- January 31, 2016
- Aetheric
Interactivity: The Interactive Experience
Platforms
About
"Interactivity: The Interactive Experience" is a meta-narrative game that explores the limitations of interaction in video games. As a player, you will navigate through a gallery filled with exhibits designed to be interacted with, except for one forbidden button. The game offers new details, textures, puzzles, endings, and original music in this thought-provoking experience. Your goal is to find a way to push the forbidden button, challenging the conventions of traditional gameplay. This unique and engaging game is sure to make you question the boundaries of interaction in virtual worlds.




- The game offers a unique meta-narrative experience reminiscent of The Stanley Parable, providing an interesting exploration of player agency.
- The atmosphere, graphics, and music contribute to an engaging experience, making it enjoyable for those who appreciate quirky, narrative-driven games.
- Despite its short length, the game encourages replayability with minor variations and secrets to discover, making it a fun, albeit brief, experience.
- The gameplay can become repetitive and tedious, with puzzles that lack variety and a final payoff that feels underwhelming.
- Some players have reported issues with progression due to obscure triggers and bugs, making parts of the game frustrating and unplayable.
- The overall experience may feel lacking in depth and content, leading to a sense of disappointment, especially given its price.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is primarily centered around a simplistic mechanic of pushing a button, which quickly becomes repetitive and leads to a softlock, leaving players frustrated. While it offers a narrative-driven experience akin to a walking simulator, it lacks the depth and engagement found in similar titles like The Stanley Parable, resulting in a short and unsatisfying gameplay experience that may not hold players' attention for long. Overall, the game seems to prioritize story over interactive gameplay, which may not appeal to all players.
“It seems that you're not entirely alone... [note: I've already played the game for more than 4 hours on another platform, so don't expect to see everything in 27 minutes of gameplay.]”
“Your only objective is to push the button. The first two times are easy, then the game softlocks. I guess the developer is too clever and 'mysterious' to put any kind of clue since you cannot add a new mechanic and expect the player to know about it.”
“Interactivity: the interactive experience is a short narrative walking simulator that is quite similar to The Stanley Parable, just not nearly as attention-grabbing or variable in its gameplay.”
“It might take between 1-4 hours to complete depending on how much you want to do, but it seems like the story and discussion on the lore of the game might persist longer than the gameplay itself.”