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About

"Like Clay" is a free-to-play simulation game where players shape and mold characters in a virtual world. With various customization options, players can build and design characters based on their preferences. The game also features a social aspect, allowing players to interact and form relationships with their creations and those of others. However, 'Like Clay' currently has limited content and functionality, with few activities and gameplay mechanics available.

Like Clay screenshot
Like Clay screenshot
Like Clay screenshot
Like Clay screenshot
Like Clay screenshot
Like Clay screenshot
Like Clay screenshot
Like Clay screenshot

90%
Audience ScoreBased on 140 reviews
story38 positive mentions
gameplay3 negative mentions

  • Engaging story with multiple endings that keeps players intrigued throughout the experience.
  • Atmospheric design and sound create a tense and immersive environment, enhancing the horror elements.
  • Great value for the price, offering a decent amount of gameplay and a unique perspective on cults.
  • Graphics and models are simplistic and can detract from the overall horror experience.
  • Some puzzles are overly obtuse and may require external guides, leading to frustration.
  • The game can become monotonous in the latter stages, with repetitive environments and confusing navigation.
  • story
    78 mentions Positive Neutral Negative

    The story of *like clay* is praised for its engaging narrative centered around cult dynamics, delivered through a mix of voice messages and environmental storytelling. While some players found the ending disappointing and the plot occasionally confusing, the overall atmosphere, character interactions, and multiple endings contributed to a compelling experience that many recommend for fans of story-driven indie games. The game effectively combines horror elements with a thought-provoking plot, making it a worthwhile play despite its short length.

    • “For a solo developer, it does need to be applauded that they managed to make an experience that lasts for a few hours with an engaging story.”
    • “I love the environmental design, the story intrigues me a lot, I love that it covers the manipulative aspect of cults rather than just 'oogh they summon a demon oo evil', it's not bombarding you with screamers, really atmospheric.”
    • “There's roughly 2-3 hours of gameplay for the first run (depending on how clever you are), it's not riddled with hacky jumpscares throughout the whole thing, there's voice acting, a thought-out plot with a satisfying conclusion, multiple endings, detailed lore, and a lot more to discover here...there's even a boss fight!”
    • “Even after it's updated, I feel as if the ending is disappointing because it feels as if no motivation behind the plot of the game was ever revealed, and it was just 'I did this because I felt like it.'”
    • “The game developer did a good job on the 'searching for a missing friend' storyline; however, it kind of just didn't make much sense after finding out the missing friend was part of an evil religious cult.”
    • “You'll find yourself sitting still and listening to a lot of dialogue if you want to understand the story at all, which can extend gameplay unnecessarily.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game are generally simplistic and grainy, which some players find charming despite their lack of detail. While the visuals may not be groundbreaking and can detract from the atmosphere, they effectively contribute to the game's tense and disturbing mood. Overall, the graphics are considered acceptable for a low-cost title, with customizable options that enhance the experience.

    • “The graphics are surprisingly good (except for the creature/monster models) for a game that only costs a dollar, and it was pretty fun to play.”
    • “It's not a graphical heavyweight, but its somewhat grainy and not overly detailed visuals lend an odd charm to the transition between the normal urban dwelling that you start out in and the cult's bunkered stronghold.”
    • “The graphics have the recognizable Unity charm to them, but with a slight twist.”
    • “The game runs poorly regardless of graphical setting.”
    • “The graphics are incredibly simplistic (both model and texture work), which detracts slightly from the atmosphere, but the mood is tense and disturbing enough to overcome the primitiveness of the graphics.”
    • “It's not a graphical heavyweight, but the somewhat grainy and not overly detailed visuals lend an odd charm to the transition between the normal urban dwelling that you start out in and the cult's bunkered stronghold.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its effective use of lighting, sound design, and environmental storytelling, creating a tense and immersive experience that draws players into its intriguing narrative about cult manipulation. While some reviews note the simplistic graphics as a minor drawback, the overall mood remains disturbing and engaging, with many players appreciating the balance of suspense and interactivity throughout their gameplay. The combination of a compelling story, solid puzzles, and a unique atmosphere contributes to a memorable horror experience.

