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About Interdimensional Vending Machine

Interdimensional Vending Machine is a single player survival management game with horror, mystery, anime, violence and others themes. It was developed by Neuroticfly Games and was released on June 10, 2026. It received positive reviews from players.

Inspired by the SCP Foundation's SCP-261, in Interdimensional Vending Machine, you play as a strange, homeless girl surviving in a world that seems to have forgotten how to be normal. One night, she stumbles upon a vending machine. Not just any machine—but one that shouldn’t exist. It hums. It glitches. It responds to Japanese yen and dispenses items that defy language, biology, and maybe logic it…

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Reviews

82%Audience ScoreBased on 95 reviews
gameplay8 positive mentions
story5 negative mentions

  • Unique and intriguing concept combining body horror, survival, and SCP-inspired themes.
  • High-quality and imaginative art style with many animated transformations and detailed designs.
  • Gameplay encourages experimentation, curiosity, and discovery with an addictive progression and exploration loop.
  • Gameplay can become repetitive and grind-heavy with limited meaningful progression or consequences.
  • Lacks a cohesive story, clear objectives, and impactful NPC interactions, making the world feel empty and underdeveloped.
  • User interface and quality-of-life features need improvement, such as inventory sorting, coin handling, and skipping repetitive animations.
  • gameplay

    45 mentions Positive Neutral Negative
    18% positive mentions, 75% neutral mentions, 7% negative mentions

    The gameplay offers a unique and curiosity-driven experience centered around an unconventional vending machine mechanic, blending survival and transformation elements with deep lore and SCP references. While initially engaging and rich in personality, it tends to become repetitive and lacks meaningful progression, story development, or varied gameplay loops, leaving some mechanics feeling underdeveloped or purposeless. Overall, it appeals to players who enjoy exploration and discovery over fast-paced action but could benefit from more content and refinement.

    • “Although many of the objectives can be vague or obscure, uncovering the mechanics of this unconventional horror/poverty sim is half the fun.”
    • “The game’s greatest strength is the way it combines survival mechanics with curiosity-driven exploration.”
    • “Nevertheless, the constant stream of discoveries, multiple possible outcomes, and unusual mechanics help maintain interest and reward experimentation.”
    • “This game only exists to make you grind, doesn't explain any of its mechanics, doesn't give you any QoL features, has NPCs that are only used once for unlocking a new area and then never again even though you can give them food, has unfinished features (what does feeding animals even do besides change the appearance), as well as features that don't make sense (literally why would you use cloning tree).”
    • “There's really no horror because the creepy characters don’t do anything other than ask you for food, no gameplay other than clicking between the streets and vending machine, and the game doesn’t build to anything.”
    • “The gameplay is literally just afking until you get enough coins, then putting coins into the vending machine.”
  • story

    25 mentions Positive Neutral Negative
    16% positive mentions, 64% neutral mentions, 20% negative mentions

    The game's story is minimal and largely feels incomplete, with only vague lore hints and limited dialogue rather than an overarching narrative. While the concept—centered around a mysterious vending machine in an SCP-like world—has intriguing potential, many users find the lack of quests, progression, and meaningful story events disappointing. Overall, the story is light, subtle, and often overshadowed by gameplay, leaving players wanting more depth and engagement.

    • “The city feels unstable and unpredictable, with strange events and anomalies appearing as the story advances.”
    • “Overall, I still think it's a good game for its price. I like the art and the concept of a homeless person surviving through the use of an anomalous vending machine. It's very unusual and interesting and, in my opinion, has a lot of potential for story and gameplay.”
    • “The game has a good balance of fear factors and story.”
    • “There is no story besides tiny bits of dialogue from the NPCs that hint at a lore, but never really comes into play again.”
    • “But if you're looking for a challenge with survival mechanics, or a real story line, this game won't be for you.”
    • “It's way too easy to get rich, NPCs don't react to your appearance (besides the pointless street dialogue) nor act any different when they transform, putting coins into the machine is exhausting for no reason especially when you're loaded and the RNG keeps giving you anomaly food, there's no active plot to follow or anything, it's basically just a gallery of transformations - which do look pretty cool but the game in between them is just not very fun.”
  • graphics

    15 mentions Positive Neutral Negative
    47% positive mentions, 33% neutral mentions, 20% negative mentions

    The game's graphics are highly praised for their beautiful, hand-drawn art style and extensive animated artwork, especially showcasing various character transformations. The unique and detailed visuals are considered the main highlight, greatly enhancing the game's appeal despite its limited gameplay depth. Fans appreciate the live2D animations and how the art complements the horror theme effectively.

