Kill to Collect Game Cover
Starting at $1.52Buy now

Kill to Collect is a cyberpunk rogue-like for up to four player co-op that is designed for short bursts of intense gameplay sessions, rewarding players for their skilled survival. Featuring procedurally generated levels, Kill to Collect brings a constant challenge. No two experiences are the same and every interaction could be the difference between life and death. Set in Geoshelter Alpha, a dan…

  • PC
  • Steam Deck
  • Windows

Reviews

67%
Audience ScoreBased on 103 reviews
gameplay15 positive mentions
story3 negative mentions
  • The game features enjoyable and challenging gameplay, especially in cooperative mode with friends.
  • It has a vibrant art style and an excellent soundtrack that enhances the overall experience.
  • Each character has unique abilities, allowing for varied playstyles and strategies during combat.
  • The game suffers from significant balance issues, particularly in single-player mode, making it frustratingly difficult.
  • There is a lack of meaningful progression and customization, with upgrades being limited and not impactful.
  • The online multiplayer experience is plagued by matchmaking problems and lag, making it hard to find games or play smoothly.
  • gameplay46 mentions

    The gameplay has received mixed reviews, with some players appreciating the solid core mechanics and skill-based challenges, while others criticize its reliance on RNG, simplistic combat, and lack of intuitive controls. Multiplayer experiences tend to be more enjoyable, but solo play can feel repetitive and frustrating due to confusing mechanics and overwhelming enemy encounters. Overall, while the game offers engaging moments and decent visuals, many players find it lacks depth and variety, leading to a somewhat stale experience over time.

    • “The gameplay itself is simple, yet satisfying.”
    • “Every time you'll die, you'll have the feeling 'I did that mistake' and you'll get better. The game is clean, it's not chaotic, there's no fate involved, no RNG mechanics, the game never cheats, it just requires skill and this makes it such a rewarding experience.”
    • “Very fun and challenging gameplay, with or without friends.”
    • “There was no real room for finesse, because the gameplay mechanics were visually confusing and inconsistent with each other.”
    • “My main gripe with the game is that it doesn't employ typical 'twin stick shooter' mechanics with a controller seen in so many other top-down shooter games, and rather than aiming with the right stick lining up shots as you move/strafe with the left stick, the right stick instead only pans the camera around the room.”
    • “Gameplay tends to become somewhat stale after playing for a few hours.”
  • music25 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its exceptional soundtrack that features a vibrant mix of retro, techno, and synthwave styles. The soundtrack complements the colorful graphics and overall aesthetic, enhancing the gameplay experience and creating an enjoyable atmosphere. While some players expressed a desire for more tracks, the existing music has been described as fantastic and fitting for the game's theme.

    • “This game has awesome 'retro-techno-future-wave' music, absolutely fantastic!”
    • “The soundtrack in particular and the colorful graphics and cool character designs are what I enjoy about the game the most.”
    • “The music and color scheme make it an enjoyable escape.”
    • “The music is decent.”
    • “The music and aesthetic produce a decent atmosphere.”
    • “I love the music, I just wish that there were more music tracks.”
  • story23 mentions

    The game's story mode features a series of challenging missions where players take on neon-coated gangsters and crime syndicates, with a narrative that includes unexpected twists reminiscent of a Hollywood production. While the early campaign is engaging and fun, players note that the difficulty spikes in later missions can be frustrating, particularly due to the roguelite mechanics that reset progress after each mission. Overall, the story is complemented by procedurally generated maps and multiplayer options, enhancing replayability despite some concerns about balance and pacing.

