- February 13, 2014
- Ocean Media
Kingdom Tales
Platforms
About
In Kingdom Tales, become a courageous leader to forge a friendship between dragons and humans. Explore the land, gather resources, and complete tasks in this time management and strategy game. Meet exciting creatures, rebuild your community, and save dragons across 45 levels with three difficulty modes.











- The game features interesting tasks and a native Linux version that runs smoothly.
- It's a simple and casual time management game that can be relaxing and enjoyable for younger audiences.
- The graphics and atmosphere are appealing, making it a decent time-waster for those who enjoy casual games.
- The gameplay is repetitive and lacks depth, often feeling like a mobile game ported to PC.
- Many players find the mechanics to be overly simplistic, with little challenge or strategy involved.
- The game is criticized for its dated graphics and uninspired presentation, making it feel mediocre compared to other titles in the genre.
gameplay
15 mentions Positive Neutral NegativeThe gameplay in Kingdom Tales is characterized by repetitive mechanics focused on time and resource management, with players assessing level layouts and building structures to complete objectives. While the game features solid graphics and sound, many reviewers find the gameplay uninspired and linear, lacking in variety and automation as it progresses. Overall, the mechanics are simple and reminiscent of mobile games, leading to a dull experience for some players.
“Kingdom Tales isn't the best looking game considering it came out a while back, but it makes up for it in its gameplay.”
“Most of the gameplay involves assessing the layout of levels and deciding what buildings to build for each available plot. This is important to finish objectives faster and easier as your workers need to travel there and back.”
“While the mechanics are always the same, they are used in many ways within the story: early on you'll be saving the tree of life, helping some druids, and loading up ships for a journey.”
“Most of the gameplay involves assessing the layout of levels and deciding what buildings to build for each available plot; this is important to finish objectives faster and easier as your workers need to travel there and back.”
“The gameplay consists of time and resource management; that is all.”
“It's polished, the music is passable and apart from the slightly pathetic dialogue, it certainly seems functional... but the simple fact that the gameplay boils down to 'click here, watch as the same thing that's happened a hundred dozen times happens again, or don't click here and fail the level' really sort of ruins the experience.”