Skip to main content
It Has My Face Game Cover

About It Has My Face

It Has My Face is a single player and multiplayer survival shooter game with horror and violence themes. It was developed by Wolderado and was released on April 3, 2026. It received positive reviews from players.

Kill your clone before it kills YOU! In this roguelite sandbox horror game, experience true paranoia as you hide, hunt, and try to eliminate your double. Fight to survive as you unravel this terrifying tale of clones and biological horrors!

Skip Games Like It Has My Face

Games Like It Has My Face

Looking for games like It Has My Face? Here are top survival shooter recommendations with a horror and violence focus, selected from player-similarity data — start with The Last Stand: Aftermath, Deadzone: Rogue or Ripout.

Skip User Reviews

Reviews

88%Audience ScoreBased on 439 reviews
story45 positive mentions
grinding7 negative mentions

  • Unique and creative gameplay concept centered on paranoia and identity, combining a hide-and-seek mechanic with roguelite progression.
  • Engaging and tense gameplay loop with modifiers and upgrades that keep each playthrough fresh and challenging.
  • Atmospheric pixel art style and sound design that enhance the horror and suspense experience.
  • Fun multiplayer mode that adds social and competitive layers to the game.
  • Well-paced story with intriguing lore that adds depth to the gameplay.
  • Game can become repetitive over time with a simple core loop that doesn't change significantly.
  • Some balance issues and RNG can lead to frustrating deaths or unfair situations, impacting enjoyment.
  • Technical issues such as crashes, bugs, and performance problems reported by several players.
  • Limited map variety and certain design choices make exploration feel tedious or confusing.
  • Progression and difficulty scaling issues, including grindy sections and uneven challenge spikes.
  • story

    127 mentions Positive Neutral Negative
    35% positive mentions, 60% neutral mentions, 5% negative mentions

    The story is generally seen as intriguing and engaging, providing a compelling backdrop with interesting lore and character elements that motivate progression. However, many note it is somewhat short, incomplete (due to early access), and occasionally confusing or simplistic in writing. Overall, the narrative effectively supports the gameplay and adds replay value, though it may feel repetitive or underdeveloped until further expansions complete the plot.

    • “The story is really well put together but the gameplay is where it really shines.”
    • “The story was amazing, I didn't even expect a story mode, but I was still blown away!”
    • “The story is very layered, and it's clear how much heart has been put into it.”
    • “The worst offender is that, throughout the last main chapter of the game (the "everything's gone to hell" chapter, essentially), the missions would just randomly end really early because, if I had to guess, so much random crap was happening that the clone would die offscreen to god knows what. I have to imagine this wasn't the intention, and maybe it was just ridiculous luck, but this happened for like, almost half the missions in that chapter.”
    • “Update for 1.0: I was expecting more since it's the "full release 1.0". I really wanted to like this game and give it a chance, I finished the story and played some invasion mode but it's honestly just the same thing over and over and over, endlessly repeating without any real sense of urgency or purpose.”
    • “Instead of picking one, they went with all of the possible storylines they could think of… at the same time… which makes the entire experience a self-confused mess that is simultaneously overloaded while also completely toothless.”
  • gameplay

    123 mentions Positive Neutral Negative
    28% positive mentions, 65% neutral mentions, 7% negative mentions

    The gameplay centers around a unique, tense cat-and-mouse loop of finding and killing your clone within crowded, procedurally generated areas, blending survival horror, social stealth, and roguelite elements. While initially simple, mechanics deepen with modifiers, new weapons, and escalating challenges, maintaining engagement and replayability for many players. However, some find the loop repetitive, the difficulty limited, and certain mechanics, like clone identification cues, detracting from the core paranoia-driven experience.

