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King of Meat

King of Meat thankfully doesn’t take itself seriously and provides good fun for friends that want to cooperate (or compete) in stages together. An easy recommend for a casual gamer.
King of Meat Game Cover
74%Game Brain Score
gameplay, humor
music, replayability
77% User Score Based on 252 reviews
Critic Score 72%Based on 10 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
King of Meat Game Cover

About

King of Meat is a single player and multiplayer casual hack and slash game. It was developed by Glowmade and was released on October 2, 2025. It received mostly positive reviews from both critics and players.

King of Meat is a fast-paced hack and slash game featuring compelling single-player and 2-player co-op multiplayer modes. With good graphics and humor woven throughout, players battle as unique characters equipped with legendary weapons and costumes. Its Deluxe Edition offers exclusive gear and emotes, enhancing the dynamic and entertaining gameplay experience.

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77%
Audience ScoreBased on 252 reviews
gameplay17 positive mentions
music3 negative mentions

  • King of Meat is a fun and chaotic game that shines when played with friends, offering a delightful mix of humor, customization, and engaging gameplay.
  • The game features a robust level editor that allows players to create and share their own dungeons, adding significant replayability and creativity.
  • The visuals and art style are vibrant and appealing, contributing to an enjoyable atmosphere that enhances the overall gaming experience.
  • The game suffers from a low player base, making matchmaking difficult and often resulting in long wait times for players trying to join games.
  • Many players find the gameplay repetitive over time, with a lack of depth in combat and puzzles that can lead to boredom after a few hours.
  • The price point is considered too high for the content offered, leading to suggestions that the game should be free-to-play or significantly discounted to attract more players.
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay is generally described as fun and engaging, featuring a mix of chaotic mechanics, character customization, and humorous elements that enhance the experience, especially in multiplayer settings. However, players have noted issues such as repetitive gameplay, poor matchmaking, and camera control problems that detract from the overall enjoyment, particularly in solo play. While the game offers a solid foundation with a variety of content and mechanics, its limitations may hinder long-term appeal.

    • “The gameplay loop is pretty fun as you can gain upgrades to your gear and your abilities over time.”
    • “The gameplay is nice but there are some things that need to be tweaked for this to really send it above a 'meh' rating.”
    • “Fun gameplay with a great sense of humor!”
    • “While the visual charm and hectic gameplay make a strong first impression, the experience quickly exposes its limitations, especially for solo players forced to tackle dungeons alone due to the unreliable and poor matchmaking.”
    • “However, repetitive gameplay, shallow story elements, limited dungeon variety, and poor matchmaking significantly hinder the long-term experience.”
    • “The gameplay loop, while initially exhilarating, can grow repetitive over time, particularly in solo play.”
  • humor
    49 mentions Positive Neutral Negative

    The humor in "King of Meat" is widely praised for its bright, witty, and absurd nature, effectively turning potentially horrific concepts into endearing and hilarious experiences. Players enjoy the game's chaotic levels, funny character designs, and entertaining cutscenes, often finding themselves laughing more than expected, especially when playing with friends. While some humor may not resonate with everyone and the gameplay can become repetitive, the overall comedic tone and engaging dialogue contribute significantly to the game's charm.

    • “King of Meat has a delightfully bright and witty sense of humor, and they really do a great job in-game of making things that sound horrific (meat baby??) adorable and endearing.”
    • “The enemies are silly, the levels are chaotic, and I found myself laughing way more than I expected.”
    • “From its opening moments, the game radiates humor and excess, making it clear that its goal isn’t realism or restraint but pure, unfiltered fun through over-the-top action and community-driven creativity.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their vibrant and distinctive art style, which combines playful low-poly aesthetics with a bold, colorful design that enhances the overall experience. Many reviewers noted the attention to detail and the engaging visual presentation, likening it to other successful titles while highlighting its unique charm. Overall, the graphics are considered one of the game's strongest aspects, contributing significantly to its appeal despite some criticisms regarding gameplay depth and repetition.

    • “It's got great graphics and also attention to detail in all of the scenes.”
    • “The low-poly, playful art direction evokes titles like Big Helmet Heroes and Happy Wars, delivering a bright and distinctive aesthetic that fits perfectly with the game’s tone.”
    • “Graphically it's very competent, and its art style is comically beautiful.”
    • “This game is basically Spiral Knights with better graphics, but with boring gameplay.”
    • “Not even the graphics are as cute as in Spiral Knights; not even crafting, lore, or gameplay itself is better than Spiral Knights. This game just has better graphics, that's all.”
    • “Graphically, it's very competent, and its art style is comically beautiful.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is generally viewed as shallow and underdeveloped, serving primarily as a backdrop to its core gameplay rather than a focal point. While some players appreciate the light narrative elements and the potential for shared experiences with friends, the overall consensus is that the story lacks depth and fails to enhance the repetitive dungeon-clearing mechanics. Players express a desire for more engaging storytelling, particularly regarding character arcs like that of Billy.

    • “Working together to overcome traps, laughing through failed jumps, or celebrating a perfectly timed group attack turns every session into a shared story of absurd heroism.”
    • “I want to know more, to be honest, mostly to see more of Billy's story.”
    • “The game is best experienced with friends, but it's not a bad experience solo; it will just lose its spark a lot faster.”
    • “Unlike Castle Crashers, this game has no soul or story.”
    • “While the premise is serviceable, the story is neither deep nor strongly developed, and it quickly becomes clear that the game’s focus is elsewhere.”
    • “However, repetitive gameplay, shallow story elements, limited dungeon variety, and poor matchmaking significantly hinder the long-term experience.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is unexpectedly standout, enhancing the intensity of dungeon runs and combat encounters with driving electronic beats and triumphant fanfares that align well with the game's absurd tone. Overall, the soundtrack significantly contributes to the gameplay experience.

