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Let Them Trade Game Cover

About Let Them Trade

Let Them Trade is a single player economy city builder game with economy, medieval and historical themes. It was developed by Spaceflower and was released on July 24, 2025. It received positive reviews from players.

In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits. Cities & Resources Resources are scattered across the game map Acquire resources by founding cities You decide building placements; cities manage citizen needs autonomously Cities have their own budget and resources Trade & Funds Cities buy/sell resources and g…

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Looking for games like Let Them Trade? Here are top economy city builder recommendations with a economy, medieval and historical focus, selected from player-similarity data — start with Before We Leave, Factory Town or Airborne Kingdom.

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Reviews

85%Audience ScoreBased on 556 reviews
gameplay37 positive mentions
replayability8 negative mentions

  • Relaxing and cozy city-building and trade simulation with a charming board game aesthetic and soothing music.
  • Engaging economic mechanics focusing on autonomous cities and dynamic trade networks that reward strategic planning and optimization.
  • Accessible gameplay with a gentle learning curve supported by a good tutorial and campaign that introduce mechanics progressively.
  • Limited campaign length and overall content leading to low replayability after completing main missions.
  • Trader AI and transport systems are inefficient and sometimes broken, causing logistical frustrations.
  • Lack of challenging gameplay and depth, making it easy to progress without meaningful consequences or difficulty spikes.
  • gameplay

    125 mentions Positive Neutral Negative
    30% positive mentions, 66% neutral mentions, 4% negative mentions

    The gameplay offers a simple, relaxing, and accessible economic simulation with well-designed core mechanics focused on trade and supply chains, suitable for newcomers to the genre. However, it can feel repetitive and lacks depth or meaningful variation over time, with some mechanics underutilized or frustrating, which may limit long-term engagement and replayability. Overall, it's a charming and thoughtfully paced experience that benefits from patience but could be improved with more content and strategic complexity.

    • “Such simple mechanics but the bigger your economy and the more complex it is, the more you'll see how real-world economies work: such as booms and busts, comparative advantage, etc. Really recommend it.”
    • “The mechanics (including the self-adjusting market prices) are deeper than they appear at first glance.”
    • “A gentle campaign introduces mechanics at a comfortable pace, while sandbox modes allow players to experiment freely without constraints.”
    • “Overall, the campaign ends up being overly repetitive because you are required to perform the same steps to complete your mission objective in pretty much the exact same way on every level, with practically identical access to resources, and no meaningful variation in challenge - it's a sandbox, but it's structured to make you feel like you have to do those levels in order, with the punishment being that you have to revisit the mechanics and gameplay again if you decide to progress independently.”
    • “There are also several mechanics that are seemingly designed to just bog down the player experience.”
    • “The over-simplicity in this mechanic, where the player cannot control how much they take to balance happiness and city budget, where the player cannot create artificial inflation by impoverishing a city that is then forced to drive its prices up, where cities do not do anything but subsist with the cash they have, is so hands-off as to be, plainly, boring.”
  • graphics

    92 mentions Positive Neutral Negative
    50% positive mentions, 46% neutral mentions, 4% negative mentions

    The game features a charming, cozy board-game-inspired art style with smooth animations and a minimalist, easy-to-follow UI that enhances its relaxed atmosphere. While the visuals are consistently praised for their warm, handcrafted aesthetic and pleasant design, some users report performance issues and limited graphics settings, which can affect playability on lower-end hardware. Overall, the graphics effectively support the game's soothing and accessible experience, despite room for technical improvements.

    • “The standout feature for me is the unique tabletop-inspired art style—it gives the game a charming, original identity that sets it apart in the genre.”
    • “It's very clear that the art style the developer go for is the board game; you can zoom out and see that the whole thing is happening on the table in the room, which is quite nice if you ask me, each component is a wooden style token.”
    • “The clean, minimalist art style adds to the cozy atmosphere, and it’s easy to lose track of time while playing.”
    • “While the game looks nice, sadly its performance is poorly optimised and the graphics settings are lacking.”
    • “The low graphics settings make the game look quite bad, but there is no way to turn off the shadows and reflections that my computer seems to struggle with the most.”
    • “Graphics are low quality, and animations are stiff and unconvincing, further cementing the feeling of an outdated product.”
  • story

    77 mentions Positive Neutral Negative
    6% positive mentions, 90% neutral mentions, 4% negative mentions

    The campaign story serves mainly as a guided tutorial with straightforward, repetitive missions that emphasize following specific objectives rather than creative problem-solving or deep narrative. While the initial missions effectively teach basic mechanics, the overall progression lacks variety, challenge, and meaningful exploration of advanced gameplay elements, making the story feel linear and underdeveloped. Players express a desire for a richer storyline, more engaging missions, and greater freedom to experiment within the campaign.

