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Kimochii Classroom

Kimochii Classroom Game Cover
89%Game Brain Score
story, emotional
character development, gameplay
89% User Score Based on 114 reviews

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Kimochii Classroom Game Cover

About

Kimochii Classroom is a single player casual simulation game with horror, romance, drama and anime themes. It was developed by Radish ASMR and was released on August 2, 2025. It received positive reviews from players.

Kimochii Classroom is a psychological horror slice-of-life visual novel set within the Radish ASMR alternate reality game. Meet Anabelle, Chiko, Felicia, and Maykua!

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89%
Audience ScoreBased on 114 reviews
story31 positive mentions
character development3 negative mentions

  • The game features superb voice acting and well-written, likeable characters that create strong emotional connections.
  • Beautiful and polished visuals, including character art and backgrounds, complemented by fitting music and excellent sound design that enhances immersion.
  • The first half of the game is a heartwarming and engaging slice-of-life experience with a slow-burn narrative that draws players in.
  • The story takes an abrupt and confusing turn in the second half, resulting in a rushed, incomplete, and unsatisfying ending that leaves many unanswered questions.
  • Choices feel limited and often inconsequential, with the protagonist acting on his own agenda in crucial moments, reducing player agency.
  • The game lacks proper warnings or explanations about its horror elements and ties to an external ARG, causing frustration for those expecting a standalone visual novel.
  • story
    85 mentions Positive Neutral Negative

    The story is praised for its compelling characters, emotional depth, and unique blend of wholesome slice-of-life and darker psychological elements, creating a strong emotional impact. However, many note that the narrative feels incomplete or confusing without engaging with the broader ARG and external media, as key plot points and resolutions remain unexplained within the game itself. While some players appreciate the passionate storytelling and voice acting, others find pacing slow and the story reliant on outside content, resulting in mixed feelings about its coherence and closure.

    • “Holy peak crazy that it's free, gets you attached to the characters and storyline, and the ARG is a whole other thing in and of itself. You can tell the amount of passion that went into this; actually fire and needs more attention.”
    • “At its core, Kimochii Classroom's main story is a facade designed to tug at your heartstrings before everything goes downhill and you watch as all the characters that you've grown to feel something towards either turn against you or get hurt really bad, sometimes as a direct or indirect result of your actions. Everything following the credits is a significantly more mature story that you're thrown into, filled with secrets that you can find that all help unravel the developer's vision on what kind of story they actually wanted to share with you.”
    • “The romance itself is written amazingly, each character is built with a hint of humanity that makes them feel alive, and the time you spend with each character really allows people to grow equally attached to every single one, whether it's Chiko's whimsical or passionate personality, Annabelle's timid but cool character, or even Mayu's calm, cool, collected facade that hides a darker past. The attributes and philosophies of each of these characters and how we spend time with each of them fosters a great sense of familiarity for each and every one, which only works to make the turning points in the story for each character so much more impactful.”
    • “I went to the game's discussion thread to see if I missed something crucial somewhere, and it seems that the game's plot would only make sense if you watched a lot of videos on a certain YouTube channel.”
    • “Regarding the other section, all the action is condensed into a chain of events happening without rhyme or reason to eventually end without any kind of resolution—saying that the story feels incomplete is an understatement.”
    • “Unfortunately, all of this gets sacrificed on the altar of the Radish ASMR lore, which spoils the story as a whole and provides a very unsatisfactory experience due to the lack of explanations or justifications.”
  • emotional
    19 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, blending heartwarming and wholesome moments with genuine character development and powerful voice acting. While some players found the tragic and darker twists challenging, many praised the story's ability to evoke a wide range of feelings, from joy and attachment to sorrow and terror. Overall, it stands out as a touching and memorable narrative that resonates strongly with its audience.