    • “Needing to find and kill your clone in a crowd of random citizens is engaging enough, but with guards, weapon systems that force you to think about your surroundings and whether or not you're allowed to draw your legal or illegal weapon to defend yourself, mutators that alter the gameplay and how you interact with the world, you almost never get bored of having to play the game and losing progress doesn't feel incredibly detrimental.”
    • “The gameplay is versatile enough to keep things interesting—between the modifiers and different types of clones and their abilities as you progress further, and an array of weapons and environment opportunities, I didn't feel bored, nor overwhelmed by the game thanks to a gradual and steady pacing that doesn't bombard you with gameplay elements right from the start.”
    • “The core gameplay involves a paranoid, pixel-art stealth experience in which players must examine crowds, find their lookalike, and eliminate it before it eliminates them.”
    • “The main issue is the mechanics simply do not work well with the core concept.”
    • “And then we get to what did it in for me, the game just straight up telling you where your clone is, that is extremely lame and made the actual gameplay loop, if you can even call it that, pointless; all you need to do is stand still for around a minute and then boom you just know where the clone is.”
    • “After the first hour, I found myself aggressively bored and pleading for some sort of mechanical depth or nuance to the game’s purely novel introduction; grinding my teeth and telling myself that I should at least complete the game to give it a fair shake before considering its virtues.”
  • graphics

    35 mentions Positive Neutral Negative
    40% positive mentions, 51% neutral mentions, 9% negative mentions

    The game's simple 3D pixel art style effectively enhances its dark, horror-themed atmosphere, blending nostalgia with a chilling tone that suits the gameplay and story. While graphics are minimalist and may not appeal to everyone, they run well across devices and contribute to the tense, immersive experience without unnecessary complexity. Overall, the visuals are praised for being polished, charming, and well-aligned with the game's concept and mood.

    • “The 3D pixel visuals contribute to the dark, dreary aesthetic that significantly escalate the game's overall horror atmosphere.”
    • “The graphics are simplistic but effectively communicate the tone, which is impressive given the mixed industrial-punk dystopia and eldritch horror theme.”
    • “The pixel art style perfectly blends nostalgia with a chilling atmosphere that keeps you on edge.”
    • “I'm guessing this is because of how many entities/objects are being spawned in/calculated by the game, but it needs a workaround/potato mode. I've tried medium graphics and it doesn't solve this issue, but I haven't tried low graphics yet, so I don't know if that works.”
    • “For the same exact price, here are some more fleshed-out games with more than pixel graphics and a handful of zones.”
    • “The pixelated art style makes it even harder to spot my clone, which honestly made the whole experience more chaotic and exciting.”
  • atmosphere

    16 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game excels in creating a dark, eerie, and immersive atmosphere amplified by its 3D pixel art and sound design, evoking a strong sense of horror and paranoia. Players appreciate the surreal and mysterious world-building, with tension and intrigue steadily building throughout the experience. Overall, its polished presentation and unique style effectively enhance the chilling and suspenseful mood.

    • “The 3D pixel visuals lend to the dark, dreary aesthetic that serves to escalate the game's overall horror atmosphere tenfold.”
    • “The world building and atmosphere are wonderful with a mystery story that gets more interesting the further you go.”
    • “An incredibly polished indie with an amazing paranoia horror atmosphere and a uniquely fun core loop.”
  • replayability

    16 mentions Positive Neutral Negative
    69% positive mentions, 12% neutral mentions, 19% negative mentions

    The game offers strong replayability through progressively deeper mechanics, multiple engaging modes, and multiplayer options that extend its longevity. Players often find themselves returning for achievements, varied gameplay experiences, and chaotic modes beyond the main story, making it both fun and enduring. Overall, replayability is a standout feature, contributing significantly to the game's appeal.

    • “And after finishing the main story you're left with several fantastically replayable modes that fuel endgame progression.”
    • “Even though story mode is already fun and replayable you also get invasion mode which is an even more chaotic randomized experience with longer runs and a final objective to reach.”
    • “I really underestimated the replayability of this game when I first bought it; after beating it, I can absolutely see myself getting more hours on this. Steadily unlocking achievements throughout my playthrough kept me very engaged, and I'm definitely going to make my friend buy this so I can try the multiplayer.”
    • “Neat idea but not really replayable though.”
    • “Pretty good game to complete over a weekend, with a decent bit of replayability.”
    • “Overall, this is a pretty good roguelite, with a unique concept, that is quite replayable (even with it only being early access).”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious, especially when aiming for 100% completion or maxing out upgrades, with some chapters feeling particularly grind-heavy. However, the gameplay loop and metaprogression system are generally seen as manageable and not overly aggressive, keeping the overall experience engaging despite occasional monotony.

