a dungeon simulator, with plenty of grim, gruesome, and detailed graphics set in a dark game world, unlike many other dungeon building games that opt for a comical cartoon look.”
“It very clearly pulls a lot of its aesthetics from other classics of the dungeon builder genre, which isn't really a bad thing.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack detail, making them feel lifeless.”
“The environments are bland and repetitive, failing to create an immersive experience.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is characterized by a quirky and lighthearted tone, with players finding amusement in its playful approach to dungeon management. However, some users also highlight the irony of the game's monetization, suggesting that the financial demands can be seen as humorously excessive.
“A fun little dungeon manager with a quirky sense of humor.”
“Played the browser version years ago, but like all Upjers games, the amount of money you have to invest to get ahead is hilarious.”
stability
1 mentions Positive Neutral Negative
300%
The game experiences stability issues, particularly during the tutorial phase, which is described as buggy and slow. However, once players navigate these initial challenges, the overall gameplay becomes enjoyable and engaging.
“If you can get past the harsh, buggy tutorial and slow start, you'll need to repeatedly craft things for sale to make money for upgrades.”
“The game crashes frequently, making it frustrating to progress.”
“I encountered numerous bugs that disrupted my gameplay experience.”
grinding
1 mentions Positive Neutral Negative
300%
Players criticize the grinding aspect of the game, describing it as tedious micro-management that detracts from the experience, leading many to feel it is more of a cash grab than a genuine dungeon builder simulation.
“Let's be frank... this is a browser game advertised as a dungeon builder sim. Sold to people hoping for a fun dungeon builder, instead you will get tedious micro-management in a way that just screams 'cash grab'.”
“The grinding in this game is relentless and feels more like a chore than an enjoyable experience.”
“I expected a creative dungeon-building experience, but instead, I found myself stuck in an endless loop of grinding for resources.”