Last Oasis Game Cover
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"Last Oasis" is a nomadic survival MMO where players build and navigate massive wooden walking machines across a dry, post-apocalyptic earth. Gather resources, engage in combat, and form alliances with other players to survive. Constant forcing of conflict and change through evolving weather conditions and moving "oasis" zones.

Reviews

70%
Audience ScoreBased on 10,787 reviews
gameplay551 positive mentions
grinding585 negative mentions
  • gameplay1,368 mentions

    The gameplay of "Last Oasis" has received mixed reviews, with many players praising its unique mechanics, such as the walker system and grappling hook, which add depth to the survival experience. However, numerous criticisms highlight a decline in the gameplay loop over time, with players expressing frustration over grindy mechanics, confusing crafting systems, and a lack of meaningful updates. While some enjoy the combat and movement mechanics, others feel that the game has shifted away from its original nomadic concept, leading to a less engaging experience overall.

    • “There were many mechanics to master, excellent PvP dynamics, and most importantly it all felt very organic, which is something you don't find in many large-scale games these days.”
    • “The game itself is fun, the directional combat, the walkers, the wingsuit, the grappling hook, are all unique and fun mechanics.”
    • “The gameplay is fun and developed enough to allow skilled players to shine both in combat and in movement via grappling hooks.”
    • “Last Oasis, in my opinion, was deliberately burnt to the ground by the dev team working on it. Season after season, they implemented mechanics and made changes to the game that took it a 180-degree turn from what the players wanted.”
    • “I was bored this evening and decided to download it to see if its gameplay loop had progressed, and I was immediately dropped into a badly optimized world with poor tutorials, frustrating foraging gameplay, confusing crafting, and annoying, brain-dead AI enemies that ran me down before two-shotting me.”
    • “The developers have reduced what was once a brilliant game that was on track to be a new unique game with unique mechanics to a boring, monotonous pile of garbage.”
  • grinding600 mentions

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players expressing frustration over the excessive and tedious nature of resource gathering and crafting. The introduction of a schematic system has been particularly criticized for making progression feel more random and grindy, often requiring players to spend hours farming for specific items or schematics without guaranteed success. While some players find enjoyment in the grind as part of the survival experience, the consensus is that the current state of the game has made it excessively grindy, detracting from the overall fun and engagement.

    • “Fun play, not too grindy, has sense of progression, and cool walkers.”
    • “It is not very grindy at all being a survival game, and even when you are grinding it is fun and immersive.”
    • “Not too grindy - you can get stuff done without spending days or weeks.”
    • “Everything I did required an annoying amount of grinding.”
    • “The grind is tedious and the game seems to punish the player to no end.”
    • “The schematic system is complete trash, instead of permanently unlocking tools, walkers, and all the other various things in the game through the unlock tree, now everything requires a random drop schematic, so it can make getting what you need tiresome and grindy.”
  • graphics278 mentions

    The graphics of the game have received mixed reviews, with many players praising the beautiful aesthetics and unique art style, particularly the design of the walkers and environments. However, some users have criticized the character animations and overall graphical quality, likening it to older or less polished titles. Overall, while the visuals are generally considered appealing, there are notable concerns regarding optimization and consistency across different settings.

    • “Beautiful walker and armor designs, a truly unique set of visuals.”
    • “The graphics are great, the people behind this game are very community friendly, the music is excellent, and the concept is epic and one of a kind.”
    • “The graphics are absolutely beautiful, especially for a game that has just been released to the public.”
    • “The character models' movement looks shoddy, the gathering is also bad; graphics are really subpar.”
    • “Graphics look like they are from a flash game.”
    • “However, the low quality of the graphics, even maxed out, and the movement of the NPCs, which look like some ape man, killed the immersion for me and I decided to refund prior to hitting the two-hour mark.”
  • stability213 mentions

    The game's stability has received mixed feedback, with many players reporting frequent bugs and glitches that detract from the overall experience. While some users note that the game runs smoothly at times and is relatively optimized for an early access title, others express frustration over persistent issues, including server instability and game-breaking glitches. Overall, players acknowledge the game's potential but caution that it remains quite buggy, especially in its current pre-alpha state.

