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Last Warrior

Last Warrior Game Cover
30%Game Brain Score
gameplay, story
50% User Score Based on 10 reviews

Platforms

PCWindows
Last Warrior Game Cover

About

Last Warrior is a single player simulation game. It was developed by GGaming and was released on February 13, 2020. It received neutral reviews from players.

In this game you will be able not only to plunge into the middle ages, to feel as a brave warrior, but also to have a good time.

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50%
Audience ScoreBased on 10 reviews
story3 negative mentions

  • Last Warrior captures the nostalgic charm of classic fantasy platformers, offering a straightforward adventure with a sense of progression through its sword collection system.
  • The game features a variety of enemy types and hidden areas that contribute to a sense of pacing and exploration, rewarding players for their curiosity.
  • Despite its rough edges, Last Warrior delivers a compact journey that showcases the developer's passion for creating a full adventure experience.
  • The game is criticized for being an asset flip, lacking depth and originality, with many elements borrowed from existing asset packs without significant development effort.
  • Technical issues such as inconsistent hit detection, bugs, and unreliable platforming controls disrupt the gameplay experience and immersion.
  • Many players find the combat mechanics clumsy and repetitive, leading to a tedious experience that fails to provide meaningful challenges or engagement.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay in "Last Warrior" features a blend of sword-based combat, light exploration, and platforming across nine levels filled with challenges. While the combat mechanics are straightforward and accessible, they can feel clumsy and occasionally laggy, detracting from the overall experience. Despite its limitations, the game maintains a sense of earnestness and personality, particularly in its early levels designed to help players acclimate to the controls.

    • “Across nine levels filled with traps, enemies, and environmental challenges, the game offers a mix of sword-based combat, light exploration, and traditional platforming mechanics.”
    • “Early levels are designed to be accessible, introducing the basic mechanics and giving players time to grow accustomed to the controls.”
    • “There’s a sense of earnestness in its design—the kind of unpolished sincerity that gives it personality even when the mechanics falter.”
    • “Gameplay in Last Warrior revolves around timing and precision, with an emphasis on combat that is straightforward but occasionally clumsy.”
    • “The fighting mechanics rely on basic attack and dodge inputs, and though the simplicity makes the game approachable, it also exposes its limitations.”
    • “I do find that the fighting gameplay is laggy or you're fighting an invisible enemy almost.”
  • story
    3 mentions Positive Neutral Negative

    The game's story centers on a lone warrior tasked with rescuing a princess and restoring peace to a besieged kingdom, providing a classic narrative of heroism and adventure.

    • “It places the player in the role of a lone warrior on a quest to rescue a princess and restore peace to a kingdom under siege.”
    • “The story is a tired trope of a lone warrior on a quest to rescue a princess, lacking any originality or depth.”
    • “The narrative fails to engage, feeling more like a checklist of clichés than a compelling journey.”
    • “Despite the grand setting of a kingdom under siege, the plot feels shallow and predictable.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in "Last Warrior" are deemed acceptable but unremarkable, lacking innovation and refinement. While the visuals and combat are basic and performance is inconsistent, the game's sense of progression and world-building contribute to a slightly elevated experience.

    • “Visually, Last Warrior achieves an acceptable level of presentation without attempting to push graphical boundaries.”
    • “The combat is basic, the visuals unrefined, and the performance imperfect, but the sense of progression, the presence of multiple swords, and the effort to build a complete world elevate it above mere mediocrity.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game features looping fantasy themes that align with the setting but fail to make a memorable impact. Some users criticize the soundtrack for being mismatched with the game's tone, suggesting a disconnect between the music and the overall experience.

    • “The soundtrack is serviceable, composed of looping fantasy themes that fit the game’s setting but don’t leave a lasting impression.”
    • “Combat is atrocious, the music sounds like it's in the wrong genre, and the levels are haphazardly tossed together.”
  • optimization
    3 mentions Positive Neutral Negative

    "Where Last Warrior" struggles with technical performance and level design, featuring basic combat and unrefined visuals. Despite these optimization issues, the game's sense of progression and world-building efforts help it rise above mediocrity.

    • “The combat is basic, the visuals unrefined, and the performance imperfect, but the sense of progression, the presence of multiple swords, and the effort to build a complete world elevate it above mere mediocrity.”
    • “Where Last Warrior shows its roughest edges is in its technical performance and level design polish.”
    • “The game suffers from significant optimization issues that lead to frequent frame drops and stuttering.”
    • “Many areas feel unrefined, making it clear that optimization was not a priority during development.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the replayability of the game due to the presence of secret passages and hidden rewards, which encourage exploration. Additionally, the modest upgrade system incentivizes continued play by motivating players to collect coins beyond mere completion.

    • “Each playthrough feels unique due to the diverse character choices and branching storylines, encouraging multiple runs to explore all possibilities.”
    • “The dynamic world changes with each session, making it exciting to return and discover new challenges and experiences.”
    • “The inclusion of secret passages and hidden rewards adds replay value, and the modest upgrade system provides a reason to keep collecting coins beyond simple completion.”
    • “Once you finish the game, there's little incentive to go back. The story doesn't change, and the side quests feel repetitive.”
    • “After completing the main storyline, I found myself with no motivation to replay. The lack of varied outcomes makes it feel like a one-and-done experience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unenjoyable, largely due to the use of low-quality, possibly free assets and slow, poor animations that detract from the overall experience.

    • “The main character and enemies are made up of very cheap, perhaps 'free' assets that have very slow and poor animations, which make this game super tedious and not fun at all to play.”
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100h Median play time
100h Average play time
100-100h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Last Warrior is a simulation game.

Last Warrior is available on PC and Windows.

On average players spend around 100 hours playing Last Warrior.

Last Warrior was released on February 13, 2020.

Last Warrior was developed by GGaming.

Last Warrior has received neutral reviews from players. Most players disliked this game for its gameplay.

Last Warrior is a single player game.

Similar games include Goblin and Coins, Village, Cybarian: The Time Travelling Warrior, TheWraithTrails, 3D PUZZLE - Rusty and others.