- December 15, 2022
- Motion Game Studio
Instinct War
Platforms
About
Instinct War is a roguelike card game with hand-drawn visuals, where every run is unique. Choose your path carefully from three cards at each turn, and face strong enemies that can defeat you easily. After each run, purchase items to make your character stronger in preparation for the next attempt. With its engaging gameplay, Instinct War will keep you coming back for just one more turn.





- The game is enjoyable and provides a fun way to pass the time, especially in short doses.
- It features intuitive gameplay with a charming art style and sound effects.
- For its price, the game offers a decent experience with easy achievements and unlockable characters.
- The gameplay can be confusing and lacks clear mechanics, leading to a frustrating experience.
- It is extremely short, with many players completing it in under 30 minutes, resulting in low replay value.
- The game suffers from poor translation and a lack of depth, making it feel underwhelming overall.
gameplay
16 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players criticizing it for being overly simplistic, lacking animations, and offering minimal interaction beyond dragging characters. Others appreciate its intuitive mechanics and find it enjoyable for casual play, highlighting the fun of unlocking characters and the unique style. Overall, while some find it engaging and interesting, many feel it lacks depth and complexity.
“For the price, it's perfectly fine; just a fun few rounds of figuring out the mechanics and then unlocking all the characters.”
“Amazing gameplay, music, and art; it's the first game in this style that I played and loved!”
“Very intuitive gameplay!”
“As far as gameplay, dragging the character onto something just triggers a sound effect with no animations or any other feedback. I really wish I could describe it more, but that's it. Imagine 'Dark Mist', but on a Flash player, with furries, and none of the interesting game mechanics, and you'll have somewhat of an idea.”
“There are decisions to be made in the gameplay, but not the ginormous amount some card games have, which turns me away.”
“As far as gameplay, dragging the character onto something just triggers a sound effect with no animations or any other feedback. I really wish I could describe it more, but that's it. Imagine 'Dark Mist', but on a Flash player, with furries, and none of the interesting game mechanics, and you'll have somewhat of an idea.”