Last Oasis
- March 25, 2021
- Donkey Crew
- 11h median play time
"Last Oasis" is a nomadic survival MMO where players build and navigate massive wooden walking machines across a dry, post-apocalyptic earth. Gather resources, engage in combat, and form alliances with other players to survive. Constant forcing of conflict and change through evolving weather conditions and moving "oasis" zones.
Reviews
- gameplay2,736 mentions
- 40 % positive mentions
- 55 % neutral mentions
- 5 % negative mentions
The gameplay of "Last Oasis" has received mixed reviews, with many players praising its unique mechanics, such as the walker system and grappling hook, which add depth to combat and exploration. However, numerous criticisms highlight a decline in the gameplay loop over time, with players expressing frustration over grindy mechanics, confusing crafting systems, and a shift away from the originally intended nomadic gameplay style. While some find the combat engaging and the overall experience enjoyable, others feel that the game has become overly focused on PvP and large clans, making solo play challenging and less rewarding.
“There were many mechanics to master, excellent PvP dynamics, and most importantly it all felt very organic, which is something you don't find in many large scale games these days.”
“Fantastic game, really love the walker mechanic - it's unique in a sea of other survival games and MMOs.”
“The gameplay is fun and unique but the PvP aspect and community that thrives on harassing solo players leaves this game in the trash bin.”
“It's an early access title that consistently downgraded the gameplay loop every year.”
“Sadly, despite a few decent additions, the core gameplay got progressively worse as they tried to balance the game to appeal to a vocal minority that wanted easy mode.”
“The developers have reduced what was once a brilliant game that was on track to be a new unique game with unique mechanics, to a boring monotonous pile of garbage.”
- grinding1,198 mentions
- 1 % positive mentions
- 2 % neutral mentions
- 97 % negative mentions
The grinding aspect of the game has received overwhelmingly negative feedback, with many players expressing frustration over the excessive and tedious nature of resource gathering and crafting. The introduction of a schematic system has been particularly criticized for making progression feel more random and reliant on grinding specific enemies for drops, leading to a gameplay loop that many find repetitive and unenjoyable. While some players appreciate the challenge and depth of the farming mechanics, the consensus is that the current state of the game is excessively grindy, detracting from the overall experience.
“Fun play, not too grindy, has sense of progression, and cool walkers.”
“It is not very grindy at all being a survival game, and even when you are grinding it is fun and immersive.”
“Not too grindy - you can get stuff done without spending days or weeks.”
“Everything I did required an annoying amount of grinding.”
“The grind is tedious and the game seems to punish the player to no end.”
“The schematic system is complete trash, instead of permanently unlocking tools, walkers and all the other various things in the game through the unlock tree, now everything requires a random drop schematic, so it can make getting what you need tiresome and grindy, and the fact that schematics aren't reusable is trash.”
- graphics556 mentions
- 59 % positive mentions
- 38 % neutral mentions
- 3 % negative mentions
The graphics of "Last Oasis" receive mixed reviews, with many players praising the game's unique aesthetic and beautiful visuals, particularly the design of walkers and environments. However, some users criticize the graphics as subpar or reminiscent of older games, noting issues with character animations and texture quality. Overall, while the game shows potential with its artistic style, it still requires optimization and refinement to meet higher standards.
“Beautiful walker and armor designs, a truly unique set of visuals.”
“They nailed the aesthetic and it's honestly the main reason anyone plays this game.”
“The graphics are absolutely beautiful especially for a game that has just been released to the public.”
“The character models' movement looks sh#tty, the gathering is also bad, graphics really sub par.”
“Graphics look like they are from a flash game.”
“However, the low quality of the graphics, even maxed out, and the movement of the NPCs, which look like some ape man, killed the immersion for me and I decided to refund prior to hitting the two-hour mark.”
- stability427 mentions
- 13 % positive mentions
- 0 % neutral mentions
- 87 % negative mentions
The game's stability has received mixed feedback, with many players noting frequent bugs and glitches, particularly in combat and movement mechanics. While some users report a relatively smooth experience with minor issues, others express frustration over game-breaking bugs and server instability, especially during early access. Overall, players are advised to expect a buggy experience, typical of pre-alpha titles, but some remain optimistic about future improvements from the developers.
“The game on launch day was smooth and relatively bug free, save for some server issues which the developers were diligent about patching.”
“Surprisingly bug free (in terms of UI/gameplay, server instability was a problem day one) for an early access launch, Last Oasis is a solid survival sandbox entry.”
