Gaben Clicker
- August 25, 2017
- Nikita "Ghost_RUS"
"Gaben Clicker" is a game where you play as a Russian startupper who needs to win over potential investors. With different endings, no saves, and pop culture references, you'll need to carefully choose your answers and train your memory to succeed. Feel the pressure of being a true startup entrepreneur as you strive to bring your business plans to life.
Reviews
- Some players find it amusing for a brief period, describing it as a unique experience.
- Achievement hunters may appreciate the ease of unlocking all achievements quickly.
- A few reviews suggest that the game could be seen as a humorous or avant-garde take on quiz games.
- The game is criticized for its nonsensical questions, poor translations, and lack of coherent gameplay.
- Many players report that the game is poorly designed, with low-quality visuals and repetitive music.
- There are serious concerns about the developer's use of hate speech and the overall lack of value in the game.
- music5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The music in the game has received overwhelmingly negative feedback, with many users finding it repetitive, annoying, and impossible to turn off. While some appreciate the avant-garde style and find the quiz interesting, the overall consensus is that the soundtrack detracts from the experience, compounded by poor artwork and mediocre translations.
“Avant-garde style of the art, nice music, an interesting quiz with tricky questions.”
“The music is overall completely annoying, and you can't turn it off - the main screen features a settings option, which only allows you to choose from windowed and full screen mode and to learn that the only control you'll be able to use is the left mouse button.”
“There's nothing salvageable - the artwork is really extremely unworthy, the soundtrack is repetitive and annoying and the game/visual novel section is utter trash.”
“It pretty much just contains a bunch of strange questions with mediocre translation over a few ugly background pictures and one repeating soundtrack.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely criticized for being ineffective and poorly translated, with many users finding it unfunny and lacking in creativity. Additionally, the presence of homophobic slurs detracts from any potential comedic value, leading to an overall negative reception regarding its humor.
- graphics3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics of the game are heavily criticized for their poor quality, resembling outdated '90s indie titles with a simplistic and unappealing art style. Users describe the visuals as lacking merit, with a rudimentary design that detracts from the overall gaming experience.
“The game is like a visual novel with red text and everything drawn in paint, with artworks that I haven't seen since the poorest indie '90s games.”
“There's nothing salvageable - the artwork is really extremely unworthy, the soundtrack is repetitive and annoying, and the game/visual novel section is utter trash.”
“This game has a Russian business theme and has absolutely zero merit or value as a game for gamers.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for being minimal and unengaging, primarily consisting of clicking through poorly written dialogue and answering repetitive questions based on prompts, which detracts from the overall experience.
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written Russian dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
“While it's structured as an e-book (using Clickteam's template/engine components for visual novels), the gameplay is more shallow as you just answer repetitive questions with answers taken from a prompt shown at the start of the 'game'.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization of the game is criticized as exploitative, with users labeling it a cash grab lacking any real value or quality.
“This game feels like a cash grab, with every feature locked behind a paywall.”
“The monetization strategy is aggressive and ruins the overall experience.”
“It's frustrating to see so many essential items and upgrades only available through microtransactions.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.
“Visual novels and e-books can be tedious at best. Imagine the best novel you've ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or even 'Twilight' (if you have terrible taste in literature). Now, translate that into a format where the words dribble out, and you have to click your mouse every time you want to read the next sentence instead of just turning the pages.”
“Grinding in this game feels like an endless chore. The repetitive tasks drain the enjoyment out of what could have been a great experience.”
“The amount of grinding required to progress is overwhelming. It turns what should be an engaging journey into a monotonous slog.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers indicate that the game lacks replayability due to its limited game modes and short duration, making it feel repetitive even for dedicated players who might memorize the content.
“There's no replayability since even if you memorize the answers, the questions keep returning. There are only a few game modes, and they're extremely short.”
“The lack of variety in game modes makes replaying feel tedious and uninteresting.”
“Once you've played through the content, there's little incentive to return, as the experience doesn't change.”