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L.S.D.: Prologue to Lasting Spiritual Derangement

L.S.D.: Prologue to Lasting Spiritual Derangement Game Cover
80%Game Brain Score
graphics, gameplay
monetization, stability
80% User Score Based on 184 reviews

Platforms

Mac OSPCWindows
L.S.D.: Prologue to Lasting Spiritual Derangement Game Cover

About

L.S.D. is a first person experience set during a hallucinogen trip. It's a dream-like experience, in which things don't seem to make sense. Because they don't. You keep waking up in different, weird open worlds. You have no choice but to explore them, trying to survive and to get back to reality as soon as possible. Suddenly you'll find yourself in magic medieval-like towns, fighting agains…

L.S.D.: Prologue to Lasting Spiritual Derangement screenshot
L.S.D.: Prologue to Lasting Spiritual Derangement screenshot
L.S.D.: Prologue to Lasting Spiritual Derangement screenshot
L.S.D.: Prologue to Lasting Spiritual Derangement screenshot
L.S.D.: Prologue to Lasting Spiritual Derangement screenshot

80%
Audience ScoreBased on 184 reviews
graphics8 positive mentions
monetization10 negative mentions

  • The game offers a unique and trippy experience with captivating visuals and a surreal atmosphere, making it an interesting exploration of the mind.
  • Despite being a demo, it shows potential with creative ideas and a charming world that players are eager to see developed further.
  • Many players found enjoyment in the quirky elements and humor, particularly the interactions with the dragon character and the overall bizarre narrative.
  • The game is criticized for being more of an advertisement than a complete experience, with many players feeling misled about its content and purpose.
  • Combat mechanics are often described as frustrating and poorly executed, detracting from the overall enjoyment of the game.
  • Numerous bugs and technical issues, such as getting soft-locked or experiencing glitches, have been reported, leading to a frustrating gameplay experience.
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with some players appreciating the captivating and creative visuals, while others note that they could use improvement, particularly in certain areas like window graphics and glitches. Overall, the art style is considered effective and fitting for the game's atmosphere, though some players feel the simplicity may detract from the experience. Despite these criticisms, many reviewers find the visuals to be a solid aspect of the game, complementing its engaging story and gameplay.

    • “The idea behind the game is really interesting, the visuals are captivating and the exploration part gets very creative and experimental.”
    • “Some of the graphic and design choices were amazing and really were the cherry on this ice cream sundae of a game.”
    • “Is a great game with very diverse and unique visuals.”
    • “But yeah, the graphics could use some work, but the story makes up for it.”
    • “Waking up in a small house with low-quality graphics brought my expectations low, which was actually commented on by the developer as being intended.”
    • “The only thing I'd leave as a negative is the window graphics and the slightly glitchy stairs.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players noting rough mechanics and frustrating bugs, such as issues with combat and checkpoints. While some appreciate the surreal and captivating moments, others criticize the reliance on stock assets and a lack of coherent gameplay elements. Overall, it offers a unique experience that can be enjoyable despite its flaws.

    • “The mechanics are implemented well, without any noticeable and frustrating bugs.”
    • “It looks good and most importantly it feels good to control, and the gameplay is interesting.”
    • “Very surreal gameplay, but has captivating moments.”
    • “The gameplay is really rough around the edges.”
    • “It's a bunch of stock Unity assets in an attempt to be trippy with little to no elements of actual gameplay or any sense of style.”
    • “Such as: staircase bugs, physics mechanics, opening doors through floors, some moments when I was forced to stare at dragons for what felt like too long, and checkpoints being the biggest issue I had with the game.”
  • story
    11 mentions Positive Neutral Negative

    The story aspect of the game receives mixed reviews, with some players praising its interesting and touching narrative, while others find it confusing and lacking depth. Many note that the story feels incomplete, especially given the game's short length, and some express frustration over its disjointed elements and unclear direction. Overall, while the story has potential, it seems to leave players wanting more clarity and development.

