Last Oasis
- March 25, 2021
- Donkey Crew
- 11h median play time
"Last Oasis" is a nomadic survival MMO where players build and navigate massive wooden walking machines across a dry, post-apocalyptic earth. Gather resources, engage in combat, and form alliances with other players to survive. Constant forcing of conflict and change through evolving weather conditions and moving "oasis" zones.
Reviews
- gameplay1,368 mentions
- 40 % positive mentions
- 55 % neutral mentions
- 5 % negative mentions
The gameplay of "Last Oasis" has received mixed reviews, with many players praising its unique mechanics, such as the walker system and grappling hook, which add depth to the survival experience. However, numerous criticisms highlight a decline in gameplay quality over time, with players expressing frustration over repetitive mechanics, confusing crafting systems, and a grind-heavy progression that detracts from the initial excitement. While the game offers engaging combat and a visually appealing world, issues like server stability and a focus on large clan dynamics have led to a less enjoyable experience for solo players.
“There were many mechanics to master, excellent PvP dynamics, and most importantly it all felt very organic, which is something you don't find in many large-scale games these days.”
“The game is fun, the crafting is fun, but the optimization is pure cancer.”
“The gameplay is amazing and the walkers make you feel badass, the only problem right now is that the servers won't let people in.”
“It's an early access title that consistently downgraded the gameplay loop every year.”
“Sadly, despite a few decent additions, the core gameplay got progressively worse as they tried to balance the game to appeal to a vocal minority that wanted easy mode.”
“The developers have reduced what was once a brilliant game that was on track to be a new unique game with unique mechanics, to a boring monotonous pile of garbage.”
- grinding598 mentions
- 1 % positive mentions
- 2 % neutral mentions
- 97 % negative mentions
The grinding aspect of the game has received overwhelmingly negative feedback, with many players describing it as excessively tedious and frustrating. The introduction of a schematic system has compounded the grind, requiring players to repeatedly farm for specific items and resources, often leading to feelings of futility when progress is lost to larger clans or PvP encounters. While some players find enjoyment in the farming mechanics, the consensus is that the game has shifted towards a grind-heavy experience that detracts from the overall fun and engagement.
“Fun play, not too grindy, has sense of progression, and cool walkers.”
“It is not very grindy at all being a survival game, and even when you are grinding it is fun and immersive.”
“Not too grindy - you can get stuff done without spending days or weeks.”
“Everything I did required an annoying amount of grinding.”
“The grind is tedious and the game seems to punish the player to no end.”
“The schematic system is complete trash, instead of permanently unlocking tools, walkers, and all the other various things in the game through the unlock tree, now everything requires a random drop schematic, so it can make getting what you need tiresome and grindy.”
- graphics278 mentions
- 59 % positive mentions
- 38 % neutral mentions
- 3 % negative mentions
The graphics of the game receive mixed reviews, with many praising the beautiful art style and aesthetic, particularly the design of the walkers and environments. However, some players criticize the character models and animations as subpar, likening them to older or less polished titles. Overall, while the visuals are generally considered appealing, there are notable concerns regarding optimization and consistency across different settings.
“Beautiful walker and armor designs, a truly unique set of visuals.”
“The graphics are great, the people behind this game are very community friendly, the music is excellent, and the concept is epic and one of a kind.”
“The graphics are absolutely beautiful, especially for a game that has just been released to the public.”
“Graphics look like they are from a flash game.”
“However, the low quality of the graphics, even maxed out, and the movement of the NPCs, which look like some ape man, killed the immersion for me and I decided to refund prior to hitting the two-hour mark.”
“My main gripe is the graphics are terrible; every texture has some sort of extra fuzz or static-like effect going on. It's weird, but worse is looking over vast deserts where rocks and bushes look the same, and trees, cacti, and buildings all look the same from a far vantage.”
- stability214 mentions
- 13 % positive mentions
- 0 % neutral mentions
- 87 % negative mentions
The game's stability has been a significant concern among players, with many reporting frequent bugs, glitches, and server issues, particularly during its early access phase. While some users note improvements and a generally smooth experience, others express frustration over persistent problems that detract from gameplay. Overall, the consensus is that while the game shows potential, it remains plagued by instability and requires further development to address these issues.
“The core gameplay is fun, most aspects of the game are well done, it's somewhat optimized and is mostly bug free.”
