- December 29, 2016
- Harri Jokinen
Kalaban
Platforms
About
"Kalaban is a survival horror game set in an alternate 1995 Finland, where hermit Bob fights to uncover the cause of a mutant outbreak. With top-down action, exploration, and a mini-sandbox world, players can enjoy a unique story filled with dark comedy and real depth. combat is fun and accessible as you kill monsters, gain loot, and heal yourself."
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- The game has a strong atmosphere and engaging plot, providing a unique horror experience set in Finland.
- The gameplay offers a decent blend of exploration, action, and survival mechanics, with interesting quests and a variety of enemies.
- The art style and sound design contribute to an immersive experience, enhancing the overall tension and mood of the game.
- The game is plagued by numerous bugs and crashes, significantly disrupting gameplay and leading to frustrating experiences.
- The controls and combat mechanics are often clunky and unresponsive, making encounters feel awkward and unenjoyable.
- The autosave system is problematic, as it can lead to soft locks and force players to replay sections after dying or encountering glitches.
story
49 mentions Positive Neutral NegativeThe game's story is a mixed bag, featuring an engaging atmosphere and interesting plot elements conveyed through environmental storytelling and NPC interactions, but it suffers from a lack of depth and coherence, with many players noting its brevity and generic conclusion. While some appreciate the indirect narrative style and the moral themes, others criticize the execution, citing game-breaking bugs and a lack of replay value as significant drawbacks. Overall, the story has potential but is hampered by technical issues and an unfinished feel.
“The game's story is told through various means, including notes, diary entries, and environmental storytelling.”
“Kalaban uses an indirect narrative style, meaning pieces of lore, transmissions, and dialogues with other NPCs are the means to find out what is going on, rather than a direct, narrated story.”
“It has an interesting plot and a creepy atmosphere; you can tell the developers had a good vision that they really wanted to put into a game.”
“The story mode is pretty short with ten different areas that are well designed.”
“The ending I got for escaping didn't make a lot of sense to me; it didn't feel logical, plus some plot elements remained unexplained as if the game had suddenly forgotten about them.”
“Kalaban has its visuals and some brilliant sound design but is let down by a weak plot and a number of performance issues.”