- June 15, 2020
- Nico Tuason
- 3h median play time
Lithium City
Lithium City is great while it lasts, but it is too short in my opinion. I really wish the game would have been a little longer.
Platforms
About
"Lithium City" is a fast-paced, action-packed parkour game set in a dystopian future. As a runner, navigate through a sprawling metropolis while evading enemy attacks and collecting valuable resources. Use your parkour skills to climb, slide, and dash your way to freedom in this thrilling, challenging experience.
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- Stylish visuals and a captivating soundtrack create an immersive cyberpunk atmosphere.
- Engaging gameplay with a variety of mechanics introduced in each chapter, keeping the experience fresh.
- Tight controls and satisfying combat mechanics that reward skill and strategy.
- The game is quite short, with a playtime of around 2-3 hours, which may leave some players wanting more content.
- A significant difficulty spike in the final boss fight can feel frustrating and unfair compared to the rest of the game.
- Some level designs, particularly in the later stages, can lead to confusion due to the isometric perspective and limited visibility.
gameplay
123 mentions Positive Neutral NegativeThe gameplay in Lithium City is characterized by its fast-paced, engaging mechanics that blend beat 'em up and shooter elements, enhanced by a striking neon aesthetic and a stellar soundtrack. While the game introduces new mechanics and challenges in each chapter, keeping the experience fresh, some players noted that the final boss deviates significantly from the established gameplay style, leading to frustration. Overall, the gameplay is polished and enjoyable, though the game's short length and lack of replay value were common points of criticism.
“An action game with style and an engaging gameplay loop influenced by Tron, Ninja Gaiden, and some retro beat 'em ups.”
“The gameplay is tight and fluid, the soundtrack is stellar, artistic direction is utterly gorgeous, and controls feel natural.”
“Each chapter features a different mechanic, progressing in difficulty as you get further in the chapter.”
“The final boss more-or-less cheats by throwing out everything you've learned up to that point by imposing a slow burn battle that goes against the agile glass cannon gameplay prior to the boss.”
“Gameplay is too slow for a game like this and the enemies are very repetitive.”
“So overall, this game feels like a cheaply made mobile game with very boring and bland gameplay mechanics.”