“Everything works incredibly well too, things happen as you most likely intend for them to, you buddies can easily ride on the ship with you and vice versa, the grapple hook isn't terribly awkward, the building mechanics are smooth, the game runs great with no stuttering or anything like that.”
“Surprisingly bug free (in terms of UI/gameplay, server instability was a problem day one) for an early access launch, Last Oasis is a solid survival sandbox entry.”
“Used to be a great game, came back to it to play with a friend and it's a totally different game for the worse, very buggy and not the game I remember.”
“Unfinished, unbalanced, buggy game does not deserve to be sold as a game.”
“Insanely buggy and irritating experience, can barely maintain a connection to the servers even after the initial terrible launch and supposed 'fixes'.”
- optimization203 mentions
- 41 % positive mentions
- 45 % neutral mentions
- 14 % negative mentions
The optimization of the game has received mixed reviews, with some players praising its smooth performance and graphical quality, especially for an early access title. However, many users report significant performance issues during large battles and near densely populated areas, leading to stuttering and lag. Overall, while there are commendable aspects of optimization, particularly in smaller group scenarios, the game still requires further improvements to handle larger-scale gameplay effectively.
“The game is well optimized, way better than Rust at least.”
“The optimization is impressive, with smooth and high FPS on my mid-spec system.”
“Game is very well optimized and polished for an early-access, especially for a dev team of 20 people.”
“I was literally the only person on the server and I couldn't walk without stuttering and teleporting backwards as if there was massive lag happening.”
“With the introduction of PvE-only maps, sandstorms that damage your ships, and the removal of the lobby system, the game naturally became very laggy and performance is worse than it's ever been.”
“The server just can't handle it, and there doesn't seem to be anything in place to help keep performance up for these huge battles.”
- story175 mentions
- 24 % positive mentions
- 70 % neutral mentions
- 6 % negative mentions
The story in "Last Oasis" is a mixed bag, with many players appreciating the intriguing backstory of a world devastated by a comet, yet expressing frustration over the lack of depth and engaging quests. While the initial tutorial quests provide a solid introduction to gameplay mechanics, players feel that the overall narrative is underdeveloped and could benefit from more structured missions and lore to enhance the experience. Despite its potential, the game currently leans heavily on PvP elements, leaving some players yearning for a more story-driven approach.
“The game is beautifully crafted with an interesting lore and storyline which is still being developed by the developers.”
“The story behind the game seems fun, exciting, and something a bit different to what I'd normally play.”
“The introduction quests bring someone without experience in the genre into the fold quite nicely, well done devs!”
“The missions are poorly designed, broken, and represent another missed opportunity to add narratives and story to the game.”
“You should think twice about buying this game if expecting a story or comprehensive quest line.”
“The lack of a story mode took me away from the game, and over time I lost interest and uninstalled.”
- music79 mentions
- 52 % positive mentions
- 44 % neutral mentions
- 4 % negative mentions
The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many players describing it as "legendary" and "amazing." However, some users note that the soundtrack can become repetitive over time, suggesting a desire for more variety. Overall, the combination of music, visuals, and gameplay creates a unique and engaging environment, though some players feel the game can become tedious despite the strong audio design.
“The music combined with the game's style of sunburned nomads who utilize large wooden and walking contraptions is phenomenal.”
“The atmosphere of this game is very well done with a fantastic musical score which perfectly suits the lore and style of the game along with the design of the walkers.”
“I love the soundtrack and the orange landscape; also, what's good is the menu selection. I don't think I've seen one that has made such an everlasting impact on me; I can still see the option menu in my mind.”
“Super amazing concept but it's so boring, the music makes me want to fall asleep, there is no one online in any server, the people you do see are AFK and it's just not a fun game.”
“Not only could I not finish the tutorial due to a bug, the music continued to play after I closed the game.”
“I think the music could use a little spicing up as the theme song that plays does eventually get old a few hours into the game.”
- humor58 mentions
- 98 % positive mentions
- -3 % neutral mentions
- 5 % negative mentions
The humor in the game is a standout feature, with players frequently highlighting the hilarity of combat animations, character movements, and the absurdity of giant creatures like frogs and crabs. Many reviews emphasize the fun of playing with friends, sharing laughable moments during battles, and the amusing interactions with other players, even amidst the challenges of PvP. While some players express frustration with grindy mechanics, the overall consensus is that the game offers a uniquely funny experience that can lead to memorable and entertaining gameplay.
