- December 15, 2016
- Crystice Softworks
J.A.C.K.
Platforms
About
J.A.C.K. is a versatile, cross-platform level editor designed for games with a Quake-style BSP architecture, such as Half-Life, Quake, Quake II, and Quake III. Its goal is to provide a convenient, user-friendly tool that combines the best features of existing editors like Valve Hammer Editor and Q3Radiant, addressing their inherent limitations. J.A.C.K. currently supports classic games, with plans to extend compatibility to Source Engine and Unity-based games.
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- J.A.C.K. is a significant improvement over the original Hammer editor, offering a more user-friendly interface and stability.
- The editor supports a wide range of features for GoldSrc and Quake games, making it a versatile tool for level design.
- Community support and resources are strong, providing users with tutorials and assistance for their mapping projects.
- The software has been criticized for a lack of updates and support from the developers, leading to unresolved bugs and issues.
- Some users feel that the paid version does not offer enough additional benefits over the free version available on the developer's website.
- The editor can be frustrating to use at times, with performance issues and difficulties in troubleshooting problems.
stability
4 mentions Positive Neutral NegativeOverall, users report significant improvements in stability, noting a reduction in unusual bugs and crashes compared to the original editor. However, some still experience freezing issues when handling large texture files, indicating that while stability has improved, it is not entirely consistent for all users.
“Pretty crappy, buggy, and uncomfortable.”
“I'm using around 20,000 textures compressed in 3 WADs; the application freezes for 1-2 seconds every time I go to or leave the texture application, even though I have a workstation with a quad Xeon and 16 GB RAM.”
“It is also far less crash-prone and buggy compared to Valve's original editor.”