- July 14, 2016
- Secret Location
Blasters of the Universe
Blasters of the Universe has some good ideas but fails to execute them. Combine this with unfortunate glitches and an extremely short running time, and there's not much reason to blast in this universe.
Platforms
About
"Blasters of the Universe is a VR bullet hell shooter for HTC Vive and Oculus Rift, where you physically dodge and dance through a storm of bullets while building your own bad-ass gun. Finding the right position and movement is key to survival, as only your head takes damage. You can also block bullets with your shield, but evasion is the best strategy."
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- The weapon customization system is extensive and allows for a variety of playstyles, enhancing replayability.
- The game features a fun and engaging 80s arcade aesthetic, complete with humorous dialogue from the antagonist.
- The gameplay is physically engaging, requiring players to dodge and move around, providing a good workout.
- The game suffers from repetitive gameplay and a lack of variety in enemies and levels, leading to a monotonous experience.
- There are significant technical issues, including bugs that can make the game unplayable, such as black screens and performance problems.
- The pacing can feel slow, with bullets moving at a leisurely speed, which detracts from the intensity expected in a bullet hell shooter.
graphics
42 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with many praising its retro aesthetic and stylish presentation, likening it to 80s arcade visuals. While some players find the graphics to be cool and well-executed, others criticize them for being simplistic or not meeting modern standards. Overall, the game's art style and visual effects are highlighted as strong points, contributing to an engaging experience despite some gameplay shortcomings.
“Without a doubt, these are some of the coolest visuals in VR.”
“Great style and graphics, knows what it wants to be.”
“The graphics, art, and presentation are all top notch.”
“A major problem the game has is the visuals and style - primarily the color scheme.”
“But the primitive graphics just don't live up to the standards that have currently been set for modern high-end VR.”
“First I didn't like the bad guy and some of the graphical design.”