- September 16, 2024
- Edco Games
JoY
Platforms
About
Joy is a unique 2D horror game that blends unsettling mini-games with chilling cutscenes. What begins as an innocent experience quickly turns sinister, drawing you into a dark, unpredictable journey filled with unexpected scares. Immerse yourself in an atmosphere of tension and suspense that keeps you on edge from start to finish. Are you ready to face the fear and discover the hidden terrors with…



- The game features excellent visuals with a distinct color scheme and character design that creates a unique identity.
- The sound and music contribute positively to the game's atmosphere, enhancing the overall experience.
- The concept of mini-games with a horror element is intriguing and offers some replayability, especially with multiple endings.
- Gameplay suffers from a lack of clear instructions and mechanics, leaving players confused about objectives and how to progress.
- The mini-games are often described as excessively difficult and unforgiving, leading to frustration rather than enjoyment.
- There are significant issues with game mechanics, including unreliable controls and a lack of mid-game checkpoints, which detract from the overall experience.
gameplay
7 mentions Positive Neutral NegativeGameplay has received mixed to negative feedback, with players noting that while the visuals are excellent, the mechanics are poorly explained and lack depth. The gameplay is described as simplistic and frustrating, featuring maze-like navigation with one-hit kill mechanics and disruptive jumpscares that hinder flow. Additionally, the reliance on mouse movements to manage enemies and traps adds a layer of complexity that some players found unengaging.
“Nothing about any of the mechanics are even shown to the player on what exactly the storyline is and what we're even supposed to do.”
“Imagine one of those mazes in which you have to follow the path without touching the borders, now add what I guess is a time limit which you can refill by grabbing balls Pac-Man style, now add 'everything is 1 hit KO' mechanics, now add low-effort jumpscares in the mix and you've got it. (By the way, these jumpscares stop the gameplay to break whatever flow you may have achieved, but really stalling for you to get out of the refund window is what that is.)”
“There is another mechanic by which you use the mouse to keep enemies at bay or stop some traps by hovering your mouse over them. Your sprite moves, the screen moves, so you need to move the mouse to keep it on that which you want to stop or keep at bay.”