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King of Meat

King of Meat thankfully doesn’t take itself seriously and provides good fun for friends that want to cooperate (or compete) in stages together. An easy recommend for a casual gamer.
King of Meat Game Cover
72%Game Brain Score
Most mentioned positive aspects:gameplay, humor
Most mentioned negative aspects:monetization, replayability
72% User Score Based on 282 reviews
Critic Score 72%Based on 10 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
King of Meat Game Cover

About

King of Meat is a single player and multiplayer survival hack and slash game. It was developed by Glowmade and was released on October 2, 2025. It received mostly positive reviews from both critics and players.

Buy King of Meat at PlayStation Store. Compete in a co-op party platformer with dungeons filled with puzzles to solve, challenges to traverse and ridiculous monsters to fight.

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72%Audience ScoreBased on 282 reviews
gameplay17 positive mentions
monetization4 negative mentions

  • Fun and chaotic cooperative dungeon crawler with satisfying early progression and a compelling sense of humor.
  • Robust creative mode with a powerful level/dungeon editor enabling players to design and share content, adding replayability.
  • Strong artistic style and presentation, with great voice acting, catchy soundtrack, and charming characters that create a lively atmosphere.
  • Low player base causes poor matchmaking and long queue times, seriously impacting the multiplayer experience.
  • Repetitive gameplay and limited official content lead to loss of interest after a short time; the high price point further discourages new players.
  • Technical issues including lag, connectivity problems, camera glitches, unskippable dialogue, and lack of offline or peer-to-peer play options hurt overall enjoyment.
  • gameplay

    59 mentions Positive Neutral Negative

    The gameplay is generally described as fun, dynamic, and humor-filled, with solid combat and a rewarding progression system that emphasizes customization and multiplayer co-op. However, many reviewers note that the gameplay can become repetitive, especially in solo mode, and technical issues like matchmaking problems and performance drops somewhat hinder the experience. Overall, the game appeals to younger or casual audiences but offers depth and creativity through dungeon-building and character customization for those who invest more time.

    • “Fun gameplay loop, cool and weird cosmetics, funny dialogues and cutscenes.”
    • “While the moment-to-moment gameplay is simple at first glance, layering in mechanics like “glory moves” and special finishers gives the system more flair, turning ordinary battles into carnivals of carnage.”
    • “Gameplay wise it's a combination of a 3D platformer due to the deathrun-like arenas, a dungeon crawler with all the enemies, fighting and 3rd person camera, a party game due to how crazy it gets, and co-op so you and 3 friends or randoms online can show the crowd who's the boss.”
    • “However, repetitive gameplay, shallow story elements, limited dungeon variety, and poor matchmaking significantly hinder the long-term experience.”
    • “The gameplay loop, while initially exhilarating, can grow repetitive over time, particularly in solo play.”
    • “Game looked fun but sadly the gameplay is way too slow and floaty to feel good for my taste.”
  • humor

    49 mentions Positive Neutral Negative

    King of Meat delivers a loud, absurd, and often hilarious sense of humor through witty commentary, quirky characters, and over-the-top scenarios that blend cartoonish chaos with adult-style jokes. Its comedic style shines brightest in cooperative play, cutscenes, and character interactions, offering a fun, lighthearted experience though the humor can sometimes feel repetitive or hit-or-miss over time. Overall, the game’s humor is endearing and a key part of its charm, making it enjoyable for players seeking silly, energetic fun.

    • “King of Meat has a delightfully bright and witty sense of humor, and they really do a great job in-game of making things that sound horrific (meat baby??) adorable and endearing.”
    • “The humor is loud, announcer-style loud, like the game is constantly yelling “are you ready, meat fans!?” even when you are clearly not ready, but that’s kind of the fun — it knows you’re here to suffer gloriously; when you’re running, jumping, yelling with friends, unlocking goofy new gear, and celebrating a win that was absolutely 90% luck and 10% screaming, it’s absolute gold.”
    • “From its opening moments, the game radiates humor and excess, making it clear that its goal isn’t realism or restraint but pure, unfiltered fun through over-the-top action and community-driven creativity.”
  • graphics

    26 mentions Positive Neutral Negative

    The game features a bold, colorful, and playful art style that combines cartoon aesthetics with metallic fantasy, creating a distinctive and comically beautiful visual experience. Graphics are well-optimized and consistent, enhancing the game's chaotic, fun atmosphere and complementing its humor effectively. Overall, the visuals are widely praised as one of the game's strongest points.

