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Little Imps: A Dungeon Builder

Little Imps: A Dungeon Builder Game Cover
24%Game Brain Score
graphics, humor
gameplay, monetization
32% User Score Based on 25 reviews

Platforms

PCWindows
Little Imps: A Dungeon Builder Game Cover

About

Little Imps: A Dungeon Builder is a single player and multiplayer casual strategy game with a fantasy theme. It was developed by upjers and was released on February 7, 2022. It received negative reviews from players.

Establish yourself as a feared ruler of the underworld! Create your own dungeon, conquer cities, subjugate menacing creatures and make them to your bidding. Start excavating your lair now in "Little Imps: A Dungeon Builder"!

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32%
Audience ScoreBased on 25 reviews
graphics2 positive mentions
gameplay3 negative mentions

  • The game has a solid dungeon-building foundation with deep gameplay that rewards strategic redesigns and planning over time.
  • Visuals, audio, and dark art style are praised for creating an atmospheric and engaging dungeon-building experience.
  • It serves well as a casual time-waster that can be played in short bursts, with some players finding it increasingly entertaining with longer playtime.
  • Gameplay is slowed down by excessive waiting times and repeated clicking, making it feel like a mobile game rather than a PC game.
  • Lack of polish with bugs, UI issues, and missing features such as a reset option or camera controls detracts from the experience.
  • The economy and progression systems are unbalanced and tedious, requiring excessive grind for small rewards and making combat simplistic and uninspiring.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is straightforward and easy to understand but can feel uninspired, especially in combat, which involves simple and repetitive monster positioning and attacks. Some mechanics, like spawn rates, are unclear, and the pacing may initially seem slow but becomes more engaging over time. Additionally, balance issues arise when pay-to-win elements are removed without adjusting other gameplay aspects.

    • “The overall feel of the mechanics are easy enough to grasp in terms of what you have to click to make things happen.”
    • “This game has a truly in-depth gameplay that at first look seems super slow; after three hours of gameplay, it is slow yes, but not too slow.”
    • “Some of its mechanics are left kind of nebulous, such as the spawn conditions and rates of the imps and goblins.”
    • “The combat is even less inspired than the dungeon building mechanics, since all you do is set five monsters up in a straight, horizontal line, and they march forward and attack whatever is in front of them, and only what is in front, and adjacent to them.”
    • “Basically, it breaks the game to remove the pay-to-win mechanic without also changing the rest of the game to match.”
  • monetization
    6 mentions Positive Neutral Negative

    The game's monetization model involves long wait times and tedious micro-management typical of mobile free-to-play titles, but without any in-app purchases to alleviate the grind. This approach makes the experience feel like a "cash grab" scaled back to an upfront purchase, resulting in slow, frustrating gameplay that may appeal only to those who enjoy a very slow pace.

    • “This game is just a Steam-based version of Undermaster, which was released a few years ago as a browser game, but here it's stripped of its microtransactions.”
    • “The developer says that the game will be an upfront cost with no microtransactions even though the entire game is built around the game being a very mobile experience.”
    • “It's like a phone game with the waiting and hard to get currency, but without the in-app purchases!”
    • “Let's be frank... this is a browser game advertised as a dungeon builder sim and sold to people hoping for a fun dungeon builder. Instead, you get tedious micro-management in a way that just screams 'cash grab.'”
    • “It's like a phone game with waiting times and hard-to-get currency, but without the in-app purchases!”
    • “Feels like those Facebook games without the microtransactions. There's a lot of waiting around, rooms, walls, and even floors take so long to claim. If you enjoy a slow-paced game this is for you, but if you're more old school fast pace, then you may die either from waiting or straight-up boredom.”
  • music
    3 mentions Positive Neutral Negative

    The music is praised for its dramatic, theatrical style that enhances the game's eerie and immersive atmosphere, providing a satisfying sense of creepy progress. However, some users feel the music is either overdone or absent during waiting periods, which disrupts immersion and detracts from the experience.

    • “Audio and music cues are done in a dramatic theatrical manner, adding to the foreboding impact of one's actions during gameplay, giving a sense of satisfying creepy progress.”
    • “Too much waiting and no music!!!”
    • “The 'music' just pulls me out of the game almost instantly.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics draw heavily from classic dungeon builder aesthetics, offering detailed, grim, and gruesome visuals that create a dark and immersive game world, distinguishing it from the typical comical cartoon style of similar games. Overall, the visuals are praised as perfect for a dungeon simulator.

    • “Visuals are perfection personified as they have everything I have been looking for in a dungeon simulator with plenty of grim, gruesome detailed graphics set in a dark game world, unlike so many other dungeon building games which go for a comical cartoon look.”
    • “It very clearly pulls a lot of its aesthetics from other classics of the dungeon builder genre, which isn't really a bad thing.”
  • humor
    2 mentions Positive Neutral Negative

    The humor is quirky and lighthearted, adding a fun touch to the game, though some find the emphasis on spending money amusingly excessive.

    • “A fun little dungeon manager with a quirky sense of humor.”
    • “Played the browser version years ago, but like all Upjers games, the amount of money you have to put in if you want to progress is hilarious.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is compromised by a buggy tutorial and slow initial progression, requiring repetitive crafting to advance. However, once past these issues, it offers an enjoyable experience.

  • grinding
    1 mentions Positive Neutral Negative

    The grinding in this browser game is widely seen as tedious and overly focused on micro-management, detracting from the intended dungeon builder experience and giving the impression of a cash grab.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Little Imps: A Dungeon Builder is a casual strategy game with fantasy theme.

Little Imps: A Dungeon Builder is available on PC and Windows.

On average players spend around 3 hours playing Little Imps: A Dungeon Builder.

Little Imps: A Dungeon Builder was released on February 7, 2022.

Little Imps: A Dungeon Builder was developed by upjers.

Little Imps: A Dungeon Builder has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Little Imps: A Dungeon Builder is a single player game with multiplayer and local co-op support.

Similar games include Idle Apocalypse, War for the Overworld, Becastled, Godus, Frostpunk: Beyond the Ice and others.