    • “The core gameplay is fun, most aspects of the game are well done, it's somewhat optimized and is mostly bug free.”
    • “Everything works incredibly well too; things happen as you most likely intend for them to. The grapple hook isn't terribly awkward, the building mechanics are smooth, and the game runs great with no stuttering or anything like that.”
    • “Surprisingly bug free (in terms of UI/gameplay, server instability was a problem day one) for an early access launch, Last Oasis is a solid survival sandbox entry.”
    • “Unfinished, unbalanced, buggy game does not deserve to be sold as a game.”
    • “Insanely buggy and irritating experience, can barely maintain a connection to the servers even after the initial terrible launch, and supposed 'fixes'.”
    • “The game is a buggy mess and I don't mean the initial server hiccups.”
  • optimization203 mentions

    The optimization of the game has received mixed reviews, with some players praising its smooth performance and graphical quality, especially for an early access title. However, many users report significant performance issues during large battles and near densely built areas, leading to stuttering and lag. While the developers are actively working on improvements, the overall consensus is that further optimization is needed to enhance gameplay stability and performance consistency.

    • “The game is well optimized, way better than Rust at least.”
    • “The optimization is impressive, with smooth and high FPS on my mid-spec system.”
    • “Game is very well optimized and polished for an early-access, especially for a dev team of 20 people.”
    • “I was literally the only person on the server and I couldn't walk without stuttering and teleporting backwards as if there was massive lag happening.”
    • “With the introduction of PvE-only maps, sandstorms that damage your ships, and the removal of the lobby system, the game naturally became very laggy and performance is worse than it's ever been.”
    • “The server just can't handle it, and there doesn't seem to be anything in place to help keep performance up for these huge battles.”
  • story174 mentions

    The story in "Last Oasis" is described as having potential but currently lacks depth and engagement, with many players noting a scarcity of meaningful quests and narrative elements. While the initial tutorial provides some lore and guidance, players express a desire for a more developed storyline and a greater variety of missions to enhance the gameplay experience. Overall, the game is seen as a compelling survival experience with a unique setting, but it requires significant improvements in its storytelling and quest design to fully realize its potential.

    • “The game is beautifully crafted with an interesting lore and storyline which is still being developed by the developers.”
    • “The story behind the game seems fun, exciting, and something a bit different to what I'd normally play.”
    • “It's the same old story, they start off friendly now but you never know when they get built up and start knocking on your door.”
    • “The lack of a story mode took me away from the game and over time I lost interest and uninstalled.”
    • “You should think twice about buying this game if expecting a story or comprehensive quest line.”
    • “Missions are scantily designed, broken, and another missed opportunity to add narratives/story to the game.”
  • music79 mentions

    The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many players describing it as "legendary" and "amazing." However, some users note that the soundtrack can become repetitive over time, suggesting a desire for more variety. Overall, the combination of music, visuals, and gameplay creates a unique and engaging environment, though some players feel the game can become tedious despite the strong audio design.

    • “The music combined with the game's style of sunburned nomads who utilize large wooden and walking contraptions is phenomenal.”
    • “The atmosphere of this game is very well done with a fantastic musical score which perfectly suits the lore and style of the game along with the design of the walkers.”
    • “I love the atmosphere of the game, the music, the visuals, and the concept of the burning map.”
    • “Super amazing concept but it's so boring, the music makes me want to fall asleep. There is no one online in any server, the people you do see are AFK and it's just not a fun game.”
    • “Not only could I not finish the tutorial due to a bug, the music continued to play after I closed the game.”
    • “I think the music could use a little spicing up as the theme song that plays does eventually get old a few hours into the game.”
  • humor58 mentions

    The humor in the game is a standout feature, with players frequently highlighting the hilarity of character animations, absurd combat scenarios, and the chaotic interactions with both creatures and other players. Many reviews emphasize that the game is particularly enjoyable when played with friends, leading to memorable and funny moments, despite some frustrations with gameplay mechanics and progression. Overall, the blend of comedic elements and unpredictable player interactions contributes to a uniquely entertaining experience.

