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Insanity Clicker

Insanity Clicker Game Cover
63%Game Brain Score
graphics, gameplay
monetization, grinding
63% User Score Based on 1,203 reviews

Platforms

PCMac OSSteam DeckWindows
Insanity Clicker Game Cover

About

Insanity Clicker is a single player and multiplayer casual role playing game with a horror theme. It was developed by PlayFlock and was released on June 7, 2016. It received mostly positive reviews from players.

Insanity Clicker is a survival simulator set in an abandoned hospital. The game uses clicker mechanics as you gather resources and gain strength to escape, while also managing your sanity with pills and mutagens. Be prepared to face the hospital's terrifying inhabitants as you navigate through this horror-filled experience.

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63%
Audience ScoreBased on 1,203 reviews
graphics62 positive mentions
monetization7 negative mentions

  • Insanity Clicker features unique and well-designed horror-themed artwork that stands out in the clicker genre.
  • The game offers a satisfying progression system, allowing players to collect teeth and upgrade minions, which keeps the gameplay engaging.
  • It's a free-to-play game that can be played in the background, making it a good time-killer for casual gamers.
  • The game suffers from significant bugs and crashes, often leading to lost progress and frustrating gameplay experiences.
  • Progression can become extremely slow and tedious, especially after reaching higher levels, making it feel like a grind.
  • The PvP feature feels underdeveloped and unbalanced, with many players reporting issues with matchmaking and gameplay mechanics.
  • graphics
    148 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique and creepy artwork that aligns well with its horror theme. However, players frequently report visual bugs, overwhelming UI, and issues with loading elements, which detract from the overall experience. While the art style is appreciated for its detail and creativity, some feel it lacks polish and can be cluttered, leading to a less immersive gameplay experience.

    • “The game plunges players into a nightmarish world filled with grotesque creatures, eerie environments, and unsettling visuals.”
    • “The artwork and design reflect the game's intent, with a surreal and twisted aesthetic that leaves a lasting impression.”
    • “Its graphics are pretty great, the sprites are detailed and the design is awesome, especially if you get the references.”
    • “The UI/graphics often become overwhelming as there's just too much going on; the art style is also just plain ugly.”
    • “It's as if they barely spent any time on the actual graphics.”
    • “The graphics coloring is poor, with the monsters blending just a bit too well with their surroundings.”
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay of the game is largely criticized for being repetitive and lacking depth, typical of idle/clicker genres, with many players noting minimal engagement beyond basic clicking mechanics. While some appreciate the art style and find the game addictive, technical issues such as lag, crashes, and visual bugs detract from the overall experience. Additionally, the introduction of mechanics like "amnesia" is seen as disruptive, leading to frustration rather than enhancing gameplay.

    • “The gameplay is straightforward yet addictive.”
    • “Gameplay-wise, Insanity Clicker adheres to the clicker formula, requiring players to click on monsters and enemies to earn currency and progress through levels.”
    • “Overall: I would recommend this game for its addicting gameplay and appealing visuals.”
    • “This game is meant for collecting achievements and I have around 44% of the achievements, but the game is an idle game meaning there is not a lot of gameplay.”
    • “The gameplay itself is kind of awful.”
    • “There is no significant gameplay to speak of.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with many players reporting that it is either non-functional or unengaging, often describing it as forgettable or annoying. Some users noted that the eerie atmosphere could have been enhanced with better music choices, while others found the existing tracks to be repetitive and low-quality, likening them to cheap Halloween sound effects. Overall, the consensus is that the music detracts from the experience rather than adding to it.

    • “Amazing artwork and the music is pretty decent too.”
    • “Honestly never thought I would be one for sitting here watching a game, but I find the art style and backgrounds, combined with the creepy music and screams, make for a mesmerizing few hours.”
    • “The art is nice and the music and sound is eerie, but being a clicker, I'm not sure how much of it you'll appreciate as you'll be mostly just running this in afk mode very likely.”
    • “The sound and music don't work, so you're stuck in an awkward silent limbo. The backgrounds refuse to load, and for whatever reason, you only get the same five monster designs over and over instead of the several dozens you'd be able to see way back when.”
    • “The music in this game is so forgettable that I turned it off and listened to better things instead.”
    • “The 'music' is just scratching on a wooden board, and to top it off, the game is so unbalanced that it's becoming very clear what the dev wants you to do.”
  • monetization
    26 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many reviewers labeling it as overly aggressive and reminiscent of a cash grab. Players express frustration over the heavy reliance on microtransactions, which can make progression feel artificially slow and often necessitate spending real money to advance. While some appreciate the free-to-play model, the pervasive in-game purchases and the grindy nature of the gameplay detract from the overall experience.