    • “Like I am at the last chapter of this game and I am nowhere near maxing out all my upgrades because the grind to do so is freaking tedious.”
    • “I've been trying to 100% this game for a while and it is so tedious.”
    • “After the first hour, I found myself aggressively bored and pleading for some sort of mechanical depth or nuance to the game’s purely novel introduction; grinding my teeth and telling myself that I should at least complete the game to give it a fair shake before considering its virtues.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences several stability issues, particularly with multiplayer modes, endless mode, and controller support, though these bugs are somewhat expected given its early access status. Despite the technical glitches, players generally find the core experience enjoyable.

    • “The multiplayer modes aren’t ready, the endless mode is buggy, and the story isn’t even finished.”
    • “Multiplayer is a little buggy, but other than that it's pretty much exactly what you expect it to be.”
    • “It was a bit buggy or repetitive at times (as a controller player any issues I had were related to that) but I enjoyed this game so much.”
  • music

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The music and sound design effectively enhance the game's intense atmosphere, using subtle ambient cues to build tension without overwhelming the player. It complements the thrill of being hunted and the dark, suspenseful setting, contributing significantly to the overall immersive experience.

    • “The sound design and music perfectly capture the tension of a mutual hunt and the darkness of public massacre.”
    • “The music complements the tension nicely, enhancing the overall design and feel of the randomly generated maps, making the gameplay loop enjoyable in both short and longer bursts.”
    • “Like the game forced me to have a knife equipped, some chilling music plays when I'm aiming the knife at the alien (even when it's broken), I can't go anywhere because of the invisible walls. What the fudge is this?”
    • “The sound design and music are just enough to hit the marks for tension of a mutual hunt and the darkness of public massacre.”
    • “Sound design reinforces this unease through subtle ambient cues rather than overwhelming musical stingers.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, -33% neutral mentions, 100% negative mentions

    The game generally runs well and performs smoothly on various setups, including the Steam Deck docked to a 1080p monitor, with minimal graphics-related performance issues. However, occasional severe stuttering that impacts overall system performance has been reported, which detracts from the experience. Overall, optimization is solid but could benefit from addressing these stuttering problems.

    • “This runs quite well on my Steam Deck when I dock it to a 1080p180 monitor; graphics aren't quite an issue that affects performance.”
    • “Fix the horrific stuttering; I can't go five minutes without it turning into a stuttery mess that lags my whole system. For a game with such low requirements, there should be no reason this is happening.”
    • “This runs quite well on my Steam Deck when I dock it to a 1080p 180Hz monitor; graphics aren't a major issue affecting performance.”
    • “The game has a great atmosphere, I've run into zero bugs or performance issues, and the price feels just right.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a humorous tone that combines lighthearted fun with an amusing sense of initial dread, creating a uniquely entertaining experience.

    • “It's a hilariously fun indie game.”
    • “There is a funny sense of dread at first.”
Skip Game Offers

Buy It Has My Face

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

It Has My Face is a survival shooter game with horror and violence themes. Common tags for It Has My Face include first-person, indie, roguelite, psychological, pixel graphics and others.

It Has My Face is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 2 hours playing It Has My Face.

It Has My Face was released on April 3, 2026.

It Has My Face was developed by Wolderado.

It Has My Face has received positive reviews from players. Most players liked It Has My Face for its story but disliked it for its grinding.

It Has My Face is a single player game with multiplayer support.

Similar games include The Last Stand: Aftermath, Deadzone: Rogue, Ripout, The Blackout Club, Into the Dead: Our Darkest Days and others.