“Performance wise (FPS) I've had no issues and it runs great and very smooth for a game in this genre.”
“Used to be a great game, came back to it to play with a friend and it's a totally different game for the worse, very buggy and not the game I remember.”
“Insanely buggy and irritating experience, can barely maintain a connection to the servers even after the initial terrible launch, and supposed 'fixes'.”
“The game is also a buggy mess and I don't mean the initial server hiccups.”
- optimization406 mentions
- 41 % positive mentions
- 45 % neutral mentions
- 14 % negative mentions
The optimization of the game has received mixed reviews, with some players praising its performance and graphical quality, especially for an early access title, while others report significant issues during large-scale battles and server instability. Many users noted improvements over time, but persistent lag, stuttering, and performance drops in crowded areas remain a concern. Overall, while the game shows potential with good optimization on lower-end systems, it still requires further refinement to handle larger player interactions effectively.
“The game is built upon Unreal Engine 4 and is actually optimized as hell.”
“The devs are trying and we really should appreciate it; the game is really good right now, especially the performance update. The game is way better than before. I used to get barely 20 fps and 30 on a good day, but now on the highest settings I can reach 100+; it's incredible.”
“This game is one of the more optimized feeling games I've played of this kind.”
“With the introduction of PvE-only maps, sandstorms that damage your ships, and the removal of the lobby system, the game has naturally become very laggy and performance is worse than it's ever been.”
“The fact that there's no more lobby means too many objects are kept on tile, and the server performance is awful.”
“The server just can't handle it, and there doesn't seem to be anything in place to help keep performance up for these huge battles.”
- story349 mentions
- 24 % positive mentions
- 70 % neutral mentions
- 6 % negative mentions
The story in "Last Oasis" is a mixed bag, with players appreciating the intriguing backstory of a world devastated by a cosmic event, yet expressing disappointment over the lack of depth and engaging quests. While the initial tutorial quests provide a solid introduction to gameplay mechanics, many feel that the overall narrative is underdeveloped and could benefit from more structured missions and lore integration. Overall, the game shows potential for a compelling narrative experience, but currently falls short in delivering a cohesive and immersive story.
“The game is beautifully crafted with an interesting lore and storyline which is still being developed by the developers.”
“Last Oasis aims to stand out with a compelling backstory to its world, paired with an in-depth combat style that not only rewards you for min/maxing your gear, but the way in which you approach fights.”
“I'm enjoying the storyline of how the earth stops spinning, and it's cool because every time I level up I get another little piece of the story.”
“The missions are poorly designed, broken, and another missed opportunity to add narratives and story to the game.”
“You should think twice about buying this game if expecting a story or comprehensive quest line.”
“The lack of a story mode took me away from the game and over time I lost interest and uninstalled.”
- music158 mentions
- 52 % positive mentions
- 46 % neutral mentions
- 3 % negative mentions
The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many players describing it as "amazing" and "legendary." However, some users note that the soundtrack can become repetitive over time, suggesting a desire for more variety. Overall, the combination of music, visuals, and gameplay creates a unique and engaging environment, though some players feel the music could benefit from additional content or updates.
“Music is amazing, the setting is interesting, and combat is a blast.”
“The music combined with the game's style of sunburned nomads who utilize large wooden and walking contraptions is phenomenal.”
“The atmosphere of this game is very well done with a fantastic musical score which perfectly suits the lore and style of the game along with the design of the walkers.”
“Super amazing concept but it's so boring, the music makes me want to fall asleep. There is no one online in any server, the people you do see are AFK and it's just not a fun game.”
“Not only could I not finish the tutorial due to a bug, the music continued to play after I closed the game.”
“I think the music could use a little spicing up as the theme song that plays does eventually get old a few hours into the game.”
- humor116 mentions
- 98 % positive mentions
- 0 % neutral mentions
- 2 % negative mentions
The humor in the game is a standout feature, with players frequently highlighting the hilarity of combat animations, character movements, and the absurdity of giant creatures like frogs and crabs. Many reviews emphasize the fun of playing with friends, where shared experiences and mishaps lead to laughter, despite some frustrations with gameplay mechanics. Overall, the game is described as uniquely funny, offering memorable moments that often outweigh its more serious challenges.
“The game is hilariously fun.”
“The people I've met here are both some of the best, as well as the worst, and the stories we've created while battling groups ten times the size of our own are unique, hilarious, and I wouldn't trade them for anything else I've experienced in my years of gaming.”
