Lairchitect
- July 8, 2020
- Sokpop Collective
In "Lairchitect," design dungeons and castles for villain Evil McVillain, but beware - once finished, you must escape the very lair you've built, filled with traps meant to deter meddling adventurers. Balance intricate maze designs with escape strategies, ensuring you outsmart both enemies and the lair itself. Each successful creation and escape boosts your reputation, but one mistake could lead to your untimely demise.
Reviews
- Simple and fun gameplay that is great for those with limited device space.
- Interesting concept with a unique biome-based dungeon design mechanic.
- Affordable price for a game that provides a decent amount of entertainment.
- Poor map generation and balancing issues lead to repetitive and unengaging gameplay.
- Lack of control over minions and frustrating AI behavior hinder strategic planning.
- Numerous bugs and crashes, along with a confusing UI, detract from the overall experience.
- gameplay9 mentions
- 44 % positive mentions
- 33 % neutral mentions
- 22 % negative mentions
The gameplay has received mixed reviews, with players noting a lack of control over units and poorly functioning non-combat mechanics, which detracts from the overall experience. While some appreciate the mechanical depth and strategic elements, many express frustration over unclear mechanics, limited variety in landscapes, and a lack of replay value due to repetitive strategies. Overall, the game offers charm and potential but is hindered by significant gameplay issues.
“Quite challenging to get to know how the mechanics interact (and find a decent strategy).”
“+ decent mechanical depth, lots of synergy and positioning play.”
“Even though I like the core gameplay, there is not enough variety in the random landscapes, so I end up using the same strategy.”
“You have no control over your own units, and non-combat mechanics like building and mining do not appear to work properly.”
“Poorly made, ridiculously charming; I hated the mechanics but I was addicted.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game features a minimal story component, consisting of only four missions that can be completed in about an hour, with an endless mode offering little additional variety. Overall, the narrative aspect is limited and lacks depth.
“There are only 4 'story' missions which could be completed in around 1 hour, but you can also play the endless mode which is more or less the same, not a lot of visual variety.”
“There are only 4 'story' missions which could be completed in around 1 hour, but you can also play the endless mode which is more or less the same, not a lot of visual variety.”
“No story.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Reviewers indicate that while the game has enjoyable mechanics, its replayability is hindered by various issues that could be easily addressed. Overall, there is a sense of disappointment regarding the game's potential for repeated play.
“It's not that I don't like it; I am just disappointed that a game with so many fun mechanics has so many silly problems, hence the replay value is not very high.”
“The game lacks the depth needed to make me want to play it again after finishing it once.”
“Once you've completed the main story, there's little incentive to dive back in, as the side content feels repetitive and uninspired.”
- graphics2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics received mixed feedback, with some users appreciating the art style and concept, while others found it lacking in execution.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game tends to become grating and repetitive after a few hours of play, detracting from the overall experience.
“The soundtrack was grating after a few hours.”
“The music felt repetitive and uninspired, making it hard to stay engaged.”
“I found the background music to be overly simplistic and lacking variety.”