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Link is a strategy game with roguelike elements, where players manage a group of soldiers stranded on a hostile, arctic planet, trying to survive until rescue arrives. Each survivor provides unique bonuses, and upgrading the base with various facilities is crucial for survival. Players must maintain the shelter, ensure it's properly heated, and grow plants to endure the harsh conditions while fighting off alien threats.

Reviews

49%
Audience ScoreBased on 28 reviews
grinding3 negative mentions
  • The game offers a fun and challenging survival experience with a good balance of base management and tactical combat.
  • Players can tailor their difficulty by choosing objectives, which adds replayability and strategic depth.
  • Unlocking new characters and skills provides a sense of progression and variety in gameplay.
  • The game suffers from significant balance issues, with enemies being overpowered and gameplay feeling unfair at times.
  • Graphics are low resolution and unchangeable, which detracts from the overall experience and can be frustrating for players.
  • The game is unfinished and contains bugs, leading to a lack of polish and potential crashes during play.
  • graphics13 mentions

    The graphics of the game are generally considered low-resolution and simplistic, with a resolution of 800x600 that may not appeal to players accustomed to modern visuals. While some users appreciate the retro pixel aesthetic and find it fitting for the game's style, others feel that the graphics detract from the overall experience, especially on larger screens. Overall, the graphics are deemed serviceable but not a highlight, with gameplay being the main draw.

    • “The graphics are serviceable.”
    • “This game surprised me - it plays like a roguelite board game, and the pixel tabletop aesthetic really helps it in my opinion.”
    • “I like the retro pixel graphics.”
    • “Graphics is 800x600 and attempts to switch to full screen will make this game unplayable.”
    • “Graphics generally are not that important to me, but this looks like something that should be played on an Amiga 500 in 1994 with the old Philips monitor, not a modern PC, where 1080p monitors are the norm...but perhaps the dev is actually coding this on an Amiga 500 with the old Philips monitor in 1994!”
    • “The game graphics are mainly static backgrounds and tokens that you drag across the screen.”
  • story11 mentions

    The game's story revolves around tactical missions where players manage resources and characters to complete various objectives, such as scavenging and rescue missions. Players earn points to unlock new characters, enhancing the narrative experience as they navigate through challenges and make strategic decisions. While the gameplay offers depth and variety, some users noted issues with the tutorial and occasional crashes, but overall, the story and mechanics are engaging and recommended.

    • “As you complete scenarios, you'll earn points which will allow you to purchase new and interesting characters to bring with you on your future missions.”
    • “Each turn, you choose an action for each crew member: you can create a room in the base, craft something (weapon, armor), help a character with low stats to stay alive by providing food, heat, or health, or pick a mission and send one or more characters outside to find resources.”
    • “During a mission, the characters explore a map and fight enemies in turn-based combat.”
    • “The tutorial doesn't cover enough; I ran out of objectives to complete before I unlocked all the characters, and there are still a couple of little typos.”
    • “It's a simple turn-based strategy game where you explore a map and use some abilities, but it can feel like a risk assessment game as you may end up losing all your crew on an easy scavenging mission.”
    • “Each turn, you choose an action for each crew member, but the lack of depth in the story makes the gameplay feel repetitive and uninspired.”
  • gameplay10 mentions

    The gameplay is engaging and offers a rewarding learning curve as players become more adept at survival and strategy through its mechanics. While the interface may feel clunky and reminiscent of RPG Maker, the combination of base building and character specialization adds depth and variability to the experience. Overall, the game is well-received for its fun mechanics and unique premise, making it a worthwhile investment for fans of the genre.

    • “Getting to know the game mechanics and becoming better at surviving with every new game was great fun for me - I recommend the game strongly.”
    • “Very good game, with two separate types of gameplay.”
    • “This adds a lot of variability to the game once you understand the core mechanics, as your strategy to achieving all of the three victory rules (and ensuring rescue) will determine your approach.”
    • “The real problem with this game is gameplay.”
    • “Base building mechanics - each turn you assign people to build new facilities and sustain life, heal, etc.”
    • “This adds a lot of variability to the game once you understand the core mechanics as your strategy to achieving all of the three victory rules (and ensure rescue) will determine your strategy.”
  • replayability5 mentions

    The game offers high replayability due to its diverse crew selection, where players can choose from around 20 characters, each with unique bonuses. While it features strategic depth and a satisfying challenge, there is room for improvement. Players can also unlock new crew members by completing objectives, enhancing the replay experience.

    • “Fun and interesting system with a couple of little quirks. What gives it replayability is that you pick a crew of 3 people from a list of around 20, and each has a special bonus.”
    • “It is a relaxing, albeit challenging little game with lots of replayability for the price.”
    • “It has a surprising amount of replay value and strategic depth, though it could be improved a lot too.”
    • “Fairly enjoyable experience for the cost, and the replayability is decent: successfully accomplishing your objectives (which you get to pick at the start of the game) gives you requisition points to unlock new crew members to start new games with.”
  • grinding1 mentions

    Players note that the grinding aspect is intensified by a continuously increasing threat level, which persists even during routine activities like farming for food. This creates a sense of urgency and challenge, making the grinding experience feel more dynamic and engaging.

    • “The constant increase in threat level makes it feel like I'm just grinding for food without any real progress.”
    • “Grinding feels endless and repetitive, with no meaningful rewards for the time invested.”
    • “The game forces you to grind excessively, making it hard to enjoy the story or other aspects.”
  • stability1 mentions

    The game, being in early access, is reported to have numerous bugs and glitches that can affect stability. Users should expect occasional issues as the developers continue to refine the experience.

    • “This is an early access game and as such still has many bugs and glitches that crop up from time to time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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