“Playing with the walkers and stuff is hilariously fun; try and play with multiple people to really get the fun rolling!”
“Not funny.”
“Not funny.”
- atmosphere86 mentions
- 53 % positive mentions
- 43 % neutral mentions
- 3 % negative mentions
The atmosphere of the game is widely praised for its stunning visuals, engaging sound design, and immersive world, drawing comparisons to iconic films like Mad Max and Waterworld. Players appreciate the combination of music, graphics, and environmental design that creates a tense and adventurous experience, although some note that the game's community dynamics can be toxic. Overall, the atmosphere is considered a standout feature, enhancing the gameplay and encouraging exploration and collaboration.
“It's not easy to survive, but it creates the atmosphere.”
“I enjoy every aspect of the game so far, and I especially love the whole atmosphere, the graphics and music style, the outfits, walkers, weapons, menus; everything is really nice and fresh in a very positive way.”
“The atmosphere of this game is very well done with a fantastic musical score that perfectly suits the lore and style of the game along with the design of the walkers.”
“Developers decided to completely rework the game atmosphere and how players played the game; resulting in the fan-base completely dying off.”
“Toxic atmosphere, crude and vulgar chat; this could be the next Rust.”
“Compared to Worlds Adrift, which constantly added PvE content and servers, this game has the most casual PvE atmosphere imaginable but kept pushing PvP trailers out like it was trying to be something it really wasn't.”
- monetization82 mentions
- 4 % positive mentions
- 9 % neutral mentions
- 88 % negative mentions
The monetization strategy of the game has drawn significant criticism, with many users labeling it a "cash grab" due to perceived abandonment by developers and the introduction of microtransactions that some feel exploit players. While a few reviewers argue that the game is not pay-to-win and express hope for its future, the overall sentiment leans heavily towards disappointment, citing poor advertising, rushed updates, and a lack of genuine support from the development team.
“The game is fun, and the fact that these developers have gone this far to issue refunds for people who are not happy just shows that they actually care about the game and are not cash grabbers.”
“Not only that, but cosmetic microtransactions that are sometimes limited-use!”
“Devs are not cash grabbing.”
“Don't fall for the next cash grab they are cooking up.”
“Game does not work; you would be lucky to get past the loading screen. It was a total scam and cash grab.”
“All in all, it feels the game is very well developed, but the follow-through team with content, maintenance, and progression either simply doesn't have a team and fired everyone who made the game, or they stopped caring.”
- replayability22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
Overall, the game boasts high replayability, particularly due to features like ship storage and a focus on solo PvE gameplay. While initial exploration may wane, the game's mechanics and community aspects provide ongoing engagement. However, some players note that replay value may diminish over time, especially beyond clan responsibilities.
“Replayability is really high here.”
“However, the ability to log out with your ship and protect anything stored on your ship is a huge benefit and adds tremendous replay value.”
“The vast majority of the game runs very well, the gameplay is rich, rewarding, and replayable.”
“Once the initial exploration has died out, the game is ultimately left with little replay value beyond your responsibility to your broader clan or guild.”
“If you want to play this game, I suggest waiting and seeing if it becomes more playable in the future.”
“While the ability to log out with your ship and protect anything stored on your ship is a huge benefit, it ultimately adds little to the game's replay value.”
- emotional14 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a mix of emotional experiences in the game, highlighting both heart-wrenching moments and the frustration of grinding for resources without meaningful rewards. While some find joy in forming friendships and wholesome encounters, others feel overwhelmed by the competitive environment and the emotional toll of solo play, leading to feelings of victimization and disappointment. The recent updates aim to address these issues, but the emotional impact remains a significant aspect of the gameplay experience.
“But this last update is truly heart-wrenching.”
“Don't try and play the game solo; it would be such a grind and heartbreaking when you are under attack.”
“I've had wholesome encounters with people and met a now good friend who has joined our clan through this game.”
- character development6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Character development in the game is structured around four parameters, though their effects are not clearly communicated to players. The system employs a multi-faceted approach that integrates a solid tech tree and crafting mechanics, creating an intricate and engaging experience for character progression.
“The tech tree systems and character development are solid, even intricate in how crafting plays into the knowledge in the tech tree.”
“Character development is based on only 4 parameters whose usefulness/effect is hidden.”
“The multi-pronged approach to character development is done very well in this.”
“The tech tree systems and character development are solid, even in some way intricate as far as how the crafting plays in with knowledge in the tech tree.”