    • “The low-poly, playful art direction evokes titles like Big Helmet Heroes and Happy Wars, delivering a bright and distinctive aesthetic that fits perfectly with the game’s tone.”
    • “Within the first hour of playing, I was having the time of my life with the cutscenes and build-up to the game, learning the controls, the characters and the world King of Meat takes place in. You can tell the developers, art team, and voice actors had a lot of fun in this area. The game looks simple but in a very good way; it literally looks like an over-the-top gameshow you would see on a TV show or cartoon that's supposed to parody gameshows such as Wipeout or Takeshi's Castle, except it takes place in a medieval fantasy setting. I love the art style and graphics of the game.”
    • “This game is basically Spiral Knights with better graphics, but with boring gameplay.”
    • “Not even graphics are as cute as in Spiral Knights, not even crafting, lore, or gameplay itself is better than Spiral Knights, this game just has better graphics, that is all.”
    • “Graphically it's very competent, and its art style is comically beautiful.”
  • story

    18 mentions Positive Neutral Negative

    The story in this game is generally viewed as light and underdeveloped, serving mostly as a backdrop to its dungeon-building and multiplayer gameplay rather than a central focus. While some players appreciate the character moments and cooperative experiences, many find the narrative lacking depth and soul compared to similar titles. Overall, the story is seen as a minor element that complements the game's social and creative aspects rather than driving the experience itself.

    • “By no means was this a cheap product, containing hours of animated shorts, fully voice acted dialogue, catchy soundtrack, eight weapons with personality and a plethora of missions to complete across its developer-made and player-made content.”
    • “King of Meat is fundamentally a repetitive dungeon-clearing game meant to be enjoyed with friends, and its story functions only as a light extra for those who want it.”
    • “Make it offline play and give it a story because at this rate I'm never buying an Amazon game again.”
    • “Unlike Castle Crashers, this game has no soul or story.”
    • “While the premise is serviceable, the story is neither deep nor strongly developed, and it quickly becomes clear that the game’s focus is elsewhere.”
  • monetization

    8 mentions Positive Neutral Negative

    Users criticize the game's monetization for its high entry price combined with additional microtransactions like a battle pass and premium currency that grant cosmetic and gameplay advantages. The live service model felt unnecessary and, coupled with poor advertising and pricing, contributed to the game's decline despite its initial fun experience. Overall, the monetization approach was seen as a major factor in alienating players and dooming the game.

    • “The game used a $30 price point for entry, which remains a moderate barrier for many gamers.”
    • “Additional monetization included a battle pass and premium currency (stamps) for purchasing cosmetics and tonics that provide in-game advantages.”
    • “The $40 price was considered high, especially with minimal advertising from Amazon.”
    • “What rubbed buyers the wrong way was additional monetization: it had a battle pass and premium currency (stamps) that allowed you to spend on cosmetics and tonics (buff items) to give you in-game advantages.”
    • “Kom asked $30 for entry, a price point that's still painful for many gamers.”
    • “With its shutdown, we lost a fantastic game. This should have been an easy slam dunk, but being a live service for no reason, horrid pricing, and excessive advertising doomed this game.”
  • replayability

    8 mentions Positive Neutral Negative

    Replayability is generally praised due to features like the level editor and dungeon-building, which offer extensive customization and creative freedom, enhancing long-term engagement. However, repetition of stages can reduce the sense of infinite replayability, and solo play may offer less replay value compared to multiplayer experiences.

    • “The game even has a level editor, which opens up a ton of replayability.”
    • “One of the reasons for this game to have replay value is the dungeon-building feature and leveling-up mechanic, plus the extensive customization that leads to highly intricate creations, guaranteeing laughs with friends.”
    • “Building a dungeon becomes its own form of entertainment—tinkering with traps, enemy placements, and aesthetic themes offers nearly endless replayability.”
    • “For solo players, however, replayability drops significantly.”
    • “It's a real shame, too, as the combat system is surprisingly deep, and if the latency were playable, this would be in my rotation indefinitely.”
    • “[b]-replayability-[/b]”
  • music

    7 mentions Positive Neutral Negative

    The music in the game is highly praised for its catchy, energetic soundtrack featuring driving electronic beats and triumphant fanfares that enhance the intensity and momentum of combat and dungeon runs. It significantly contributes to the game's overall atmosphere and complements its tone very well.