    • “Nice gameplay, touching story, and good looking game; I loved it.”
    • “The game story is pretty interesting.”
    • “Every aspect was well put together, and the storyline was very well thought out.”
    • “Then I was like 'oooh now we're going to get some dark story thing going'... followed by 'nope, I'm still confused as heck & where the frick did this dragon come from? Wait, my sword's a gun now? Am I alive?'”
    • “The story wouldn't progress properly & the dragon just floated about.”
    • “It's interesting, but I'm pretty in the middle on this one. I'm not sure if this game is supposed to be about slaying dragons or a story-based walking simulator; it doesn't really showcase either one great as a prologue.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for being misleading, as it primarily serves as an advertisement rather than a full game. Users express frustration over the presence of demos and ads masquerading as games, arguing that this practice detracts from genuine developers and harms the gaming experience. Overall, the monetization strategy is seen as exploitative and unworthy of gamers' time and investment.

    • “If you enjoy advertisements, you can consume them for free on the web or on YouTube without needing to add them to your game library, download them, and then launch the advertising.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game has received widespread praise for being epic and effective in enhancing the overall atmosphere, particularly during boss battles. Reviewers highlight its quality and ability to set the tone, with some even nominating it for awards. Overall, the soundtrack is described as phenomenal, simple yet impactful, complementing the game's graphics and art style.

    • “The boss battle was very nice; the music is really good and epic.”
    • “The music is also phenomenal; I loved the trippy portals and the different areas look great!”
    • “The music is simple but effective at setting the tone.”
    • “Yo, can I get a link to that soundtrack though?”
  • emotional
    4 mentions Positive Neutral Negative

    Players have praised the game for its touching story and emotional depth, often drawing comparisons to nostalgic experiences like the opening of Kingdom Hearts. The gameplay and visuals enhance the emotional impact, with moments that evoke strong feelings, such as tears during pivotal revelations. Overall, the game successfully creates a profound emotional connection with its audience.

    • “Nice gameplay, touching story, and good-looking game; I loved it.”
    • “Feels good to experience a singular vision; the castle courtyard made me feel like the opening of Kingdom Hearts for the first time since... the opening of Kingdom Hearts.”
    • “Tears welled up in his eyes when he realized what exactly was at stake.”
  • stability
    2 mentions Positive Neutral Negative

    The game exhibits some bugs and glitches, particularly noticeable during specific actions like riding the floating carpet, but its charm and attention to detail in environments and interiors help mitigate these issues. Overall, while stability could be improved, the immersive elements contribute positively to the experience.

    • “Definitely a little buggy, but it's very charming, and there is an impressive amount of detail; I noticed many little things like modeling the interiors of most of the houses and allowing you to explore them, or making the houses on the outskirts of town be under construction, with loose boards and construction equipment strewn about.”
    • “When you are on the floating carpet from Aladdin, the player just glitches and stuff.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive vibes, complemented by a fitting art style and enjoyable music. Players appreciate the simple yet effective controls that enhance the overall experience.

    • “Not just for the game, but for the vibes and the atmosphere it creates.”
    • “It has nice music, simple but effective controls, and a beautiful art style that enhances the atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking any real immersion.”
    • “Despite the game's potential, the atmosphere is dull and fails to engage the player.”
    • “The overall vibe is lifeless, making it hard to get lost in the game world.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by witty dialogue from a comical fat dragon, complemented by impressive visuals that enhance the overall comedic experience.

    • “The funny dialogue from the fat dragon had me laughing out loud, and the cool visuals just added to the experience.”
    • “The humor in this game is top-notch, with clever writing and hilarious character interactions.”
    • “I love how the game blends humor with gameplay, making every moment entertaining and enjoyable.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate the engaging concept of the game but find the grinding elements, particularly the tedious walking mechanics, to be frustrating and detracting from the overall experience.

    • “Had me at interactive drug trip, lost me at tedious, clueless walking.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged.”
    • “I spent hours doing the same tasks over and over, and it just became a chore.”

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