Joyville Game Cover

"Joyville is a single-player Horror-Puzzle Adventure game set in a creepy, abandoned children's camp with stunning visuals. As the player, you'll uncover Joyville's dark past and confront your fears over 5 hours while solving puzzles with the help of a trusty teddy bear. Prepare for a gripping journey filled with suspense and haunting secrets."

  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

66%
Audience ScoreBased on 268 reviews
gameplay6 positive mentions
grinding3 negative mentions
  • The game features charming graphics and a fun, spooky atmosphere that keeps players engaged.
  • Puzzles are challenging and enjoyable, providing a good mix of trial and error gameplay.
  • Many players are excited for the sequel, indicating a strong interest in the game's potential future developments.
  • The game is criticized for being too short, with many players feeling that the $10 price tag is not justified for the limited content.
  • The final chase scene is frustratingly difficult, with some players expressing dissatisfaction with the controls and mechanics during this segment.
  • There are concerns about the game being a cash grab, with comparisons to other mascot horror games like Poppy Playtime, leading to mixed feelings about its originality.
  • gameplay44 mentions

    The gameplay has received mixed reviews, with some players finding it decent and atmospheric, while others criticize its short length and high price point, feeling it lacks originality and polish. Many comparisons are drawn to "Poppy Playtime," noting that while it introduces some unique mechanics, it heavily borrows from its predecessor. Overall, the gameplay is functional but may leave players wanting more in terms of content and innovation.

    • “Overall, I'd give it a recommendation as it's decent enough: the visuals are fine, sound design's good enough, the gameplay itself works and there's definitely a bit of creepy atmosphere in places.”
    • “This reminded me so much of Poppy Playtime in so many ways but delivered its own gameplay and mechanics.”
    • “- The game makes sure you know exactly what to do regarding introducing mechanics and puzzles.”
    • “So we pay 10 euros for 60 to 80 minutes of gameplay, depending on how fast you solve the puzzles. If your game isn't done, developers shouldn't release it. Don't charge 10 euros for such a short game, and then expect us to pay more for chapter 2. It's not worth any money. I refunded it and got my money back, so I win twice: I got my money and avoided your unfinished game. Next time, show some respect for your buyers and release a finalized game.”
    • “There's really only around 30 minutes or less of gameplay in this game currently.”
    • “90% of the gameplay, design, story, and scare moments are copied from Poppy Playtime Chapter 1.”
  • story38 mentions

    The story has potential with unique characters and intriguing elements, but many players feel it is underdeveloped and lacks depth, especially in this first installment. While some express hope for future expansions, others criticize the minimal storytelling and short gameplay duration, comparing it unfavorably to other titles like Poppy Playtime. Overall, the narrative is seen as a work in progress that needs significant improvement to fully engage players.

    • “I am looking forward to see what more is in store and I like the story so far.”
    • “The story is to be continued with Joyville, but so far the characters are unique in their own way and even quite cute/creepy.”
    • “The story has the good building blocks to be something, but the gameplay lets it down.”
    • “For less than 2 hours of gameplay and not much of a storyline, 10 bucks isn't really worth it.”
    • “Game is very short, few puzzles and minimum storytelling.”
    • “Story-wise, there's barely anything in this first installment.”
  • graphics30 mentions

    The graphics of the game have received positive feedback, with many reviewers praising their stunning quality and vibrant, childlike aesthetic reminiscent of titles like Poppy Playtime. While the visuals are initially appealing, some players noted that the limited variety can lead to a sense of repetitiveness over time. Overall, the graphics contribute significantly to the game's atmosphere and enjoyment.

    • “The visuals are stunning.”
    • “Graphics-wise, the game looks great.”
    • “It does feel like the dev took a bit of inspiration from Poppy Playtime, as the graphics have that same colorful, childlike vibe to them.”
    • “It does feel like the dev took a bit of inspiration from Poppy Playtime, as the graphics have that same colorful, childlike vibe to them (they look like they could have come straight out of a Poppy Playtime game).”
    • “Very reminiscent of Poppy Playtime in terms of graphics and story, but with maybe a little Portal feel to the story.”
    • “The Poppy Playtime aesthetic is strong, but the puzzles were better in my opinion.”
  • atmosphere14 mentions

    The game's atmosphere is widely praised for its blend of child-like charm and dark, creepy elements, creating a refreshing take on the mascot horror genre. Reviewers highlight the effective sound design, engaging visuals, and unique puzzles that enhance the overall experience, making it both fun and thrilling. Overall, the atmosphere is described as fantastic, with a successful execution that stands out among similar titles.

    • “The horrifying chase scenes, the puzzles, the dark atmosphere is absolutely amazing, and was such a breath of fresh air after seeing some horrible mascot horror games.”
    • “This game was amazingly executed; it has elements of old mascot horror games but also has new elements. It still has a great atmosphere and look to its map and surroundings that is better than other mascot horror games.”
    • “Fantastic atmosphere, sound, and scares.”
    • “Overall, I'd give it a recommendation as it's decent enough: the visuals are fine, sound design's good enough, the gameplay itself works and there's definitely a bit of creepy atmosphere in places.”
  • grinding6 mentions

    Players generally find the grinding aspect of the game to be a mix of trial and error, which can lead to a sense of adventure for some, while others view it as tedious. The need for extensive grinding is emphasized, suggesting that it can be a time-consuming and potentially frustrating experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
  • monetization6 mentions

    The monetization strategy of the game has been widely criticized, with many users labeling it a "cheap cash grab" that detracts from the overall experience. This negative perception contributes to the ongoing stigma surrounding the genre, as players express disappointment over excessive advertising and a lack of value.

    • “It's a real disappointment because this genre is already getting so much flak from creators about being a cash grab genre, and this game isn't doing the genre any favors.”
    • “The game has an immediate advertising issue.”
    • “This game is a cheap cash grab, totally not worth my time; it is so bad.”
  • music6 mentions

    The music in the game effectively enhances the tension, particularly during chase scenes, keeping players engaged and on edge. Overall, the soundtrack is well-received and contributes positively to the gaming experience.

    • “The soundtrack carries the tension just as it should!”
    • “The chase scenes and music kept me on edge.”
    • “Oh, and the music is good too.”
  • character development2 mentions

    Character development in the game has received criticism, with reviewers noting that while the environments are visually appealing, the character designs are considered subpar and lacking depth.

    • “The character designs are honestly just bad.”
    • “The character development feels shallow and lacks depth.”
    • “I was disappointed with how the characters evolved throughout the game.”
  • emotional2 mentions

    Reviews indicate that the game's focus on profit undermines any potential for genuine emotional engagement or connection with players, leaving them feeling disconnected from the experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
5hAverage play time
2-7hSpent by most gamers
*Based on 4 analyzed playthroughs

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