Clickteam Fusion 2.5
- December 5, 2013
- Clickteam
- 500h median play time
"Clickteam Fusion 2.5 is a user-friendly game and software creation tool, allowing users to create apps and games quickly without needing to know traditional programming. Its intuitive physics engine and event editor make it accessible for both professionals and beginners. Optionally target additional platforms like iOS, Android, Flash, and XNA with the purchase of exporters."
Reviews
- Clickteam Fusion 2.5 is incredibly user-friendly and versatile, making it easy for beginners to create 2D games without needing extensive programming knowledge.
- The software allows for rapid prototyping and development, enabling users to create simple games in a short amount of time.
- The community support is strong, with many tutorials and resources available online to help users learn and troubleshoot.
- The software is considered overpriced, especially with additional costs for exporting to other platforms and the developer upgrade.
- It has limitations, particularly in 3D capabilities and performance, which can hinder more complex game development.
- The engine has not received significant updates in years, leading to concerns about its long-term viability and relevance compared to newer engines.
- graphics38 mentions
- 16 % positive mentions
- 76 % neutral mentions
- 8 % negative mentions
The graphics capabilities of Clickteam Fusion are somewhat limited, primarily supporting 2D graphics and basic 3D visuals, with a basic built-in editor that many users find unattractive for creating high-quality graphics. Users recommend utilizing external programs like Adobe Photoshop or GIMP for better results, as the default editor lacks features such as anti-aliasing for text objects. While there is a library of pre-made assets available, the overall art style of Clickteam games tends to be recognizable and somewhat uniform.
“Luckily, it's very easy to import (and export) graphics from elsewhere, but you'll still find the default editor useful for touch-ups.”
“I like the fact that Clickteam actually allows you to fully import your graphics and so forth!”
“To create nice looking graphics, it's recommended you create the graphics inside an external program such as Adobe Photoshop, Krita, GIMP, or even MS Paint!”
“You can tell what an average Clickteam game is just based on the art style about 80% of the time.”
“Reason being is the visuals editor is very basic and isn't very attractive, so it's best to avoid it if you want nice graphics.”
“Some text objects (counters) do not anti-alias, so you end up with a poor-looking text graphic.”
- gameplay18 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by intuitive click-and-drop mechanics that facilitate understanding of functions and coding, making it accessible for beginners. While creating basic games is achievable, developing more complex and engaging gameplay requires additional effort and creativity. Overall, the tool allows for rapid prototyping and encourages players to explore their game design ideas, even if they may not complete every project.
“It's click and drop mechanics of understanding functions and code are quite intuitive and helpful in grasping the concepts needed to create the 2D games of your dreams.”
“You may never successfully finish any projects, or even make something with gameplay, but it opens up your mind and for just a few short hours, you can dream about making something good.”
“Inside of two hours, I had created my first game and started to develop the mechanics towards a full release.”
“After learning the basics of the software, you can very quickly prototype games with deep gameplay.”
- story16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The reviews indicate a lack of a compelling story, with some users expressing frustration over the absence of narrative depth. While one user reflects on their ability to create a story-driven game, they acknowledge that the software does not compare to established titles known for their storytelling. Overall, the consensus leans towards a minimal or ineffective story experience.
“While they're not on the level of Symphony of the Night, Cave Story, Super Metroid, or any other great 2D game, what I could do when I first started using it is vastly different from what I can do after 1000 hours (that are documented under Steam anyway).”
“Only 20 hours in, I knocked together a credible title screen, high score screen, working level template, and storyline structure of a breakout game.”
“☐ no story”
“✅ no story”
“I made a complex, story-driven game with this software when I was five years old in a summer camp.”
- stability12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the software is generally perceived as lacking, with users reporting various bugs and glitches that can disrupt the experience. While some find it manageable with online tutorials, the in-program guidance is considered insufficient, particularly for those looking to develop more complex projects. Overall, the software's 3D capabilities are noted to be particularly unstable, suggesting a need for improvement in this area.
“It's just a little on the buggy side.”
“A bit buggy and unstable sometimes.”
“You'll probably have to try programming using tools like Unity to deliver 3D games, since Fusion's 3D support is pretty new and buggy.”
- monetization8 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The monetization options for the standard version of the software are significantly limited, as users cannot implement Google AdMob advertising or in-app purchases without upgrading to the developer version. This lack of clarity on the product comparison page has left some users feeling frustrated, as it hinders their ability to generate revenue from their apps.
“The standard version (not developer) when used with the Android exporter has some limitations, mainly related to monetization.”
“You cannot provide any in-app purchase functionality without the developer version.”
“The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.”
“To use Google AdMob advertising, you have to have the developer version. This is not clear on the product comparison page on their website.”
“Kinda sad about this, but well, better start saving if I ever want to have revenue with ads.”
- optimization6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The engine is primarily optimized for 2D game development, but users express disappointment with its overall performance, noting that achieving smoother gameplay often requires additional tools like Chowdren. While it offers affordable 3D plugins, the performance issues remain a significant drawback for developers.
“This engine is optimized for 2D game development, making it a great choice for developers focused on that aspect.”
“The relatively cheap 3D plugins available for this engine enhance its versatility, especially for those who want to incorporate 3D elements into their 2D games.”
“Despite some performance issues, the optimization features of this engine allow for a smoother experience when properly utilized.”
“My only complaint about this engine is that the performance is kind of a letdown, as delivering games with smoother performance can only be done with Chowdren.”
“My only complaint about this engine is that the performance is kind of a letdown, as delivering games with smoother performance can only be done with Chowdren.”
“My only complaint about this engine is that the performance is kind of a letdown, as delivering games with smoother performance can only be done with Chowdren.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in this game is described as chaotic and nonsensical, with users expressing frustration over its classification as a game while finding amusement in absurd scenarios, such as imagining an old lady's repetitive phrase in a comical voice. Overall, the humor seems to resonate with some players, despite the game's questionable status and content.
“The old lady says 'it's not a virus.' Just imagine the old lady is saying that over and over in Arnold Schwarzenegger's voice, and it might be funny.”
“When you got that condition to be met so the event can activate, you'll be creating funny 2D games to share.”
- music6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
Users appreciate the music aspect of the game, noting that importing soundtracks and sound effects is straightforward and well-implemented, particularly in the Fusion platform. Overall, the process is described as user-friendly and efficient.
“Importing animations, tilesets, sound, music, etc. is handled much better in Fusion, in my opinion.”
“Adding soundtracks and sound effects is very simple.”
- grinding4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly due to the limitations of the frame system, which requires significant effort for larger projects. However, the option to create a custom level editor is seen as a potential solution to alleviate some of the grind.
“You'll need a second life for grinding.”
“The grinding can become tedious and feels like a chore rather than an enjoyable part of the game.”
“The repetitive nature of grinding makes it hard to stay engaged with the game.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Users consistently highlight the game's "infinitely replayable" nature, indicating that it offers a compelling experience that encourages multiple playthroughs.
“Infinitely replayable.”
“Infinitely replayable.”