“The game is hilariously fun.”
“I played for five minutes and couldn't stop laughing at the characters' movements.”
“And my group was just cracking up laughing for hours as we had the funniest driving mishaps!”
“Not funny.”
“The jokes fell flat and felt forced.”
“I expected more clever humor, but it was mostly cringeworthy.”
- atmosphere43 mentions
- 53 % positive mentions
- 40 % neutral mentions
- 7 % negative mentions
The atmosphere of the game is widely praised for its stunning visuals, engaging sound design, and immersive world, drawing comparisons to iconic films like Mad Max and Waterworld. Players appreciate the combination of music, graphics, and environmental design that creates a tense and rewarding experience, although some note that the game's social dynamics can be toxic. Overall, the atmosphere is considered a standout feature, enhancing the gameplay and encouraging exploration and collaboration.
“It's not easy to survive, but it creates the atmosphere.”
“I like the atmosphere of the game, the music, the visuals, the concept of the burning map.”
“The atmosphere of this game is very well done with a fantastic musical score that perfectly suits the lore and style of the game along with the design of the walkers.”
“Developers decided to completely rework the game atmosphere and how players played the game; resulting in the fan-base completely dying off.”
“Toxic atmosphere crude and vulgar chat this could be the next rust.”
“Compared to Worlds Adrift, which constantly added PvE content and had the most casual PvE atmosphere imaginable, this game feels like it is trying to be something it really isn't.”
- monetization41 mentions
- 7 % positive mentions
- 5 % neutral mentions
- 88 % negative mentions
The monetization aspect of the game has drawn significant criticism, with many users labeling it a "cash grab" due to perceived abandonment by developers and the introduction of exploitative microtransactions. While some players argue that the game has potential and that the developers have shown care through refund policies, the overall sentiment leans towards disappointment, citing poor advertising, rushed updates, and a lack of genuine support for the game's longevity.
“The game is fun, and the fact that these developers have gone this far to issue refunds for people who are not happy just shows that they actually care about the game and are not cash grabbers.”
“Devs are not cash grabbing.”
“Not only that, but cosmetic microtransactions that are sometimes limited-use!”
“Don't fall for the next cash grab they are cooking up.”
“Cash grab devs have abandoned the game.”
“Game does not work; you would be lucky to get past the loading screen. It was a total scam and cash grab.”
- replayability11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
Overall, the game exhibits high replayability, particularly due to features like ship protection and a rich gameplay experience. While some players note a decline in replay value after initial exploration, the game's development and focus on solo PvE play suggest potential for continued enjoyment. Many reviewers recommend waiting for further updates to enhance the overall experience.
“Replayability is really high here.”
“✅ infinitely replayable”
“However, the ability to log out with your ship and protect anything stored on your ship is a huge benefit and adds tremendous replay value.”
“If you want to play this game, I suggest waiting and seeing if it becomes more playable in the future.”
“Once the initial exploration has died out, the game is ultimately left with little replay value beyond your responsibility to your broader clan or guild.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews highlight a mixed emotional experience in the game, with some players feeling heartbroken and frustrated by the grind and harsh PvP dynamics, while others find joy in forming meaningful connections and friendships. The recent updates aim to balance the emotional toll of solo play by introducing limits on group sizes, which may help mitigate feelings of victimization and enhance cooperative gameplay. Overall, the emotional landscape is characterized by both the pain of loss and the warmth of community.
“But this last update is truly heart-wrenching.”
“Don't try and play the game solo; it would be such a grind and heartbreaking when you are under attack.”
“I've had wholesome encounters with people and met a now good friend who has joined our clan through this game.”
- character development3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Character development is effectively structured around four key parameters, though their impact is not clearly communicated to players. The game excels in its multi-faceted approach, integrating a solid tech tree system that intricately ties crafting mechanics with character progression.
“The multi-pronged approach to character development is done very well in this.”
“The tech tree systems and character development are solid, even intricate in how crafting plays into the knowledge in the tech tree.”
“Character development is based on only four parameters, whose usefulness and effects are hidden.”
“The multi-pronged approach to character development is poorly executed.”
“The tech tree systems and character development feel limited and lack depth.”