- December 10, 2014
- Glowforth
Last Inua
Platforms
About
Last Inua is an award-winning 2D platform adventure game that follows the story of an Inuit family's fight for survival against a fearsome demon and the harsh elements of the Arctic. Featuring an immersive and emotional gameplay, players control two unique characters and solve fun puzzles while enjoying amazing handcrafted character animations and artwork inspired by Inuit mythology and modern game culture.
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- Beautiful art style and sound design that enhances the overall experience.
- Engaging story with a unique premise of a father and son working together to overcome challenges.
- Some players found the gameplay to be relaxing and enjoyable, especially in the platforming sections.
- Controls are clunky and unresponsive, leading to frustrating gameplay, especially during flying levels.
- The story is often unclear and poorly developed, leaving players confused about the plot.
- Frequent crashes and technical issues, particularly on Mac, detract from the overall experience.
story
28 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it simple and underdeveloped, while others appreciate its charm and emotional depth. Many critiques highlight issues with storytelling execution, such as unclear narratives and poor pacing, which detract from the overall experience. Despite its beautiful art and sound, the story often feels secondary to gameplay mechanics, leaving players divided on its effectiveness.
“The art style is interesting, and the outlines of the story made me intrigued when I first bought it.”
“The thing that separates this game from any other is its very well-told story, which is easily immersive with the relaxing music and cute graphics.”
“I recommend this game for its wonderful story.”
“I finished it and I'm completely confused by the whole story; it felt like someone was on crack while writing the game.”
“The storytelling is just plain bad... a black screen with a triangle and some text appearing with a little nagging voice... it just feels so lazy...”
“The game follows a story, but they could have taken the story out and the game would have, more or less, felt the same.”