- March 3, 2006
Jewel Quest
Platforms
About
Jewel Quest is a game that includes the first three titles in the series, where players go on a global adventure to find the Golden Jewel Board and save their daughter's sight. The game features 200 levels across 11 regions, 30 different jewels, and various challenges like wild monkeys and head-to-head competition. Players can also collect artifacts and visit every continent while completing quests to earn more jewels.





- Jewel Quest is a classic match-3 game series that offers engaging puzzles and a relaxing gameplay experience.
- The game features multiple difficulty levels, providing a good mix of challenge and strategy, especially in later stages.
- The collection includes a variety of games, with Jewel Quest III introducing interesting mechanics that enhance the gameplay.
- The game suffers from technical issues, particularly with mouse controls, making it frustrating and unplayable for some users.
- Many players find the modern match-3 mechanics repetitive and lacking in depth compared to older titles.
- The story elements are minimal and not engaging, leading to a lack of investment in the game's narrative.
story
30 mentions Positive Neutral NegativeThe "Jewel Quest" series features a varied narrative experience, with the first game offering a basic storyline, while the second game expands on character development and plot depth. However, many players find the story elements to be minimal or lacking in engagement, particularly in the later installments, where gameplay mechanics often overshadow narrative coherence. Overall, while the series is enjoyable for its puzzle challenges, the story is generally considered secondary and not particularly memorable.
“I love the challenge the puzzles provide and the story that goes along with it!”
“The story in this game is much more fleshed out than the first.”
“Instead of trying to integrate the match-three mechanics into the lore, the second game wisely chooses to ignore the match-three mechanics for most of the story, instead making an attempt to develop characters and tell an interesting story.”
“The story is nothing to write home about.”
“Only the first round has a coherent story element; the subsequent rounds repeat 'fun facts' about the board pieces, and there is otherwise no reason to get invested in the game.”
“This jewel quest pack is dynamically designed to enhance that overwhelming boring sensation that drives you to play it in the first place.”