Justice League VR: The Complete Experience

Justice League VR: The Complete Experience Game Cover

"Justice League VR: The Complete Experience" from Warner Bros. is a cinematic virtual reality game where players step into the roles of iconic DC Super Heroes: Batman, Wonder Woman, Superman, The Flash, Aquaman, and Cyborg. Each hero has their own mission, from outracing enemies as Batman to taking out enemy drones as Cyborg. The game's thrilling action and immersive VR experience allow players to feel the power of being a superhero and save the world alongside the Justice League.

  • PC
  • Windows

Reviews

29%
Audience ScoreBased on 34 reviews
graphics4 positive mentions
monetization4 negative mentions
  • The graphics and sound quality are praised as being great, enhancing the overall experience.
  • The Batmobile simulation is particularly well-received, with players enjoying the design, action, and weapon options.
  • The Flash mini-game provides a thrilling experience, making players feel like they are truly embodying the character.
  • The game is criticized for feeling like a collection of poorly executed mini-games rather than a cohesive experience.
  • Many players report issues with controls and gameplay mechanics, leading to frustration and a lack of replayability.
  • The game is seen as a cash grab, lacking depth and innovation, with some reviewers suggesting it should be free or significantly cheaper.
  • graphics10 mentions

    The graphics are generally praised as polished and top-notch, appealing particularly to younger audiences, despite some critiques about their potential for improvement. While many users appreciate the visuals, there are mentions of a disconnect between the graphics quality and the gameplay experience, which some find monotonous or clunky. Overall, the graphics and sound are highlighted as strong points of the game.

    • “The graphics are polished and very nice.”
    • “That's really too bad because the graphics are top notch.”
    • “Graphics and sound are great.”
    • “The visuals are okay, but they could be a lot better.”
    • “I'm sure kids would just enjoy the visuals and wouldn't mind the monotonous, clunky gameplay elements.”
  • monetization4 mentions

    The monetization of the game is perceived as a blatant cash grab, with critics noting that it feels like a collection of mini-games that lack originality and depth, especially compared to other VR titles. While some players enjoyed the experience, the overall sentiment leans towards disappointment in its value and creativity.

    • “Had this game come out two years ago when all of these concepts were fresh, it might not feel so much like a poor and blatant cash grab.”
    • “I thought it was a cash grab; it's clearly a couple of mini-games that other VR games have done better with a superhero asset flip.”
    • “Had this game come out two years ago when all of these concepts were fresh, it might not feel so much like a poor and blatant cash grab.”
  • gameplay4 mentions

    The gameplay across the mini-games is generally perceived as clunky and monotonous, though it may appeal to younger players primarily due to its visuals rather than the mechanics.

    • “The gameplay in each mini-game just feels clunky.”
    • “I'm sure kids would just enjoy the visuals and wouldn't mind the monotonous and clunky gameplay elements.”
  • story2 mentions

    The story is criticized for lacking stakes and depth, revolving around Bruce Wayne's desire to experience superpowers through five simulations, which diminishes the narrative's impact and engagement.

    • “There are absolutely no stakes in this game: the plot is essentially 'Bruce Wayne wanted to know what it was like to have superpowers, so he programmed (or made Alfred program?) five simulations.'”
    • “There are absolutely no stakes in this game: the plot is essentially 'Bruce Wayne wanted to know what it was like to have superpowers, so he programmed (or made Alfred program?) five simulations.'”
  • emotional2 mentions

    Players express that the game evokes strong emotional responses, likening the experience to the immersive qualities of playing on PSVR rather than Vive, suggesting a deeper emotional connection and engagement with the game's environment and narrative.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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