Kitsune Kitchen
- June 1, 2018
- Technomancy Studios
In "Kitsune Kitchen" , prepare a memorable BLT sandwich while exploring a young man's internal struggle and searching for companionship in a visual-novel experience. This unique game offers the chance to find love or prioritize sandwich crafting, shaping your story as you see fit.
Reviews
- The game is a hilarious and unique comedy visual novel that offers a fun and absurd experience for its low price.
- Players appreciate the humor and creativity in the character designs, with kitchen appliances personified in a funny and satirical way.
- It's a short game that can be completed quickly, with multiple endings and achievements that add to its replay value.
- The game suffers from poor optimization and bugs, making it difficult for some players to interact with certain elements.
- Many players feel that the writing is subpar and lacks depth, comparing it unfavorably to traditional visual novels.
- The gameplay is minimal, leading some to argue that it feels more like an e-book than a true game experience.
- humor18 mentions
- 94 % positive mentions
- 0 % neutral mentions
- 6 % negative mentions
The humor in this game is characterized by a mix of absurdity and sexual innuendos, often delivered through food-related jokes and parody elements. While some players found the humor to be hit-or-miss, many appreciated its ridiculousness and the variety of funny endings, making it a worthwhile experience for its low price. Overall, it is described as a short, amusing visual novel that appeals to those who enjoy lighthearted, meme-inspired comedy.
“Overall, for $1 it was a very funny game.”
“It takes about an hour or so to 100% and on top of this, all of the endings are super funny.”
“This is a short and funny visual novel experience.”
“It was just a string of unfunny food jokes that were surprisingly sexual considering what I was expecting.”
- story8 mentions
- 38 % positive mentions
- 63 % neutral mentions
- 0 % negative mentions
The story of this visual novel centers on a teenage boy's whimsical quest to create the perfect BLT sandwich, guided by a talking trash can that encourages him to explore love through cooking. Players engage with anthropomorphized kitchen appliances, each contributing to the narrative while offering a mix of humor and absurdity. Despite its short length and repetitive elements, the game delivers a unique and enjoyable storyline that leaves players with newfound confidence in romance.
“This visual novel is about a teenage boy whose quest is to make the perfect BLT sandwich, simply because a trash can told him to find the ways of love by making food.”
“The main plot is solid and consistent.”
“Game with a low price keeps the promise of a fine, unusual story and delivers everything.”
“Great pleasure to play; short story - repetitively.”
“You can try to make a sandwich but going through a rough quest is beyond normal reality.”
“Game with low price keeps promise of fine, unusual story and delivers everything.”
- music6 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, with players praising the catchy soundtrack and the original song featured in the credits, which adds charm and humor. The overall soundtrack is described as fun and enjoyable, enhancing the game's appeal, especially given its low price point.
“The video on the store page got me; with such a catchy song, how could it not catch my attention?”
“There is an original song playing for the credits, which adds to the charm and hilarity of the game.”
“The soundtrack is fun and nice, and honestly, it's a pretty fun game.”
“For the little price fee this game has, you can enjoy the humor of hitting on kitchenware with hilarious endings that include decent music that you could get in DLCs for free at the time of writing this review.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its poor optimization, leading to performance issues for players.
“For me, the game was poorly optimized.”
“The performance issues make it hard to enjoy the gameplay.”
“I experienced frequent frame drops and long loading times.”
- gameplay1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay of this visual/interactive novel is criticized for being minimal, primarily consisting of clicking through poorly written dialogue that detracts from the overall experience, raising concerns about its quality and suitability for publication.
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print. This poses the question, 'How did something this badly written end up on Steam?'”
“The gameplay is incredibly repetitive and lacks any real challenge, making it feel more like a chore than an enjoyable experience.”
“The mechanics are clunky and unresponsive, which detracts from the overall experience and makes it frustrating to play.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.
“Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
“Grinding in this game feels like an endless chore. The repetitive tasks drain the enjoyment out of what could have been a great experience.”
“The amount of grinding required to progress is overwhelming. It turns what should be an engaging journey into a monotonous slog.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.
“Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers little to no replay value once players have achieved 100% completion, leading to a lack of incentive for further play.
“There is no replay value after achieving 100%.”
“Once you've completed everything, there's nothing left to draw you back.”
“The game lacks incentives for replaying once you've seen all it has to offer.”