- July 8, 2020
- Sokpop Collective
Lairchitect
Platforms
About
In "Lairchitect," design dungeons and castles for villain Evil McVillain, but beware - once finished, you must escape the very lair you've built, filled with traps meant to deter meddling adventurers. Balance intricate maze designs with escape strategies, ensuring you outsmart both enemies and the lair itself. Each successful creation and escape boosts your reputation, but one mistake could lead to your untimely demise.


- Simple and fun gameplay that is great for those with limited device space.
- Interesting concept with a unique biome-based dungeon design mechanic.
- Affordable price for a game that provides a decent amount of entertainment.
- Poor map generation and balancing issues lead to repetitive and unengaging gameplay.
- Lack of control over minions and frustrating AI behavior hinder strategic planning.
- Numerous bugs and crashes, along with a confusing UI, detract from the overall experience.
- gameplay9 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with players noting a lack of control over units and poorly functioning non-combat mechanics, which detracts from the overall experience. While some appreciate the mechanical depth and strategic elements, many express frustration over unclear mechanics, limited variety in landscapes, and a lack of replay value due to repetitive strategies. Overall, the game offers charm and potential but is hindered by significant gameplay issues.
“Quite challenging to get to know how the mechanics interact (and find a decent strategy).”
“+ decent mechanical depth, lots of synergy and positioning play.”
“Even though I like the core gameplay, there is not enough variety in the random landscapes, so I end up using the same strategy.”
“You have no control over your own units, and non-combat mechanics like building and mining do not appear to work properly.”
“Poorly made, ridiculously charming; I hated the mechanics but I was addicted.”