- July 5, 2018
- Polychroma Games
Let's Go There And Wander Nowhere
54%Game Brain Score
graphics, emotional
story, stability
68% User Score 31 reviews
Platforms
About
Going home isn't easy. A short experimental first-person story-driven video game that no one is supposed to understand because it's not always you.
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Audience ScoreBased on 31 reviews
graphics3 positive mentions
story3 negative mentions
- The game features beautiful voxel art and a soothing atmosphere, particularly in the first and final scenes.
- It offers an interesting and unique concept that encourages players to engage with philosophical themes and personal experiences.
- The game is free to play, making it accessible to a wide audience and allowing players to explore its artistic vision without financial commitment.
- The gameplay is minimal and often feels more like an artsy installation than a traditional game, leading to a lack of engaging mechanics.
- The writing can be confusing and lacks coherence, making it difficult for players to follow the story or understand the dialogue.
- Technical issues and a lack of save features can lead to frustrating experiences, as players may have to restart after making wrong choices or encountering glitches.
story
6 mentions Positive Neutral NegativeThe game's story is criticized for being confusing and unengaging, often prioritizing the author's intent over player experience. Many reviewers find it lacking in coherence and depth, describing it as a frustrating mix of philosophical pretensions and disjointed narrative elements that fail to provide a rewarding experience. Overall, the storyline is perceived as underwhelming and convoluted.
“Whatever the story is, the author of this game is intent on telling it, even at the cost of player engagement, as wrong choices may prematurely end the experience.”
“The storyline was so confusing; it was all over the place.”
“The infuriating bit of this game is that it drags you along with its 'story' by pretending to be philosophical with random garbage and making you feel bad about it along the way.”