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Late Homework | 遅れた宿題 Game Cover

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Late Homework | 遅れた宿題 is a single player action game with a horror theme. It was developed by sodaraptor and was released on October 30, 2024. It received overwhelmingly positive reviews from players.

"Late Homework" is a survival horror game featuring low-poly 3D graphics, where protagonist Haneko must return to school at night to retrieve forgotten homework. An anomaly lurks in the building, making the task more challenging. With cute character designs and a heightened difficulty level, players must navigate through the school's eerie hallways while avoiding failure for the semester.

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96%
Audience ScoreBased on 281 reviews
graphics29 positive mentions
grinding3 negative mentions

  • Incredible atmosphere and visuals that pay homage to classic PS1 horror games, particularly Silent Hill.
  • Engaging gameplay with simple yet effective puzzles and a unique blend of horror and charm.
  • Short and sweet experience that encourages replayability with unlockable costumes and a ranking system.
  • Lack of a save feature can be frustrating, as players must complete the game in one sitting with limited lives.
  • Controls can be clunky, especially for those not accustomed to tank controls, leading to some disorientation during gameplay.
  • The monster's AI can feel inconsistent, sometimes camping areas and making it difficult to progress without dying.
  • graphics
    61 mentions Positive Neutral Negative

    The graphics of the game are heavily inspired by the PS1 era, featuring a nostalgic aesthetic that successfully evokes the atmosphere of classic horror titles like Silent Hill and Resident Evil. Reviewers praise the retro visuals for their charm and effectiveness in creating a tense ambiance, noting that the design is both intentional and well-executed, enhancing the overall experience despite not being modern or photorealistic. The game's graphics are described as "flawless" and "incredible," contributing significantly to its immersive horror elements and replay value.

    • “The graphics, while not photorealistic, are very good at conveying the sense of atmosphere and immersion.”
    • “I loved the retro styled graphics and the foreboding atmosphere.”
    • “The graphics are super reminiscent of crusty old PS1 horror games in the best of ways and the janky physics on the desks and trash bags only serve to enhance the experience.”
    • “A short game with PSX graphics and extremely inspired by Resident Evil and Silent Hill.”
    • “It's purposely designed to look roughly twenty-five years old, with graphic and sound quality mimicking old PS1 and DS games.”
    • “Not everyone would find it enjoyable due to its clunky controls and graphic design, but I certainly had my dose of fun.”
  • atmosphere
    53 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its chilling and immersive qualities, effectively blending retro graphics with a haunting sound design that enhances the horror experience. Reviewers highlight the game's ability to create a sense of dread and tension, reminiscent of classic survival horror titles like Silent Hill, while also appreciating its unique aesthetic and world-building. Overall, the atmosphere is considered the standout feature, making it a compelling choice for fans of atmospheric horror.

    • “Absolutely incredible atmospheres and settings this game has; sodaraptor is the GOAT.”
    • “The atmosphere is dark, and when I played during the evening/night, I was so on edge I could feel my heart trying to escape through my throat haha.”
    • “Done up to the nines in beautiful PSX-adjacent visuals and dripping with menacing atmosphere, 'Lost Homework' is a deeply oppressive experience.”
    • “The atmosphere ranging from the rainfall when you first arrive to the dread and terror you feel in the school is as good as indie horror gets.”
    • “Plenty of atmosphere which is admirable considering the low-key visuals usually make it harder to achieve, but with sound design this good, it feels just like a survival horror should: terrifyingly uncertain.”
  • story
    46 mentions Positive Neutral Negative

    The game's story is engaging and features a memorable protagonist, with a plot that evolves from simple to unexpectedly dark, drawing players into its horror elements without relying heavily on jump scares. While the narrative is primarily delivered through optional background lore and journal notes, it remains compelling enough to keep players invested, offering intriguing twists and a satisfying payoff. Overall, the story is described as simple yet effective, enhanced by a strong atmosphere and retro aesthetics, making it a worthwhile experience for fans of the genre.

    • “We have a memorable protagonist who you'll care for almost immediately, a plot that starts simple and ends up crazy dark, horror that relies on legitimate danger and not just jumpscares every other minute, plenty of secrets and replay value, and arguably most important of all: delicious old school graphics.”
    • “The story is centered around Haneko, a failing student who feels compelled to travel back to their school after dark in order to gather their forgotten homework and discovers that all is not right with the school after dark.”
    • “Rich storytelling, plenty of ambiguity for theory crafting and 'wait.. but that means..!' moments, incredible art design, and high-quality cut scenes for maximum immersion.”
    • “The final 'classic' horror game element is the story, which - aside from a couple of cutscenes - is entirely optional.”
    • “I never really liked the horror game trope of leaving notes around for you to find, forcing you to read in order to gather the story and put the pieces together.”
    • “However, while the plot is bland, the puzzles are strong and the overall experience is very pleasant.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay is characterized by standard survival horror mechanics, featuring simple inventory puzzles and light stealth elements, which some players found engaging despite the basic nature of the mechanics. While the controls can be cumbersome, reminiscent of classic tank controls, the game's atmosphere and brisk pacing help maintain player interest. However, the lack of save points and the three-life mechanic may frustrate some, particularly those who prefer more complex gameplay experiences.

