- July 16, 2015
- Studio Nyx
Legions of Steel
Legions of Steel is an average game that really doesn't have the legs to keep player interest for long. While good for die hard Space Hulk fans and those unfamiliar with tactical strategy games, experienced tactical strategy players may find the game too basic.
Platforms
About
"Legions of Steel" is a turn-based tactical game based on a classic board game, where players battle against the Empire of Machines in claustrophobic corridors. Each unit has unique skills, weapons, and abilities, making the game challenging for experienced players while still accessible to newcomers. The game also features electronic warfare, adding an additional layer of strategy to the gameplay.











- The game features a faithful adaptation of the original tabletop mechanics, providing a unique tactical experience reminiscent of Space Hulk.
- It offers a variety of tactical options and mechanics, such as command points and different movement strategies, enhancing the depth of gameplay.
- The graphics and art style are well-polished, creating an engaging sci-fi atmosphere that complements the gameplay.
- The game suffers from a high degree of randomness in combat outcomes, making victories feel more luck-based than skill-based.
- It has a very short campaign with limited variety in enemy types and mission objectives, leading to a lack of long-term engagement.
- The tutorial and mission design can be confusing and poorly structured, often leading players to ignore important tactical elements.
story
22 mentions Positive Neutral NegativeThe game's story is criticized for being extremely short and lacking depth, with little to hold the gameplay together. While the storyboard screens feature vibrant comic book artistry that adds some flair, the overall narrative experience is overshadowed by nonsensical mission design and erratic AI behavior, leading to a disjointed and frustrating experience.
“Storyboard screens are rich with comic book artistry alive with violently valiant imagery urging the player to continue their war against the machines.”
“Los drew on the same spirit as Space Hulk but involved less stack management and a lot more guns, since both sides rely on ranged attacks.”
“Beyond that, the game is extremely short with almost no story to hold it together.”
“This game is not terrible, but given the really strange mission design decisions and the amount of busy work that I already found in it, I cannot recommend it.”
“The mission design is ridiculous!”