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Lifecraft Game Cover

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Lifecraft is a single player city builder game. It was developed by Pixbits and was released on April 16, 2024. It received positive reviews from players.

We're proud to announce that Lifecraft will be out today on Steam! Thanks for the support and feedback you gave us in these months. Let the journey begin! https://store.steampowered.com/app/1839930/Lifecraft/ THE GAME The game is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth.Through evolution you will be able…

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86%
Audience ScoreBased on 85 reviews
gameplay5 positive mentions
grinding5 negative mentions

  • Unique and engaging take on automation/factory games with a cellular biology theme, offering a refreshing change from traditional resource mining.
  • Impressive educational value with accurate biochemical processes that appeal to science enthusiasts and provide a learning experience.
  • Gorgeous pixel art and charming graphical style paired with a relaxing soundtrack create an inviting atmosphere; excellent core mechanics with strong community and developer support.
  • User interface and controls are unintuitive, clunky, and tedious, causing frustration and steep learning curves, especially for new players.
  • Early access state results in slow pacing, high micromanagement, many bugs, and lack of polish, including missing content like endgame goals, convenient storage, and automation features.
  • Some gameplay elements are unbalanced or underdeveloped, such as inefficient enemy interaction, unclear energy production mechanics, and limited map navigation tools.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is praised for its innovative and engaging mechanics that blend factory-building automation with real-world biology concepts, offering a fresh twist on the genre. While the core mechanics are familiar, unique features like resource absorption and photosynthesis add depth and interest. However, some players find the UI challenging and resource management in later stages can hinder long-term play, though improvements are expected as the game develops.

    • “I like the new and interesting approach to the automation/factory building genre, it's worth a try for sure; I'd say the game has a lot to offer in the early game, and there's a lot of interesting things to get into for the mid-to-late game. Though the current time and resource cost of expanding the organism is high, I imagine that will be balanced better in the future, enhancing the desire to explore all of the interesting mechanics the game has to offer.”
    • “Created by just two people - one developer and one game asset designer - this game brings a cool new twist to the genre by mixing sophisticated automation mechanics with the fascinating world of cellular biology.”
    • “The devs have some very weird ideas about UI design, and as other reviewers mentioned, this definitely detracts from gameplay; but hopefully, they'll see the light and sort that out soon - it's still in very early development.”
    • “However, the same could not be said about the gameplay.”
    • “The core mechanics are the same as in every factory building game, but this one has some unique features I like a lot (e.g., you don't mine resources, you suck them in).”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics are praised for their gorgeous, Bowser's Inside Story-inspired pixel art style, which enhances the game's automation and cellular biology themes. The colorful artwork and well-designed UI contribute to an engaging experience, though some feel the soundtrack doesn't fully match the visual style. Overall, the graphics successfully complement the game's concept and atmosphere.

    • “The Bowser's Inside Story-esque art style is gorgeous, and the core is here.”
    • “The music and the graphics together go really well, and for a team of two this is quite the accomplishment.”
    • “The artwork is colorful, the music fits, and most of the items have good descriptions.”
    • “On the whole, it's not a whole lot different from games like Factorio, although the pixel art seems to increase the fun of it; however, the soundtrack feels out of place and detracts from the experience.”
    • “The art style triggers nostalgia for Bowser's Inside Story, but it may not appeal to everyone.”
    • “The artwork is colorful, yet some elements feel generic and don't stand out compared to other games in the genre.”
  • grinding
    5 mentions Positive Neutral Negative

    Users find the grinding aspect of the game slow, tedious, and hindered by cumbersome controls like lack of edge panning and difficult map dragging. While the core ideas show promise, the current design limits player creativity and enjoyment due to inconvenient gameplay mechanics. Improvements are needed to balance challenge with engaging, less frustrating gameplay.

    • “The ideas in this game are brilliant, and it is the start of something great, but currently, it's just too slow and tedious.”
    • “There's no edge panning and dragging the map is incredibly tedious.”
    • “There really isn't enough space in even the 'huge' cell to build a lot of the infrastructure in a way that's fun and not just tedious or so specific in arrangement as to negate the option for a player to do things in their own way.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some praise it as fitting and relaxing, complementing the art and gameplay, others find it mismatched and dull, preferring to replace it with more energetic chiptune or industrial tracks. Overall, the soundtrack contributes to a calming atmosphere but may not appeal to all players.

    • “The music and the graphics plus the game go really well together, and for a team of two this is quite the accomplishment.”
    • “Super interesting concept, nice art, and great music.”
    • “The artwork is colorful, the music fits, and most of the items have a good description.”
  • story
    2 mentions Positive Neutral Negative

    The story is praised for its gorgeous art style that evokes strong nostalgia, particularly reminiscent of Bowser's Inside Story. The core narrative elements successfully capture the essence fans appreciate.

    • “The Bowser's Inside Story-esque art style is gorgeous, and the core is here.”
    • “The art style triggers my nostalgia for Bowser's Inside Story.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Lifecraft is a city builder game.

Lifecraft is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Lifecraft.

Lifecraft was released on April 16, 2024.

Lifecraft was developed by Pixbits.

Lifecraft has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Lifecraft is a single player game.

Similar games include Autonauts, Desynced, Space Haven, Factory Town, Outworld Station and others.