- April 15, 2015
- Johnny Death Games
Knight of the Hamsters
Platforms
About
Knight of the Hamsters is a survival platformer pitting the brave knights of the Carrot Kingdom against the hamster horde. During the day, hamsters come to steal the King's carrots. The knight must prevent the carrots from being carried off or be defeated. When the dark of night falls and the blood moons rises a foul curse transforms the hamsters into bloodthirsty demons. To battle the growing me…
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- The gameplay is fun and addictive, with a variety of enemy hamsters and creatively designed maps that keep players engaged.
- The game features a great soundtrack that enhances the overall experience, combining old-school video game music with dance tracks.
- The upgrade system allows for strategic gameplay, as players can enhance their weapons, speed, and armor using coins earned during levels.
- The game is not PC-friendly, with a lack of keyboard support and frequent prompts for controller buttons, making it frustrating for keyboard users.
- Some textures and graphics are poorly done, detracting from the overall visual experience.
- The story is clichéd and uninteresting, which may disappoint players looking for a deeper narrative.
gameplay
12 mentions Positive Neutral NegativeThe gameplay in "Knight of the Hamsters" is a dynamic and engaging side-scrolling platform combat experience, featuring unique mechanics like swatting enemies through screen edges and varying enemy behaviors between day and night. Players can explore a rich world filled with quests, NPCs, and hidden secrets, which encourages diverse tactics and strategies. Overall, the gameplay is described as addictive and enjoyable, overshadowing any graphical shortcomings.
“I have only really scratched the surface of the gameplay in Knight of the Hamsters; I could go on and on about all there is to discover in the Carrot Kingdom... such a great game overall, and I have such profound respect for the skill and creativity of the designer.”
“The gameplay dynamic shifts drastically as day phases into night... demon-hamsters now ignore the carrots and spawn in massive waves, attacking from all sides and bouncing unpredictably around the field when struck by attacks, which makes it tough to target them accurately for a quick finish.”
“At first glance, I thought the gameplay was really standard and unintuitive.”
“The looping play field also throws a few more subtle curveballs into the gameplay; for instance, it is possible to swat enemies through the edge of the screen to set them up for combo attacks, and certain projectiles can pass through the screen boundary as well, which results in some really interesting attack moves depending on which character you are playing.”