    • “The soundtrack stands out more than expected for a game of this scope.”
    • “Music contributes meaningfully to the intensity of dungeon runs and helps maintain momentum during combat encounters.”
    • “The music complements this energy with driving electronic beats and triumphant fanfares that match the absurd tone.”
  • optimization

    4 mentions Positive Neutral Negative

    The game demonstrates strong optimization with impressive graphics and low system utilization even at high settings, indicating solid performance. However, there are calls for further engine performance improvements to ensure better compatibility with low-end PCs and broader accessibility.

    • “Graphics are very nice and performance is really well optimized. It says Steam Deck unsupported, but from my time playing, I think it would run fine as my rig never went above 30-40% utilization at ultra 1440p.”
    • “You could have just made the simple gameplay in Unity or UE5, which already have tons of performance features so young people could run this on low-end PCs.”
    • “You could have just made the simple gameplay in Unity or UE5, which already have tons of performance features, so young people could run this on low-end PCs.”
    • “Just make this free to play or under 5 dollars, since you are already selling cosmetics in a shop, and spend the next 6 months working on engine performance improvements or this game is dead on arrival.”
    • “It is equal parts brawler, builder, and performance, with enough energy and creativity to make up for its rough edges.”
  • character development

    3 mentions Positive Neutral Negative

    Character development is highlighted by distinctive, creatively designed characters that showcase diverse personalities and humor, contributing to a whimsical and engaging arcade-like atmosphere. Each character is regarded as a masterpiece, enhancing the overall enjoyment of the game.

    • “Character designs range from armored gladiators to flamboyant performers, all dripping with personality and humor.”
    • “Every character designed in the game is a masterpiece.”
  • grinding

    3 mentions Positive Neutral Negative

    Grinding in the game is enjoyable and rewarding, especially when focusing on unlocks, cosmetics, and achievements, with both solo and co-op play offering fun dungeon crawling experiences. The core loop remains engaging despite limited long-term depth.

  • emotional

    3 mentions Positive Neutral Negative

    "King of Meat" delivers a chaotic and humorously brutal emotional experience, blending competitive energy with intense, often hilarious frustration. Its loud announcer-style humor and customizable, punishing dungeons create a unique mix of fun and emotional challenge, making victory feel like a hard-won, joyful triumph amid enjoyable suffering.

    • “King of Meat delivers a chaotic and hilarious experience combining cartoonish gladiator game show vibes with physics-optional platforming. Its announcer-style humor keeps you yelling and laughing even when the game is mercilessly punishing you.”
    • “The dungeon creator adds emotional depth by letting players build and share their own challenging obstacle courses, turning you into the villain and evoking a mix of frustration and triumph.”
    • “Playing with friends as you run, jump, and scream through unpredictable levels, unlocking goofy gear and celebrating luck-driven victories, creates a unique blend of fun, camaraderie, and emotional highs.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The game’s character designs, environments, and effects create a whimsical, arcade-like atmosphere that enhances the enjoyment, especially during the early stages.

    • “Character designs, environments, and effects all support a whimsical, arcade-like atmosphere that makes the early hours particularly enjoyable.”
  • stability

    2 mentions Positive Neutral Negative

    The game experiences notable stability issues, including bugs like camera glitches during jumps and clipping through the floor. Additionally, matchmaking is slow, limiting multiplayer interaction and forcing players to either play alone or with friends.

    • “It's also super buggy; for example, when you jump the camera moves down for some reason, and if you put the camera near the player and jump, you can see through the floor.”
    • “Really fun game, but the problems I have so far are glitches and long matchmaking times with randoms, forcing you to play alone or with friends.”
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30h Median play time
30h Average play time
30-30h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

King of Meat is a survival hack and slash game.

King of Meat is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 30 hours playing King of Meat.

King of Meat was released on October 2, 2025.

King of Meat was developed by Glowmade.

King of Meat has received mostly positive reviews from players. Most players liked King of Meat for its gameplay but disliked it for its monetization.

King of Meat is a single player game with multiplayer and local co-op support.

Similar games include Party Animals, Wayfinder, Towerborne, Knockout City, Once Human and others.