    • “The art style is gorgeous; even after achieving all the achievements I wanted, I kept playing and hoarding items just to see the stages of my favorite routes again in detail.”
    • “The graphics look hand-drawn and complement the game very well.”
    • “The art is really good, with plenty of great transformations. I personally love the Live2D animations, which go really well with the art style and the horror theme.”
    • “Takes about 1-2 hours to have seen 'everything' - and after that it's just a slow grind for the sake of seeing the new artwork.”
    • “You see everything it has to offer after about 30 minutes so unless you really like the artwork there’s really no other reason to play.”
    • “I'll cut to the point, the main selling point of this game is the art-style and seeing the different transformations.”
  • atmosphere

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    The game features a distinctive and memorable atmosphere that effectively combines unsettling horror with dark humor, enhanced by striking art and music. Its surreal, creepy setting and thought-provoking themes contribute to a unique experience characterized by existential dread and eerie transformations. Overall, the atmosphere is widely regarded as one of the game's strongest elements.

    • “It captures the atmosphere of a horror visual novel while playing like a hybrid of survival game and darkly comedic medical simulator, as you balance hunger and thirst against increasingly reckless experiments with the vending machine's dangerous, otherworldly products.”
    • “The whole atmosphere of this game is unparalleled thanks to the incredible art and music present throughout.”
    • “Players who enjoy surreal and thought-provoking horror will likely appreciate the atmosphere the developers have created.”
    • “The game creates a strange and creepy atmosphere.”
    • “Contains creepy atmosphere, ghoulish transformations, and existential dread.”
    • “The setting itself contributes heavily to the atmosphere.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    The game's grinding aspect is often seen as excessive and tedious, with repetitive tasks and limited rewards, leading to player fatigue. However, some users appreciate the engaging art and unique entities that somewhat offset the grind. Physical strain from repetitive actions is also a noted concern.

    • “It's just too grindy with little payoff to recommend.”
    • “The replayability to get all the other peak transformations can be quite grindy and tedious; constantly having to toss coins into the machine's slot also wears down my wrist and arm.”
    • “You'll need a second life for grinding.”
  • replayability

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game offers high replayability with multiple transformations and outcomes, but it could be further enhanced by adding more items, mutations, and endings. However, some players find certain grindy mechanics, like repeatedly using the coin machine, to be tedious and physically straining.

    • “High replayability.”
    • “The game has a lot of potential for replayability if more items, outcomes, endings, and survival choices are added over time.”
    • “The game would benefit from even more items, mutations, and rare outcomes to encourage replayability.”
    • “It has a lot of potential for replayability if more items, outcomes, endings, and survival choices are added over time.”
    • “The replayability to get all the other peak transformations can be quite grindy and tedious, constantly having to toss coins in the machine's slot also wears down my wrist and arm.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in the game is highly praised for enhancing the atmosphere, seamlessly blending with the art and writing to create a unique and immersive experience that feels greater than the sum of its parts.

    • “I liked the music and atmosphere a lot, and the items all had really interesting descriptions.”
    • “The art, writing, and music weave seamlessly into a new weird tapestry which quickly demonstrates that it is far greater than the sum of their parts.”
    • “The whole atmosphere of this game is unparalleled thanks to the incredible art and music present throughout.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The character development is considered weak and unremarkable, with generic horror designs that fail to engage players or provide meaningful depth. There is also a lack of notable or explicit content that might otherwise enhance character appeal.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Monetization includes in-app purchases, allowing players to buy additional content such as DLCs after the initial game purchase. This approach offers extended gameplay but may not appeal to those preferring a one-time payment.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the emotional aspect of the game to be wholesome, particularly appreciating the inclusion of the [spoiler]manlybadasshero[/spoiler] character. This element added a meaningful and heartfelt dimension to the experience.

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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Interdimensional Vending Machine is a survival management game with horror, mystery, anime, violence and others themes. Common tags for Interdimensional Vending Machine include indie, psychological, psychological horror, nsfw, lovecraftian and others.

Interdimensional Vending Machine is available on PC, Web Browser, Mac OS, Phone and others.

On average players spend around 3 hours playing Interdimensional Vending Machine.

Interdimensional Vending Machine was released on June 10, 2026.

Interdimensional Vending Machine was developed by Neuroticfly Games.

Interdimensional Vending Machine has received positive reviews from players. Most players liked Interdimensional Vending Machine for its gameplay but disliked it for its story.

Interdimensional Vending Machine is a single player game.