- March 18, 2014
- Evan Todd
- 26h median play time
Lemma
Despite wrapping up in a clumsy excess of ambition, Lemma is a thrilling experimental expression of the free-running genre.
Platforms
About
"Lemma is a single-player action game with a good story and perfect mechanics, offering immersive first-person parkour in a surreal, physics-driven voxel world. Creativity is key as you build structures by moving through space, and with non-linear storytelling, there are four possible endings. The game also includes Oculus Rift support, time trial mode, a built-in level editor with Steam Workshop support, and a soundtrack by Jack Menhorn and Ashton Morris."
- The parkour mechanics are fluid and rewarding, providing a unique experience that combines elements from games like Mirror's Edge and Portal.
- The game features beautiful environments and a captivating soundtrack, enhancing the overall immersive experience.
- The ability to create platforms and walls while navigating the world adds a creative layer to the gameplay, allowing for exploration and experimentation.
- The level design can be confusing and lacks clear direction, making it easy for players to get lost and frustrated.
- The controls can feel clunky at times, especially with multiple actions assigned to the same key, leading to unintended outcomes.
- The story is underdeveloped and often difficult to piece together, which detracts from the overall experience.
gameplay
43 mentions Positive Neutral NegativeThe gameplay is characterized by fluid and rewarding parkour mechanics reminiscent of titles like Mirror's Edge and Portal, allowing for exciting exploration and movement. However, the experience is marred by poorly explained mechanics, frustrating fetch quests, and a lack of direction, particularly in later levels where the introduction of new elements can feel overwhelming and detrimental to the core gameplay. While the traversal mechanics are praised for their creativity and potential, the overall execution suffers from confusing design choices and a convoluted narrative.
“The movement is on point, the lore is also good, the mechanics and controls are perfect and fluid.”
“The gameplay is fluid, exciting, and rewarding.”
“It takes the mechanics of wallrunning and sliding, and extends them to create walls and floors that form under you as you move.”
“The end levels turn into mundane fetch quests with frustrating new mechanics that are explained poorly.”
“The game adds in too many mechanics and annoying puzzles that I think it lost most of its fanbase.”
“Fun enough game until it starts throwing unwieldy mechanics at you after about two hours or so.”