- January 31, 2016
- Aetheric
Interactivity: The Interactive Experience
Platforms
About
"Interactivity: The Interactive Experience" is a meta-narrative game that explores the limitations of interaction in video games. Players explore a gallery filled with exhibits designed for interaction, but are denied access to one exhibit - The Button. The game features puzzles, multiple endings, and original music, with new details and textures added in recent updates. The experience aims to be both awkwardly funny and oppressive, challenging players to question the conventions of video game interactivity.




- The game offers a unique meta-narrative experience reminiscent of The Stanley Parable, providing an interesting exploration of player agency.
- The atmosphere, graphics, and music contribute to an engaging experience, making it enjoyable for those who appreciate quirky, narrative-driven games.
- Despite its short length, the game encourages replayability with minor variations and secrets to discover, making it a fun, albeit brief, experience.
- The gameplay can become repetitive and tedious, with puzzles that lack variety and a final payoff that feels underwhelming.
- Some players have reported issues with progression due to obscure triggers and bugs, making parts of the game frustrating and unplayable.
- The overall experience may feel lacking in depth and content, leading to a sense of disappointment, especially given its price.
- gameplay6 mentions Positive Neutral Negative
The gameplay is primarily centered around a simplistic mechanic of pushing a button, which quickly becomes repetitive and leads to a softlock, leaving players frustrated. While it offers a narrative-driven experience akin to a walking simulator, it lacks the depth and engagement found in similar titles like The Stanley Parable, resulting in a short and unsatisfying gameplay experience that may not hold players' attention for long. Overall, the game seems to prioritize story over interactive gameplay, which may not appeal to all players.
“It seems that you're not entirely alone... [note: I've already played the game for more than 4 hours on another platform, so don't expect to see everything in 27 minutes of gameplay.]”
“Your only objective is to push the button. The first two times are easy, then the game softlocks. I guess the developer is too clever and 'mysterious' to put any kind of clue since you cannot add a new mechanic and expect the player to know about it.”
“Interactivity: the interactive experience is a short narrative walking simulator that is quite similar to The Stanley Parable, just not nearly as attention-grabbing or variable in its gameplay.”
“It might take between 1-4 hours to complete depending on how much you want to do, but it seems like the story and discussion on the lore of the game might persist longer than the gameplay itself.”