- August 19, 2022
- Pavrek Games
Last Visit
Platforms
About
"Last Visit" is a mystery adventure game where you play as Gabriel, visiting his family in a secluded village. When he finds his family's house empty, you must solve puzzles to find them. The game boasts a dark atmosphere, inspired by Slavic legends and Stephen King's books, and promises chills in every location. Discover the secret story and relevant information that leads to new secrets and plot twists.








- The game features a creepy ambiance enhanced by effective lighting and sound effects, creating a tense atmosphere.
- The crafting system is simple and easy to use, allowing for enjoyable gameplay.
- There are many secrets to discover, and the game offers a unique narrative experience that keeps players engaged.
- Gameplay can be frustrating due to slow walking speed, confusing objectives, and enemies appearing unexpectedly.
- The compass and objective markers can be unreliable, leading to aimless wandering and difficulty in progressing.
- Some glitches and bugs, such as enemy hit detection issues and map progression problems, detract from the overall experience.
story
9 mentions Positive Neutral NegativeThe game's story is praised for its seamless integration with gameplay, creating an engaging and atmospheric experience, despite its linear structure. Players appreciate the strong voice acting and the unique approach to storytelling within an illusory open world, which enhances the horror elements and world-building. Overall, the narrative is described as interesting, exciting, and effectively complemented by a haunting atmosphere and music.
“I quite enjoyed this game and I really liked the story.”
“Great atmosphere, an exciting story, and many jumpscares make for goosebumps.”
“A great indie horror with an interesting and engaging story.”
“It is an illusory open world in that the story is quite linear.”
“I've never really seen an open world done in this way within a narrative horror experience, but it really helps create an atmosphere and the world building of the story.”