    • “I love the environmental design, the story intrigues me a lot. I love that it covers the manipulative aspect of cults rather than just 'ooh they summon a demon, ooh evil.' It's not bombarding you with screamers; it's really atmospheric.”
    • “Good atmosphere, good amount of interactivity, good tension. It does a great job keeping you in suspense and building interest and immersion as you continue to unravel the mystery.”
    • “The atmosphere is well done, and the level design is good.”
    • “Atmosphere: the graphics are incredibly simplistic (both model and texture work), but while that does detract slightly from the atmosphere, generally speaking the mood is tense and disturbing enough to overcome the primitiveness of the graphics.”
    • “This one's tough to be wholly enthusiastic about, because it has some serious flaws, but I ultimately enjoyed myself and was appropriately unnerved by the atmosphere and gameplay in this first-person horror game.”
    • “It's very rare for me these days that a game sucks me in with its atmosphere/story right from the start and keeps me playing to the ending in one session, especially in times where boring and cheaply-made indie games are everywhere on Steam (which I am pretty tired of).”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is characterized as typical for a first-person horror game, involving exploration, clue collection, and simple puzzles, though it suffers from quality issues that detract from the experience. While some players found it engaging and fun, with solid mechanics and a compelling story, others noted that it lacks the depth and scares of higher-budget titles. Overall, the game offers a decent length of playtime with multiple endings and encourages players to immerse themselves in the narrative, despite some flaws.

    • “There's roughly 2-3 hours of gameplay for the first run (depending on how clever you are), it's not riddled with hacky jumpscares throughout the whole thing, there's voice acting, a thought-out plot with a satisfying conclusion, multiple endings, detailed lore, and a lot more to discover here... there's even a boss fight!”
    • “The graphics, music, and mechanics are solid, and with multiple endings and a decent length to boot, it’s impossible not to recommend this.”
    • “This one's tough to be wholly enthusiastic about, because it has some serious flaws, but I ultimately enjoyed myself and was appropriately unnerved by the atmosphere and gameplay in this first-person horror game.”
    • “Look, this isn't a AAA game (or even AA...) so you can't expect it to bring the big scares and sophisticated gameplay loops.”
    • “It's really not good, and its lack of quality does tend to detract from the gameplay.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally described as adequate, with some reviewers noting that it enhances the overall experience, particularly in creating tension and scare-value. While opinions vary, many agree that the sound design is a strong point that elevates the game from mediocrity, contributing positively to its atmosphere and gameplay. Overall, the music is considered a solid aspect that complements the game's intriguing setting and mechanics.

    • “Interesting setting, good music, scary spoops.”
    • “The graphics, music and mechanics are solid, and with multiple endings and a decent length to boot, it’s impossible not to recommend this.”
    • “Music and sound is pretty good - saves the game from being mediocre.”
    • “Music and sound: they're adequate (barely), though the musical stings really add to the scare-value.”
    • “Music and sound: they're adequate (barely), though the musical stings really add to the scare-value.”
    • “Music and sound: they're adequate (barely), though the musical stings really add to the scare-value.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players needing to lower settings for smoother performance, particularly in asset-heavy areas like the main apartment complex, which experienced framerate issues. However, controls are reported to be excellent, and the game supports ultrawide displays, enhancing overall engagement with the story.

    • “Controls (m/kb) and performance are perfect - ultrawide supported.”
    • “In fact, from a gameplay aspect, it actually encourages me to listen for information and pay attention to the story because I am engaged with the performance.”
    • “Had a little bit of a framerate issue in the main apartment complex area because I assume there are just too many assets loaded / optimization issues, but that was manageable.”
    • “Had a little bit of a framerate issue in the main apartment complex area because I assume there are just too many assets loaded or optimization issues, but that was manageable.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, as many users feel that once both endings are completed, there is little incentive to play again.

    • “Although I would say that this game doesn't have much replay value after you finish both endings.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be manageable, as the puzzles, while not revolutionary, are engaging enough to keep them entertained without feeling tedious or frustrating.

Buy Like Clay

4h Median play time
4h Average play time
3-6h Spent by most gamers
*Based on 6 analyzed playthroughs

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