- April 5, 2016
- Pieces Interactive
- 4h median play time
Kill to Collect
Platforms
About
Kill to Collect is a cyberpunk rogue-like for up to four player co-op that is designed for short bursts of intense gameplay sessions, rewarding players for their skilled survival. Featuring procedurally generated levels, Kill to Collect brings a constant challenge. No two experiences are the same and every interaction could be the difference between life and death. Set in Geoshelter Alpha, a dan…
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- The game features enjoyable and challenging gameplay, especially in cooperative mode with friends.
- It has a vibrant art style and an excellent soundtrack that enhances the overall experience.
- Each character has unique abilities, allowing for varied playstyles and strategies during combat.
- The game suffers from significant balance issues, particularly in single-player mode, making it frustratingly difficult.
- There is a lack of meaningful progression and customization, with upgrades being limited and not impactful.
- The online multiplayer experience is plagued by matchmaking problems and lag, making it hard to find games or play smoothly.
gameplay
46 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating the solid core mechanics and skill-based challenges, while others criticize its reliance on RNG, simplistic combat, and lack of intuitive controls. Multiplayer experiences tend to be more enjoyable, but solo play can feel repetitive and frustrating due to confusing mechanics and overwhelming enemy encounters. Overall, while the game offers engaging moments and decent visuals, many players find it lacks depth and variety, leading to a somewhat stale experience over time.
“The gameplay itself is simple, yet satisfying.”
“Every time you'll die, you'll have the feeling 'I did that mistake' and you'll get better. The game is clean, it's not chaotic, there's no fate involved, no RNG mechanics, the game never cheats, it just requires skill and this makes it such a rewarding experience.”
“Very fun and challenging gameplay, with or without friends.”
“There was no real room for finesse, because the gameplay mechanics were visually confusing and inconsistent with each other.”
“My main gripe with the game is that it doesn't employ typical 'twin stick shooter' mechanics with a controller seen in so many other top-down shooter games, and rather than aiming with the right stick lining up shots as you move/strafe with the left stick, the right stick instead only pans the camera around the room.”
“Gameplay tends to become somewhat stale after playing for a few hours.”