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Let's Go There And Wander Nowhere

Let's Go There And Wander Nowhere Game Cover
54%Game Brain Score
graphics, emotional
story, stability
68% User Score Based on 31 reviews

Platforms

Mac OSPCWindowsLinux
Let's Go There And Wander Nowhere Game Cover

About

Going home isn't easy. A short experimental first-person story-driven video game that no one is supposed to understand because it's not always you.

Let's Go There And Wander Nowhere screenshot
Let's Go There And Wander Nowhere screenshot
Let's Go There And Wander Nowhere screenshot
Let's Go There And Wander Nowhere screenshot

68%
Audience ScoreBased on 31 reviews
graphics3 positive mentions
story3 negative mentions

  • The game features beautiful voxel art and a soothing atmosphere, particularly in the first and final scenes.
  • It offers an interesting and unique concept that encourages players to engage with philosophical themes and personal experiences.
  • The game is free to play, making it accessible to a wide audience and allowing players to explore its artistic vision without financial commitment.
  • The gameplay is minimal and often feels more like an artsy installation than a traditional game, leading to a lack of engaging mechanics.
  • The writing can be confusing and lacks coherence, making it difficult for players to follow the story or understand the dialogue.
  • Technical issues and a lack of save features can lead to frustrating experiences, as players may have to restart after making wrong choices or encountering glitches.
  • story
    6 mentions Positive Neutral Negative

    The game's story is criticized for being confusing and unengaging, often prioritizing the author's intent over player experience. Many reviewers find it lacking in coherence and depth, describing it as a frustrating mix of philosophical pretensions and disjointed narrative elements that fail to provide a rewarding experience. Overall, the storyline is perceived as underwhelming and convoluted.

    • “Whatever the story is, the author of this game is intent on telling it, even at the cost of player engagement, as wrong choices may prematurely end the experience.”
    • “The storyline was so confusing; it was all over the place.”
    • “The infuriating bit of this game is that it drags you along with its 'story' by pretending to be philosophical with random garbage and making you feel bad about it along the way.”
  • graphics
    5 mentions Positive Neutral Negative

    Overall, the graphics received mixed reviews, with some players praising their aesthetic appeal and unique styles, such as beautifully flowing water and minimalistic designs. However, others found the graphics bothersome and felt they contributed negatively to the game's atmosphere. The use of 3D voxel graphics was noted as an interesting choice, but opinions on their execution varied significantly.

    • “I normally don't mind weird... and I don't mind esoteric... and I thought the graphics were cool.”
    • “Hello fellow readers... it blew, but there were still a few good parts to this game; for instance, the graphics are great, very aesthetically pleasing (water flowed beautifully 10/10).”
    • “Simple and short PNC F2P adventure with interesting 3D voxel graphics.”
    • “The graphics are bothersome in all areas, and the mood is just awful, making you feel like you're the bad guy the entire time as this faceless character keeps bothering you.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including a lack of a save feature that forces players to restart after glitches or poor choices. Additionally, visual glitches, such as a persistent light effect that expands and obstructs the screen, further detract from the overall experience.

    • “There is no save feature, so if something glitches (which does happen) or you pick the wrong conversation choice, you have to start all over.”
    • “If I look at that light, it glitches, gets larger, and becomes a persistent glitch covering most of the screen.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized, with some users finding it to be a negative experience that may appeal only to those who enjoy emotional distress or are seeking an easy completion.

  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay primarily revolves around making dialogue choices and exploring the environment through reading, which may not appeal to all players due to its limited interactivity.

    • “The gameplay is centered around making dialogue choices and exploring the environment, which creates a unique and immersive experience.”
    • “Walking around and reading the various texts adds depth to the story and enhances the overall gameplay.”
    • “While the gameplay may not appeal to everyone, those who enjoy narrative-driven experiences will find it engaging.”
    • “The only gameplay consists of making dialogue choices and walking around reading text, which may not appeal to everyone.”
    • “Gameplay feels limited, as it primarily revolves around dialogue options and exploration without much depth.”
    • “I found the gameplay to be quite shallow, focusing mainly on reading and making choices rather than engaging mechanics.”

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