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IVRI Game Cover

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IVRI immerses players in a gripping space adventure where they navigate an eerie, abandoned space station, meticulously piecing together the puzzle of the missing crew and uncovering the enigmatic secrets hidden within the ship's walls, delivering an enthralling narrative experience. Talented voice actors to bring the characters to life.  The space station is vast, offering a multitude of ar…

IVRI screenshot
IVRI screenshot
IVRI screenshot
IVRI screenshot
IVRI screenshot
IVRI screenshot
IVRI screenshot

75%
Audience ScoreBased on 24 reviews
atmosphere4 positive mentions
gameplay3 negative mentions

  • The game features good aesthetics and a compelling atmosphere that draws players in.
  • The puzzles are straightforward and enjoyable, making for a fun experience.
  • The audio logs are fully voiced and contribute significantly to the immersion and storytelling.
  • The game feels unfinished, with a confusing and unsatisfying ending that leaves players with more questions than answers.
  • Gameplay mechanics, such as the sanity bar and sprinting, feel unnecessary and underutilized.
  • The movement system can be janky, leading to frustrating controls and a lack of clarity in navigation.
  • story
    12 mentions Positive Neutral Negative

    The story is described as compelling yet cryptic, with a creepy atmosphere that draws players in, though it is also noted to be short and somewhat disjointed. While some players appreciate the intriguing elements revealed through audio logs, others find the narrative confusing and the ending disappointing. Overall, the story has potential but could benefit from further development to enhance clarity and depth.

    • “The aesthetics are good, the puzzles are straightforward, and the story is compelling.”
    • “I would hazard a guess that the developer has played 'Soma' before in the way that the story develops and you begin to understand more of what happened to your character before waking up.”
    • “The little bits of story told through the audio logs and Samson are interesting.”
    • “The story is quite short.”
    • “Sanity bar was entirely useless, you need to sprint a single time the entire game, the story is nonsense (I collected all 9 tapes and it still made absolutely no sense), and the ending was disappointing to say the least.”
    • “A story half-told, ambitions old.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a tense and creepy ambiance, enhanced by excellent sound design and a mysterious aesthetic. While some players find the experience more confusing than frightening, many appreciate the immersive qualities and the effort put into creating a compelling atmosphere. Overall, it successfully evokes a sense of unease and intrigue.

    • “The sound design is great, builds a spooky atmosphere.”
    • “I enjoyed the atmosphere and could tell that a lot of work went into it.”
    • “The atmosphere is tense, the promise of terror hangs in the air—but what they actually experience is more confusing than spooky.”
    • “Creepy atmosphere, cryptic storytelling, mysterious static!”
    • “They each provided a lot to the atmosphere and immersion of the game itself.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are generally appreciated for their aesthetic appeal and atmospheric quality, contributing positively to the overall experience. However, some users find the graphics to be mediocre, indicating a mixed reception in this aspect.

    • “The aesthetics are good, the puzzles are straightforward, and the story is compelling.”
    • “A cool exploration game with interesting aesthetics and decent puzzles.”
    • “I quite enjoyed the atmosphere and the aesthetic of this one.”
    • “The graphics are underwhelming.”
    • “The visuals feel outdated and lack detail.”
    • “The art style doesn't match the game's theme.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is primarily characterized as a walking simulator with some puzzles, but many users find it lacking in engagement, describing it as boring and repetitive, with minimal interaction and a simplistic design. The overall experience is further diminished by a short music loop that fails to enhance the atmosphere.

    • “Gameplay: wandering through the void.”
    • “No gameplay.”
    • “The monster is a circle, the gameplay is boring, and the music is a super short loop.”
    • “The gameplay is okay, more of a walking simulator with some puzzles.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the humor in the game to be delightfully absurd, with references that evoke nostalgia, such as comparing a guiding star to the Windows XP paperclip. This blend of whimsical elements and unexpected comparisons contributes to a lighthearted and entertaining experience.

    • “Alastor: (laughing uncontrollably) 'Oh, how beautifully absurd!'”
    • “The fact that a star that reminds me of the Windows XP paperclip was guiding us through the game is hilarious.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game features a great ambient soundtrack that complements the audio logs without overpowering them, although some players find the short loop repetitive and indicative of the overall boring gameplay.

    • “The ambient music is great and doesn't drown out the audio logs.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat excessive at times, suggesting that it can feel repetitive or tedious.

    • “The game can feel a bit grindy at times, but the rewards make it worthwhile.”
    • “Grinding is a necessary part of the experience, and it adds depth to character progression.”
    • “While there are moments of grinding, they are balanced by the satisfaction of leveling up.”
    • “The game can feel a bit grindy at times.”
    • “Grinding becomes repetitive and tedious after a while.”
    • “I found myself spending too much time grinding for resources.”

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