    • “The controls take some getting used to at first, but overall I thought the gameplay was really solid!”
    • “I like the puzzles, the solutions, and also the simple straightforwardness of the gameplay combined with the story lurking beneath.”
    • “The gameplay has you run around your school hallways, avoiding the monster and darting into classrooms to find items to solve puzzles in different rooms or notes which give further context to what had happened at the school.”
    • “Gameplay is mostly standard survival horror fare.”
    • “Overall the game looks fantastic, but the gameplay itself is obnoxious.”
    • “While short, late homework delivers everything within its playtime from music, atmosphere, scares, mechanics, and references that any PS1/PS2 survival horror (especially Silent Hill) enthusiasts will most certainly enjoy.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising the comforting safe room and main menu tracks, as well as the overall atmospheric sound design that evokes a strong Silent Hill vibe. However, some noted a lack of variety, mentioning that there are only a few music tracks and primarily ambient sounds. Overall, while the soundtrack is highlighted as a strong point, the ambient sound design is often considered more memorable than the music itself.

    • “I love the safe room music and main menu music a lot, it’s very comforting.”
    • “Absolutely fantastic, amazing vibes all around between the graphics, music, sound design, everything.”
    • “Game absolutely nails the aesthetic, atmosphere and especially the music of Silent Hill-esque survival horror games, which it is heavily inspired by.”
    • “There isn't much music to speak of, mostly ambient sounds and a foreboding monotone drone.”
    • “I honestly don't remember the music, if there was any, other than the ending song.”
    • “There is not a lot of music to discuss, but the ambient sound design was superb.”
  • replayability
    16 mentions Positive Neutral Negative

    The game offers strong replayability due to its engaging protagonist, a dark plot, and a variety of secrets to uncover. Players can enjoy multiple runs to unlock costumes, achieve better ranks, and tackle a hard mode, all while experiencing a nostalgic aesthetic. Despite its short playtime of 1-3 hours, the combination of challenges and collectibles ensures that players will find value in replaying the game.

    • “Like the great classic survival horrors that inspired it, very replayable to unlock extra cosmetics or just improve your run times and ranks.”
    • “The game can be completed in 2 to 3 hours without help, although it has a bit of replay value for the challenges, there are many skins for the character, as well as the traditional ranking system and some optional achievements.”
    • “Though short, the game is replayable with the ominous challenge of hard mode, costumes to unlock, and some hidden goodies.”
    • “The game is very short (about 1 hour per run) but has decent replayability, with costumes available to use in successive runs that are unlocked from various achievements, and a scoring system after each run.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find that while the level design initially offers engaging exploration and puzzles, the grinding aspect becomes tedious as the novelty wears off. The basic and predictable implementation leads to a sense of monotony, detracting from the overall experience.

    • “The simple design of the level layout keeps the exploration and puzzles fresh before the tediousness creeps in.”
    • “Personally, I felt like its implementation was a little basic and predictable, which made it feel more tedious instead of terrifying. It's a shame.”
    • “Once that initial scare factor washes over you, it becomes tedious to just wait until the coast is clear.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized, with users noting that it suffers from performance issues on PC, attributed to the limitations of the Unity engine. Additionally, there are concerns about Unity's business practices, including unfair fees for developers and a lack of transparency regarding the game's optimization.

    • “Unity is an unoptimized engine.”
    • “It's dishonest, because while the game is clearly not optimized for PC, you dare to advertise it to us for money and even made the controls such that purchasing a controller is the key to fully enjoy this game.”
    • “Unity is also an 'unoptimized' company that has tried to charge developers who use its engine unfair fees and abruptly laid off its employees.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by relatable scenarios and amusing speedrun strategies, which add a lighthearted touch to the gameplay experience. Players find the motivations behind the game both funny and relatable, enhancing the overall enjoyment.

    • “The speedrun strategies are kind of funny, and having game-based unlocks in modern day is enjoyable.”
    • “The motivation is kind of funny and somewhat relatable (I've cried when I left my homework at school).”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with only occasional glitches and camera orientation issues that can lead to disorientation. While these problems are noted, they are considered relatively minor compared to other indie games, suggesting that the positioning and perspective are well-executed but could benefit from further polish.

    • “I'll wait for the glitches and sounds to fade out, suggesting it shambled off, and go into the hallway, only to find it's still super close by.”
    • “There were some occasional issues with the camera orientation, and sometimes the game can make you feel disoriented. However, relatively speaking, most indie games do it even worse, so I would still say the positioning and perspective were good overall, just with some polish issues and a few rare glitches.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that the emotional impact of the game is heightened by its nostalgic setting, evoking feelings of childhood and vulnerability, which intensifies the overall experience.

    • “Plugging in my controller to my computer and being in a school made me feel like a kid, which made this experience ten times more emotional.”
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22h Median play time
16h Average play time
3-28h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Late Homework | 遅れた宿題 is a action game with horror theme.

Late Homework | 遅れた宿題 is available on PC, Steam Deck, Windows and PlayStation.

On average players spend around 16 hours playing Late Homework | 遅れた宿題.

Late Homework | 遅れた宿題 was released on October 30, 2024.

Late Homework | 遅れた宿題 was developed by sodaraptor.

Late Homework | 遅れた宿題 has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its grinding.

Late Homework | 遅れた宿題 is a single player game.

Similar games include Tormented Souls, Crow Country, Song of Horror, Hollowbody, Alisa and others.