- September 29, 2022
- ASKGAMES
Life after Death
Platforms
About
"Life after Death" is a first-person shooter game that takes place in a post-apocalyptic world overrun by the undead. As a survivor, players must navigate through various environments, scavenge for resources, and fight off hordes of zombies using a variety of weapons. The game features a unique "ask system" that allows players to communicate with NPCs and make dialogue choices that can affect the story and their relationships with other characters.
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- The game has a spooky atmosphere and effective jump scares that can keep players on edge.
- It offers a decent length of gameplay, around 1.5 to 3 hours, which is enjoyable for a horror experience.
- The graphics and sound design are well-executed, contributing to the overall immersive experience.
- The game suffers from numerous bugs and glitches that can disrupt gameplay and lead to frustration.
- The story is often confusing and lacks clarity, making it difficult for players to follow the narrative.
- Puzzles can be overly simplistic or poorly designed, leading to a lack of engagement and challenge.
story
21 mentions Positive Neutral NegativeThe story in the game has received mixed reviews, with many players finding it weak, confusing, or derivative of other titles in the genre. While some appreciated the basic narrative structure and engaging elements, others criticized it for lacking depth and coherence, leading to a disjointed experience. Overall, the storytelling appears to be a significant area for improvement, with calls for more clarity and originality.
“I feel like life after death trumps the first game in regards to storytelling.”
“I was much more engaged with the storyline here, which made it all the more difficult to enjoy what was given in terms of gameplay and visuals.”
“Scary jumpscares, scary atmosphere, and a great story behind it all.”
“I eventually completed the game, but it was pretty painful and the 'story' is completely thrown off because of the annoyances that the dev has yet to address.”
“The story is weak, the scares are weaker and there is no attempt to engage the player in any way.”
“Story made no sense at all.”