    • “The campaign has good missions that slowly ease you into more complex economies.”
    • “I'm playing through the campaign and it's a fun story that teaches gameplay.”
    • “The game unfolds on a wooden table in a cosy games room, giving the whole experience a handcrafted, storybook feel.”
    • “The missions themselves also don't offer much variation as you progress through the campaign; you pretty much have to do the exact same steps every time, but on this mission you need 50 bread instead of 70 wood!”
    • “Overall, the campaign ends up being overly repetitive because you are required to perform the same steps to complete your mission objective in pretty much the exact same way on every level, with practically identical access to resources, and no meaningful variation in challenge - it's a sandbox, but it's structured to make you feel like you have to do those levels in order, with the punishment being that you have to revisit the mechanics and gameplay again if you decide to progress independently.”
    • “The campaign spends two-thirds of its missions on the peasant economy, with the city economy (in its two phases) only being addressed in the last mission!”
  • music

    28 mentions Positive Neutral Negative
    57% positive mentions, 32% neutral mentions, 11% negative mentions

    The music in the game is widely praised for its charming, relaxing, and cozy atmosphere that complements the aesthetic and gameplay well. While many find the soundtrack lovely and engaging, some users note it can become repetitive over extended play. Overall, the music significantly enhances the laid-back and enjoyable experience the game offers.

    • “I was able to sit back, relax, listen to the wonderful soundtrack and build up my trading empire.”
    • “Music deserves a special mention as well; integrates perfectly with the aesthetic, and helps encourage that relaxed Sunday-afternoon-gaming feel.”
    • “Very nice music, cozy atmosphere, amazing in-game details - all in all really well done.”
    • “Soundtrack is very limited for a game that spans such a long time frame.”
    • “I wouldn't call it that as much as having no particular song and dance for winning other than purchasing the useless class... also I absolutely still don't know how this game handles resource pipelines and scarcity values!”
    • “Still, the soundtrack isn’t bad by any means.”
  • replayability

    27 mentions Positive Neutral Negative
    11% positive mentions, 59% neutral mentions, 30% negative mentions

    Replayability is generally seen as limited due to a lack of content, depth, and variability beyond the main campaign and initial sandbox playthrough. However, community features like map editors and workshop support help extend replay value by offering new scenarios and challenges. Many reviewers hope for future updates with more content, multiplayer, or random generation to enhance replayability.

    • “Community features such as scenario creation and workshop support further extend replayability, giving players tools to craft new challenges or simply enjoy different map layouts.”
    • “I am surprised how much replayability I'm getting out of this.”
    • “It's not the hardest game out there, but it is a fun game to spend an afternoon tinkering with every so often, and the map editor gives it great replayability.”
    • “The only real drawback I can see with this game is its replayability: once you’ve finished the campaign, every “free play” run feels the same, which means the game quickly becomes repetitive.”
    • “There is zero replay value; once you figure out the meta strategy, you're kind of done.”
    • “The game is quite low on replayability (due to a lack of content) and is remarkably poorly optimized.”
  • optimization

    23 mentions Positive Neutral Negative
    26% positive mentions, 61% neutral mentions, 13% negative mentions

    Optimization in the game is a mixed aspect: while it offers satisfying trade and production flow management with smooth gameplay after recent updates, many users report poor overall performance and limited graphics settings that hinder fine-tuning. The game caters well to relaxed optimization but lacks depth and advanced challenges, and its optimization issues suggest room for improvement to enhance both performance and replayability.