    • “Music contributes meaningfully to the intensity of dungeon runs and helps maintain momentum during combat encounters.”
    • “Ahh, and the music too.”
    • “The music complements this energy with driving electronic beats and triumphant fanfares that match the absurd tone.”
    • “The soundtrack stands out more than expected for a game of this scope.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability in the game is mixed; while the deep combat system and extensive dungeon-building feature provide significant replay value, especially in multiplayer settings, solo players may find it lacking. The customization options allow for creative expression and fun interactions with friends, making dungeon creation a highlight that encourages repeated play.

    • “One of the reasons for this game to have replay value is the dungeon-building feature and leveling-up mechanic. The customization, though very cartoonish, is extensive and results in highly intricate creations, guaranteeing laughs with friends.”
    • “For solo players, however, replayability drops significantly.”
    • “Building a dungeon becomes its own form of entertainment—tinkering with traps, enemy placements, and aesthetic themes offers nearly endless replayability.”
    • “It's a real shame, too, as the combat system is surprisingly deep, and if the latency were playable, this would be in my rotation indefinitely.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its solid performance, particularly at high settings, with users noting that it runs efficiently even on demanding configurations. However, there are concerns about its accessibility for lower-end PCs and suggestions for further engine improvements to enhance performance. The potential for a free-to-play model is also mentioned as a way to attract a broader audience while continuing to refine the game's optimization.

    • “It is equal parts brawler, builder, and performance, with enough energy and creativity to make up for its rough edges.”
    • “Graphics are very nice and performance is really well optimized. It says Steam Deck unsupported, but from my time playing, I think it would run fine as my rig never went above 30-40% utilization at ultra 1440p.”
    • “You could have just made the simple gameplay in Unity or UE5, which already have tons of performance features, so young people could run this on low-end PCs.”
    • “Just make this free to play or under $5, since you are already selling cosmetics in a shop, and spend the next 6 months working on engine performance improvements or this game is dead on arrival.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted by its diverse and imaginative designs, featuring everything from armored gladiators to flamboyant performers, each brimming with personality and humor. The whimsical, arcade-like atmosphere enhances the overall enjoyment, particularly in the early stages of gameplay, making every character feel like a unique masterpiece.

    • “Every character designed in the game is a masterpiece.”
    • “Character designs, environments, and effects all support a whimsical, arcade-like atmosphere that makes the early hours particularly enjoyable.”
    • “Character designs range from armored gladiators to flamboyant performers, all dripping with personality and humor.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of "King of Meat" enjoyable, particularly in co-op mode, as it allows for frequent replayability through the pursuit of unlocks, cosmetics, and achievements. The game offers a fun core loop reminiscent of classic platformers, with engaging puzzles that enhance the overall experience.

    • “Despite its limited long-term depth, King of Meat can be replayed frequently if you enjoy the core loop of grinding for unlocks, cosmetics, and achievements (especially in co-op).”
    • “Good co-op fun with friends or solo dungeon grinding.”
  • emotional
    3 mentions Positive Neutral Negative

    "King of Meat" evokes a chaotic and humorous emotional experience, blending elements of competition and camaraderie as players navigate absurd, obstacle-laden dungeons. The game thrives on its over-the-top energy and playful mockery, encouraging players to embrace both the joy of victory and the hilarity of failure, all while fostering a sense of community through shared challenges and custom dungeon creation. Ultimately, it delivers a unique blend of fun and emotional resilience, making it a memorable experience for friends seeking both laughter and lighthearted suffering.

    • “The dungeon creator is where the real emotional damage happens because it lets you become the villain by building your own custom meat-themed obstacle course nightmares and uploading them for strangers to cry through.”
    • “The humor is loud, announcer-style loud, like the game is constantly yelling 'are you ready, meat fans!?' even when you are clearly not ready, but that’s kind of the fun — it knows you’re here to suffer gloriously.”
    • “When you’re running, jumping, yelling with friends, unlocking goofy new gear, and celebrating a win that was absolutely 90% luck and 10% screaming, it’s absolute gold — so if you’ve ever wanted to be on a game show where the prize is bragging rights and emotional scarring, welcome to King of Meat.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by whimsical graphics and engaging character designs, creating an arcade-like environment that enhances the overall enjoyment, especially in the early stages of play.

    • “Character designs, environments, and effects all support a whimsical, arcade-like atmosphere that makes the early hours particularly enjoyable.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy for the game has been criticized for its poor execution, particularly in the launch and advertising phases. Users feel that the extensive YouTube ad campaign, which aimed to mock repetitive mobile ads, ultimately failed to generate the desired attention and engagement.

    • “The team screwed up royally with the launch and advertising for this game, in my opinion.”
    • “A massive YouTube ad campaign specifically designed to mock those repetitive mobile ads would at least get attention.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including bugs that affect camera movement and visibility, such as seeing through the floor when jumping. Additionally, matchmaking delays hinder the ability to play with random players, often forcing users to play solo or with friends.

    • “It's also super buggy; for example, when you jump, the camera moves down for some reason, and if you put the camera near the player and jump, you can see through the floor.”
    • “Really fun game, but the main problems I have with it so far are the glitches, and you can't really play with randoms because it takes a long time for matchmaking, so you're forced to play alone, which is a nice challenge, or play with friends.”
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30h Median play time
30h Average play time
30-30h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

King of Meat is a casual hack and slash game.

King of Meat is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 30 hours playing King of Meat.

King of Meat was released on October 2, 2025.

King of Meat was developed by Glowmade.

King of Meat has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

King of Meat is a single player game with multiplayer and local co-op support.

Similar games include Fight The Dragon, Towerborne, Wayfinder, Relic Hunters Legend, Rocket Arena and others.