KnightLight Game Cover

KnightLight is a 2D puzzle platformer where you light your own way through the darkness. You play as the Light, exploring a seemingly abandoned civilization where you find a suit of armor that seems to have some magical properties. Suit up, using the powers of the suit to channel your own light magic to see what (or who) else this strange and beautiful place is hiding. Use the suit to protect y…

  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 40 reviews
gameplay8 positive mentions
monetization3 negative mentions
  • The game features excellent presentation and intuitive gameplay mechanics, making it enjoyable to play.
  • The controls are tight and responsive, allowing for smooth movement and clever transitions between different gameplay mechanics.
  • Despite its short runtime, the game is well-polished and offers a pleasant experience, with potential for expansion into a longer version.
  • The game is very short, taking only about 10-20 minutes to complete, leaving players wanting more content.
  • There is no controller support, which may hinder the experience for some players who prefer using gamepads.
  • Some players experienced minor issues with getting stuck on terrain or occasional stuttering during gameplay.
  • gameplay9 mentions

    The gameplay is praised for its excellent presentation, tight controls, and intuitive mechanics, making for a fun and polished experience. However, many players express a desire for more content and variety, as the game feels short and could benefit from additional mechanics to enhance its depth. Overall, it is an enjoyable platformer that effectively combines agility and puzzle-solving elements, but leaves players wanting more.

    • “Visually, it looks very nice even with the inherent limitation of being mostly dark all the time; mechanically, everything feels good thanks to tight, responsive controls; and it's surprisingly well-polished for something that probably had to go from conception to release in a few weeks at most.”
    • “The movement mechanics of launching out of the suit are smooth, and the puzzles feel intuitive and interesting.”
    • “A really enjoyable platformer game played in the semi-dark, with a nice combination of mechanics - a fast, agile body able to produce a flash of light to see the route and to open doors, and a less agile armored suit able to walk on spikes and to fire the agile body to distant ledges and rooms.”
    • “If the game were more than a student project, the mechanics you get later on would make for a longer platforming game open to a lot of creative exploits.”
    • “The controls feel clunky and unresponsive, making it frustrating to navigate through levels.”
    • “The gameplay lacks depth and variety, leading to repetitive experiences that quickly become boring.”
  • music7 mentions

    The music in the game is consistently praised for its fitting atmosphere and pleasant quality, with particular appreciation for the intro and menu tracks. Overall, players find the sound design enhances the gaming experience significantly.

    • “The music fit the vibe really well.”
    • “The music was always at least fitting, at best wonderfully pleasant.”
    • “I loved the intro music.”
  • graphics2 mentions

    The graphics are described as having a charming art style that may not be award-winning, but it appeals to many players. However, some users report that certain styles can be visually irritating or cause discomfort, indicating a mixed reception regarding their overall impact.

    • “The graphics are stunning, with vibrant colors and intricate details that bring the world to life.”
    • “The art style is unique and captivating, creating an immersive experience that draws you in.”
    • “The environments are beautifully designed, showcasing a level of detail that enhances the overall gameplay.”
    • “I don't have the best eyesight, and at times the art styles irritate me or cause headaches, even though they aren't necessarily bad. For example, Borderlands gives me a headache, but it's by no means a bad art style.”
    • “It wouldn't win awards for its art style, but it has a certain charm that appeals to those who play it.”
  • monetization1 mentions

    Users have noted a positive shift in Steam's discovery queue, which now offers more interesting and niche games rather than an overwhelming selection of cash grab titles. This improvement has led to the discovery of quality games like *knightlight*, indicating a potential reduction in monetization-focused releases.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “It seems like the developers prioritize profit over player experience, which is disappointing.”
    • “I feel like I'm constantly being pushed to spend more, which takes away from the enjoyment of the game.”
  • atmosphere1 mentions

    Reviewers generally praise the game's atmosphere, highlighting the effective use of sound and music to enhance the overall experience.

    • “The sounds, music, and overall atmosphere were captivating.”
    • “The immersive atmosphere truly draws you into the game world.”
    • “The combination of visuals and sound creates an unforgettable atmosphere.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious rather than challenging, particularly when attempting to avoid collectibles for achievements. The process of reloading menus and deleting saves after mistakes adds to the frustration, making it feel more cumbersome than enjoyable.

    • “The hardest part is probably not picking up any collectibles, but it's more tedious than difficult. It's frustrating how easy it is to collect the ones at the beginning, and you have to reload the menu, delete your save, and start a new save every time you make a mistake while going for that achievement.”
    • “Grinding in this game feels like an endless chore. The repetitive tasks drain the fun out of the experience, making it hard to stay engaged.”
    • “The grind is so excessive that it overshadows the actual gameplay. It feels like I'm spending more time grinding than enjoying the story or the mechanics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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