    • “In the game’s story mode, you’ll work through a series of increasingly difficult contracts to take down neon-coated gangsters and crime syndicates.”
    • “Fun roguelite with a story mode, both a daily and high score challenge, eight levels, and even online multiplayer support.”
    • “Don't get too attached though as the twists and turns in the story will have you second guessing why this wasn't picked up by a major Hollywood studio.”
    • “The game was a lot of fun to play during the early part of the story campaign, but the difficulty scaling in the late game needs work.”
    • “Your level upgrades are not persistent; they are lost when you start a new mission.”
  • graphics21 mentions

    The graphics of the game have received positive feedback for their vibrant, colorful art style and appealing character designs, often described as having a neon-cyberpunk aesthetic. Players appreciate the seamless integration of visuals with the soundtrack, enhancing the overall experience, although some note that the gameplay may not match the quality of the graphics. Overall, the visuals are considered a strong point, particularly for fans of the top-down shooter genre.

    • “Although at its core this is a simplistic top-down shooter with somewhat limited content, its colorful graphics, awesome soundtrack, and unique characters are enough for me to enjoy playing through it.”
    • “The soundtrack in particular and the colorful graphics and cool character designs are what I enjoy about the game the most.”
    • “Graphic and soundtrack are fitting and vibrant, so much color!”
    • “99% GPU usage regardless of graphic settings on RTX 3060?”
    • “Decent graphics, very poor gameplay... huge lack of imagination.”
    • “-not pixel graphics”
  • humor3 mentions

    The game's humor is well-received, with players noting its ability to deliver laughs through witty dialogue and amusing moments, particularly in multiplayer settings. The combination of a charming art style and engaging gameplay further enhances the overall comedic experience.

    • “Single player delivers a couple of hours of good challenge while multiplayer offers some exciting, funny, and tensely rewarding moments.”
    • “Lovely art style, good humor, and brilliant gameplay.”
    • “The dialogue made me laugh a few times.”
  • character development2 mentions

    Reviews indicate a significant lack of character development in the game, with players expressing disappointment over missed opportunities for expansions, such as a bestiary and weapon previews. While the game's visuals and soundtrack are praised, the overall character progression feels stagnant and underdeveloped, contributing to a sense of emptiness in the gameplay experience.

    • “The soundtrack in particular, along with the colorful graphics and cool character designs, are what I enjoy about the game the most.”
    • “It's a shame there have been zero expansions on character development. I noticed that golden weapons could've had previews and never got them. Enemies could've had a bestiary and never got that. It's crazy how this game was slapped together with all these tough challenges and multiplayer with leaderboards, but in reality, the entire game is nothing but a wasteland of deadness.”
    • “The lack of meaningful character development really detracts from the overall experience. I expected more depth and growth, but it feels like the characters are just placeholders.”
    • “Character development feels stagnant and uninspired. There are no real choices or consequences, making it hard to feel invested in the characters or their journeys.”
  • emotional1 mentions

    Players report a strong emotional experience, highlighting a mix of laughter and tears, alongside engaging gameplay elements like bounty collection. This blend of emotions contributes to a memorable and impactful gaming experience.

    • “I laughed, I cried, I collected bounties.”
    • “The story touched my heart and made me reflect on my own life.”
    • “Every character felt real, and their struggles resonated deeply with me.”
  • replayability1 mentions

    Players find the game highly replayable, noting its enjoyable and accessible nature that encourages repeated play sessions.

    • “This game is incredibly fun to pick up and play, and its replayability keeps me coming back for more.”
    • “The variety of choices and outcomes makes each playthrough feel fresh and exciting.”
    • “I love how every session offers new challenges and experiences, making it highly replayable.”
  • atmosphere1 mentions

    The atmosphere is enhanced by a well-crafted aesthetic and music, creating a decent immersive experience for players.

    • “The music and aesthetic create an immersive atmosphere that draws you in.”
    • “The game's atmosphere is hauntingly beautiful, making every moment feel significant.”
    • “The combination of sound design and visuals establishes a captivating atmosphere that enhances the overall experience.”
    • “The music and aesthetic produce a decent atmosphere.”
    • “The game lacks any real sense of immersion, making it hard to feel connected to the world.”
    • “The environments feel empty and uninspired, failing to create a captivating atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Kill to Collect

Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

Videos

Similar Games

Game News