    • “You can play it in mindless mode and just enjoy the flow of goods or you can put your brain to work and do things in an optimized way.”
    • “If you love the satisfaction of watching a system run smoothly after careful setup, this one absolutely delivers.”
    • “It becomes an art to ensure that the entire economy runs smoothly; that every town has goods to sell to the others, to ensure that the supply can meet demand so that the wheels of progress keep churning.”
    • “While the game looks nice, sadly its performance is poorly optimized and the graphics settings are lacking.”
    • “I think the game is pretty low on replayability (due to a lack of content), is remarkably poorly optimized, and I generally don't agree with how the economy is structured.”
    • “The graphics settings menu is extremely barebones, so you can't really adjust settings to identify the performance bottleneck.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is praised for its clever, tongue-in-cheek style, incorporating anti-monarchist and satirical elements that add charm without overwhelming the experience. Players appreciate the witty dialogue and amusing details that enhance enjoyment and creativity throughout gameplay. Overall, the humor contributes significantly to the game's relaxed, fun, and engaging atmosphere.

    • “The mechanics and sense of humor in the game are fun and creative enough to keep me coming back for more.”
    • “It has some interesting mechanics, an anti-monarchist sense of humor, and a nice tutorial learning curve.”
    • “As an aside, you can tell this game is European, German in particular, because the bandits in this medieval kingdom are put in jail and notifications say they were "rehabilitated" rather than executed like a medieval kingdom would be. Fittingly enough, I then see the exact same bandit attacking more caravans. Seems about right. Probably just the result of a small pool of names for random bandits, but it still is funny.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and complex, particularly due to micromanagement and pacing that can feel slow as the kingdom progresses. However, the thoughtful trade logic and economic systems reward planning over repetitive grinding, providing a sense of accomplishment when efficiently managing resources. Some users wish for a more streamlined or engaging grinding experience to reduce monotony.

    • “I understand it's probably meant to be difficult but it just feels tedious and there's certain things that just don't make sense.”
    • “That is extremely tedious and tough, and may put many people away very rapidly.”
    • “But as your kingdom progresses the game gets very tedious.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The atmosphere is widely praised for its cozy, easy-going, and minimalist style complemented by beautiful music, creating an inviting and immersive experience. It fosters a calm, contemplative mood that rewards patience and strategic planning, making it ideal for players who appreciate atmosphere as much as gameplay. Overall, the game offers a quietly rewarding ambiance that encourages repeated, thoughtful engagement.

    • “I love the style, the music and the easy-going atmosphere.”
    • “For players who enjoy watching interconnected systems flourish, prefer strategic planning over micromanagement, and value atmosphere as much as mechanics, let them trade offers a quietly rewarding kingdom-building journey that invites patience, curiosity, and repeated visits.”
    • “Very nice music, cozy atmosphere, amazing in-game details - all in all really well done.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the game's emotional impact rooted in a satisfying sense of overcoming harsh survival challenges, creating a feeling of accomplishment. Additionally, the game offers comforting and intuitive mechanics, such as an accessible tutorial and simplified economic systems, which foster immediate player ease and engagement.

    • “There was a harshness to survival in that game which made me feel as though I overcame something.”
    • “Money is produced out of thin air from taxes, with no wages or mints or any of that, and it almost made me cry from how it flaunts in the face of supply and demand.”
    • “That made me feel comfortable with the game immediately.”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Stability reports for the game are mixed, with some users experiencing smooth performance without glitches or crashes, while others face frequent crashes, severe FPS drops, graphic glitches, and bugs affecting gameplay.

    • “So far no glitches emerged.”
    • “I'd love to recommend this game because it seems really fun, but even on the lowest settings, it keeps crashing, regularly runs 'seconds per frame' instead of fps, and there are buggy shadows glitching across the screen.”
    • “Wasn't quite what I expected, seems a bit too cozy and maybe buggy, upgrades never completing even though they're queued and I verify there are enough resources to cover the cost.”
    • “I'm seeing a lot of negative reviews regarding crashes, FPS drops, high memory usage (really? in a game that simulates trade and economy in real time?), graphics glitches and so on but I've experienced none of that and the game runs like a dream for me.”
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Play Times

10h Median play time
15h Average play time
6-18h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Let Them Trade is a economy city builder game with economy, medieval and historical themes. Common tags for Let Them Trade include indie, trading, relaxing, real-time, building and others.

Let Them Trade is available on PC and Windows.

On average players spend around 15 hours playing Let Them Trade.

Let Them Trade was released on July 24, 2025.

Let Them Trade was developed by Spaceflower.

Let Them Trade has received positive reviews from players. Most players liked Let Them Trade for its gameplay but disliked it for its replayability.

Let Them Trade is a single player game.

Similar games include Before We Leave, Factory Town, Airborne Kingdom, Settlement Survival, Fabledom and others.