    • “The game is hilariously fun.”
    • “The people I've met here are both some of the best, as well as the worst, and the stories we've created while battling groups ten times the size of our own are unique, hilarious, and I wouldn't trade them for anything else I've experienced in my years of gaming.”
    • “Playing with the walkers and stuff is hilariously fun; try and play with multiple people to really get the fun rolling!”
    • “Not funny.”
    • “The humor falls flat and feels forced.”
    • “I expected more laughs, but the jokes just didn't land.”
  • atmosphere43 mentions

    The atmosphere of the game is widely praised for its stunning visuals, engaging sound design, and immersive world, drawing comparisons to iconic films like Mad Max and Waterworld. Players appreciate the combination of music, graphics, and environmental design that creates a tense and rewarding experience, although some note that the game's community dynamics can be toxic. Overall, the atmosphere is considered a standout feature, enhancing the gameplay and encouraging exploration and collaboration.

    • “It's not easy to survive, but it creates the atmosphere.”
    • “I enjoy every aspect of the game so far, and I especially love the whole atmosphere, the graphics and music style, the outfits, walkers, weapons, menus, everything is really nice and fresh in a very positive way.”
    • “The atmosphere of this game is very well done with a fantastic musical score that perfectly suits the lore and style of the game along with the design of the walkers.”
    • “Developers decided to completely rework the game atmosphere and how players played the game; resulting in the fan-base completely dying off.”
    • “Toxic atmosphere, crude and vulgar chat; this could be the next Rust.”
    • “Compared to Worlds Adrift, which constantly added PvE content and had the most casual PvE atmosphere imaginable, this game feels like it's trying to be something it really isn't.”
  • monetization41 mentions

    The monetization aspect of the game has drawn significant criticism, with many users labeling it a "cash grab" due to perceived abandonment by developers and the introduction of exploitative microtransactions. While some players argue that the game has potential and that the developers have shown care through refund policies, the overall sentiment leans towards disappointment, citing poor advertising, rushed updates, and a lack of genuine support for the game's longevity.

    • “The game is fun, and the fact that these developers have gone this far to issue refunds for people who are not happy just shows that they actually care about the game and are not cash grabbers.”
    • “Devs are not cash grabbing.”
    • “Not only that, but cosmetic microtransactions that are sometimes limited-use!”
    • “Don't fall for the next cash grab they are cooking up.”
    • “Cash grab devs have abandoned the game.”
    • “Game does not work; you would be lucky to get past the loading screen. It was a total scam and cash grab.”
  • replayability11 mentions

    Overall, the game exhibits high replayability, particularly due to features like ship protection and a rich gameplay experience. While some players note a decline in replay value after initial exploration, the game's development and focus on solo PvE play suggest potential for continued enjoyment. Many reviewers recommend waiting for further updates to enhance the overall experience.

    • “Replayability is really high here.”
    • “✅ Infinitely replayable.”
    • “The vast majority of the game runs very well, the gameplay is rich, rewarding, and replayable.”
    • “Once the initial exploration has died out, the game is ultimately left with little replay value beyond your responsibility to your broader clan or guild.”
    • “If you want to play this game, I suggest waiting and seeing if it becomes more playable in the future.”
    • “Great idea for a survival game with a lot of replay value.”
  • emotional7 mentions

    Reviews highlight a mixed emotional experience in the game, with some players feeling heartbroken and frustrated by the grind and harsh PvP dynamics, while others find joy in forming friendships and wholesome encounters. The recent updates aim to balance the emotional toll by limiting player interactions in certain areas, catering to those who struggle to connect with others. Overall, the emotional landscape is characterized by both vulnerability and camaraderie.

    • “But this last update is truly heart-wrenching.”
    • “Don't try and play the game solo; it would be such a grind and heartbreaking when you are under attack.”
    • “I've had wholesome encounters with people and met a now good friend who has joined our clan through this game.”
  • character development3 mentions

    Character development is praised for its multi-pronged approach, effectively integrating a tech tree system that intricately ties into crafting and knowledge. However, some users note that the character development relies on only four parameters, with their effects not being clearly communicated. Overall, the system is considered solid and well-executed.

    • “The multi-pronged approach to character development is executed very well in this game.”
    • “The tech tree systems and character development are solid, and they intricately intertwine with crafting and knowledge in the tech tree.”
    • “Character development is based on four parameters, which adds depth and complexity to the gameplay.”
    • “Character development is based on only four parameters, whose usefulness and effects are hidden.”
    • “The multi-pronged approach to character development is poorly executed.”
    • “The tech tree systems and character development feel underwhelming and lack depth.”
Positive mentions (%)Positive
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Play time

11hMedian play time
88hAverage play time
5-38hSpent by most gamers
*Based on 205 analyzed playthroughs

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