    • “Since I had such a strong emotional connection to both Annabelle and Chiko, I almost hoped that 1: credits would be the end of the game or 2: that there was some ending that even if not complete could indicate a happy or neutral ending.”
    • “I cried at 3 different parts, feeling 3 completely different things each time.”
    • “Watching everything unfold from Anna's perspective chronologically after the reveal that crashes the game is equal parts touching, tragic, and terrifying.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game is widely praised for its excellent fit with the theme and atmosphere, enhancing emotional impact without overpowering other elements like voice acting. Its dynamic and well-crafted soundtrack elevates scenes significantly, though some players regret the absence of an official downloadable or extended soundtrack. Overall, the music, alongside art and narrative, contributes to a highly polished and immersive experience.

    • “The dynamic nature of the music adds so much to the various scenes in this game.”
    • “The music never overpowers the voice acting and always matches the atmosphere, either through scene changes or the tone of the current conversation.”
    • “The narrative, music, and art all complement each other so well, providing a very high-quality experience.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are widely praised for their appealing art style, beautiful visuals, and well-crafted cutscene artwork, creating an immersive and engaging experience. Users also appreciate the high-quality voice acting that complements the visual design. Some minor typographic issues were noted, but overall, the visuals are considered impressive, especially for a free indie game.

    • “The artwork and time invested in the beauty of it, alongside getting actual voice-over roles for each character, was an experience that makes you focus in, pay attention, and admire.”
    • “The background visuals, character designs, voices, audio design, and music are exemplary for a free indie game.”
    • “Especially considering it's free, it has great, cute graphics, an interesting story, and amazing voice acting for the price.”
  • character development
    6 mentions Positive Neutral Negative

    Character development receives mixed feedback: while Simon, the protagonist, shows potential for growth influenced by player choices, many users feel there is little to no meaningful development or satisfying narrative payoff by the ending. However, character designs and expressive visuals are widely praised for effectively conveying personalities and emotions.

    • “I also like how Simon, the main protagonist, is not a self-insert like in DDLC or typical visual novels; he gets his own character development which obviously depends on the choices you make.”
    • “Great character designs; the unique facial expressions for each character come off really well for the various personalities and emotions they show.”
    • “The ending really shows that there is no character development, at all.”
    • “There is no satisfying ending, there's no buildup and most importantly there's no main character development for Simon.”
    • “I also like how Simon, the main protagonist, is not a self-insert like with DDLC or normal visual novels; he has his own character development which obviously depends on the choices you make.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay offers an entertaining slice-of-life experience with an interesting choice mechanic, though it suffers from pacing issues and some questionable design decisions. While not particularly deep, it effectively delivers on its genre's appeal despite lacking a clear conclusion or message.

    • “The slice of life has some pacing issues regarding the writing and maybe some weird gameplay choices, but it’s still entertaining, albeit maybe devoid of any discernible conclusion or message.”
    • “The choice mechanic is interesting, with some plot critical elements denied the player.”
    • “Do not be deceived by the sunshine and rainbows you are greeted with for the first 10 hours of gameplay.”
    • “While not deep in gameplay, it delivers on its intended genre appeal.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for being cozy, calm, and immersive, with music that perfectly complements the tone without overshadowing the voice acting. Players feel drawn into the grounded yet engaging environment, fostering genuine emotional investment in the characters.

    • “The music never overpowers the voice acting and always matches the atmosphere, either through scene changes or the tone of the current conversation.”
    • “The cozy atmosphere and characters draw you in, making you truly wish the best for them in their time of need!”
    • “I came onto this because it was advertised as a solo atmospheric visual novel.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is initially slow and may feel tedious, but players come to appreciate the gradual progression as they reflect on earlier moments during gameplay.

  • monetization
    1 mentions Positive Neutral Negative

    Users feel the monetization feels intrusive and more like an advertisement, detracting from the game's potential and overall experience.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Kimochii Classroom is a casual simulation game with horror, romance, drama and anime themes.

Kimochii Classroom is available on PC, Mac OS, Windows and Linux.

On average players spend around 10 hours playing Kimochii Classroom.

Kimochii Classroom was released on August 2, 2025.

Kimochii Classroom was developed by Radish ASMR.

Kimochii Classroom has received positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Kimochii Classroom is a single player game.

Similar games include ACE Academy, Lucid9: Inciting Incident, Moe Era, Kill or Love, Ethereal Enigma and others.