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About King's Orders

King's Orders is a single player tactical management game with economy, medieval and historical themes. It was developed by AFTERLIFE and was released on October 25, 2024. It received mostly positive reviews from players.

WHAT IS KING’S ORDERS?In King’s Orders, you play as a medieval ruler. Your goal is to manage armies and cities on a map of Europe. Give orders by sending letters to your generals and make decisions based on the reports you receive. Re-enact historical events and see how you can change the course of history. Create a dominating empire that shall last for centuries! MEDIEVAL EUROPEFrom the frozen Sc…

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Looking for games like King's Orders? Here are top tactical management recommendations with a economy, medieval and historical focus, selected from player-similarity data — start with Medieval Kingdom Wars, KAISERPUNK or Oriental Empires.

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Reviews

73%Audience ScoreBased on 192 reviews
gameplay15 positive mentions
grinding11 negative mentions

  • Unique and immersive mechanic of delayed communication via letters adds strategic depth and tension, making players carefully plan their moves.
  • Engaging gameplay loop with interesting decision-making and management of generals, cities, spies, and resources that offers a fresh perspective on medieval strategy.
  • Good accessibility and depth balance for both strategy enthusiasts and entry-level grand strategy players, with responsive developers actively maintaining the game.
  • User interface is clunky, repetitive, and requires excessive clicking for simple actions, hurting overall gameplay flow and accessibility.
  • AI is often incompetent, unbalanced, and unpredictable, with issues like economic collapse, poor diplomacy, and trivial combat outcomes reducing challenge and immersion.
  • Numerous bugs and technical issues including save/load problems, incorrect information in messages, pathfinding errors, and instability negatively impact player experience.
  • gameplay

    50 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The gameplay of King's Orders is praised for its unique and innovative delayed information mechanic using letters, providing strategic depth and a fresh twist on grand strategy. While core mechanics are solid and engaging once learned, some find the pacing slow, UI tedious, and strategic variety limited, leading to repetitive or formulaic experiences. Overall, it offers a satisfying and original gameplay loop that appeals to players seeking a different, text-driven strategy game despite some balance and polish issues.

    • “Great deep mechanic of delayed information, surprisingly satisfying and gives me an 'another turn' obsession.”
    • “Its innovative mechanics, strategic depth, and thematic consistency make it an intriguing choice for players seeking something different from the usual kingdom-building formula.”
    • “King's Orders is a grand strategy game with an interesting mechanic: you have to send letters to give orders, and receive letters to gain information.”
    • “All in all, this outlines King's Order's problems with lack of polish, gameplay balance issues, poor AI, difficult UI, and not very fleshed out features.”
    • “You'll just spam economy, build up a big enough army of heavy infantry/archers, and hire all the best generals, to the point that you don't even have to care about the spy mechanic or how many troops the enemy has.”
    • “It then becomes a EU4-style siege game that's incredibly tiresome, especially with the delayed order mechanics.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is widely described as tedious and slow, with gameplay becoming a repetitive chore due to cumbersome UI and micro-intensive mechanics. This results in a lack of engaging strategy and reduces overall fun and replayability.

    • “The UI design behind giving orders is incredibly tedious, and as players get more playtime, they will realize that it doesn't feel good, it feels like an unintuitive chore.”
    • “Handling information in the mail is also extremely tedious, and there isn't any sort of overview or summary available by hovering over it.”
    • “From the UI to the mechanics, it is very tedious to play.”
  • graphics

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The graphics are simple and modest, prioritizing functionality and atmosphere over high-end visuals, which effectively supports gameplay. While some users appreciate the aesthetic and immersive design, others note inconsistencies—particularly with certain artwork like AI illustrations—that detract slightly from the overall experience. Overall, the visual style suits the game's strategic focus despite lacking graphical sophistication.

    • “While it may not compete with larger-budget strategy games in terms of graphical spectacle, the visual design effectively supports the gameplay systems.”
    • “I loved the aesthetic and feeling like an actual leader.”
    • “Amazing game, five stars, if there was to be one flaw it would be my computer's rubbish graphics driver; absolute masterpiece and definitely worth the small price, so much potential.”
    • “The graphics are not good.”
    • “This is a map painter, but even so... they should've gone with pixel graphics or stylistically low-poly -- something to better embrace minimalism.”
    • “Surely the most glaring cases like the siege outcome pictures can be replaced by actual artwork at a cost that wouldn't hamper development.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The story aspect is praised for its unique and immersive blend of strategy and storytelling, often based on true events. However, some users find the lack of clear success chances and detailed feedback on choices makes decision-making feel uninformed, slightly diminishing the narrative impact. Overall, the integration of story and grand strategy is considered engaging but could benefit from more clarity and depth in mission portrayal.

    • “It is very unique in how it ties strategy with storytelling and how immersive it can be.”
    • “Based on a true story.”
    • “Try out this game people, it feels great when playing going from story to grand strategy—a wonderful blend of elements.”
    • “Chances of success and other statistics are not available, for example, for the success of spy missions, the odds of winning battles, and success of diplomatic choices, making it unclear what choice to make. Rulers never made decisions without informed data, and adding statistics or an advisor narrating the action would fix this issue.”
    • “The messengers are basically just a red dot moving quickly across the map, so something feels lacking to appreciate the criticality of their mission.”
    • “No story.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from numerous bugs and stability issues, leading to clunky controls and a sometimes confusing combat experience. While the UI is functional and bug reporting is accessible, the overall instability makes the game difficult to navigate and less enjoyable.

    • “Buggy as hell!”
    • “Unfortunately, this is just way too buggy and hard to navigate to recommend.”
    • “This game is buggy and the controls are clunky.”
  • replayability

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Users consistently find the game lacks replayability, citing it as tedious and offering little incentive to play again until certain issues are resolved.

    • “This contributes towards a lack of replayability.”
    • “It just doesn't have any replay value.”
    • “Game is tedious after a while and offers no real replayability.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere effectively captures a medieval setting with a clear and immersive map overview, but the use of AI-generated artwork detracts from the overall ambiance, feeling out of place.

    • “The map provides a clear overview of the kingdom and surrounding regions while maintaining a medieval atmosphere.”
  • music

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The music is well-chosen and complements the experience, enhancing the overall presentation and ease of navigation.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is consistently described as genuinely funny, delivering effective and enjoyable comedic moments.

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Play Times

2h Median play time
2h Average play time
1-3h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

King's Orders is a tactical management game with economy, medieval and historical themes. Common tags for King's Orders include turn-based, politics, realistic, indie, trading and others.

King's Orders is available on PC and Windows.

On average players spend around 2 hours playing King's Orders.

King's Orders was released on October 25, 2024.

King's Orders was developed by AFTERLIFE.

King's Orders has received mostly positive reviews from players. Most players liked King's Orders for its gameplay but disliked it for its grinding.

King's Orders is a single player game.

Similar games include Medieval Kingdom Wars, KAISERPUNK, Oriental Empires, Knights of Honor II: Sovereign, Field of Glory: Kingdoms and others.