    • “Being a free-to-play game, there are in-game purchases, but it's not thrown into your face unlike other free-to-play games on the market.”
    • “I like that there is a more horror-themed version of clicker heroes and I do not mind the microtransactions, but the big flaw of this game is that it cannot be played completely offline.”
    • “While free-to-play games often include in-game purchases, the aggressive implementation here can be off-putting.”
    • “The real issue lies in the game's monetization strategy and balance.”
    • “Insanity Clicker leans heavily into microtransactions, making progression feel artificially slow without purchases.”
    • “This game was fun at first, then came several cash grab updates; now if you want to progress, you have no choice but to either spend 2000+ hours or pay real money to get to where you used to be able to get within 500 or less hours.”
  • grinding
    23 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily emphasized, with players noting that it is both time-consuming and tedious, typical of clicker games. While some enjoy the extensive upgrades and minion mechanics, many find the gameplay repetitive and slow, leading to a mixed reception regarding its long-term enjoyment. Additionally, concerns about balance and the impact of microtransactions on the grinding experience have been raised, suggesting that while the game can be fun initially, it may become monotonous over time.

    • “The game isn't difficult, but is rather tedious and lengthy, as you would/should expect from a clicker.”
    • “This was a fun game for a while, but the latest patches were progressively negative, making it far more grindy and far less fun.”
    • “Gameplay is tedious and very, very slow.”
  • story
    22 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and coherence, with many players expressing a desire for a more substantial narrative to accompany the gameplay. While there are hints of backstories for certain characters and a minimal storyline to provide context, the overall consensus is that the game fails to deliver a compelling or engaging plot, leaving players feeling disconnected from the experience. Some appreciate the potential for inspiration in its themes and visuals, but ultimately, the absence of a meaningful story detracts from the game's appeal.

    • “The game introduces a variety of upgrades, minions, and even a semblance of a storyline to provide some sense of purpose beyond mindless clicking.”
    • “Also, I would like to point out that many of these monsters have backstories you can find out if you buy the collector's edition.”
    • “If this game had some backstory on why you are here and provided a plot on why we are killing those monsters.”
    • “I wish I understood the sanity disorders and some other stuff better and that there was some semblance of an underlying story with the idle clicker.”
    • “Unlike most clicker games that suck you in either with story or engaging features, this game has none of that.”
    • “If you want any kind of story or horror out of this game, you'll be very disappointed.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is predominantly dark and eerie, effectively immersing players in a sinister setting reminiscent of a grim mental asylum. While the sound design enhances the sense of dread, some players feel that the lack of engaging music detracts from the overall experience, with a desire for more impactful audio elements. Overall, the atmosphere is unsettling and unique, distinguishing it from lighter clicker games, though opinions vary on its effectiveness in creating a truly terrifying experience.

    • “From the onset, the game sets a dark and eerie atmosphere that is both intriguing and unsettling.”
    • “The sound design adds to the atmosphere, with the eerie sounds of the hospital and the unnerving noises of the enemies contributing to a sense of dread.”
    • “Starts off in a sinister mental asylum drenched in a grimy atmosphere and lots of blood.”
    • “This is a major issue since sound design is key in building the horror atmosphere.”
    • “Insanity Clicker offers a unique spin on the clicker game genre by infusing it with dark and macabre themes, creating an unsettling atmosphere that's a departure from the more lighthearted clicker games out there.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous users reporting significant bugs, glitches, and performance issues that hinder gameplay, such as freezing, missing icons, and a problematic user interface. While some players appreciate the horror themes and art, the overwhelming consensus is that the game is plagued by stability problems, making it nearly unplayable for many. Overall, the game's technical shortcomings overshadow its potential appeal.

    • “It's not buggy, and I haven't experienced any issues with loading images or sounds. No black screens after amnesia!”
    • “The game runs smoothly without any crashes or glitches, providing a stable experience throughout.”
    • “I appreciate how stable the game is; it consistently performs well without any interruptions.”
    • “I somehow like the game but it's full of bugs... almost all the icons are missing or the game can't load them, like the background image is always black until you reopen the game. It's simply a clicker game that looks like a copy of Clicker Heroes, but the horror-gore style is cool. I can't suggest the game since it looks so buggy and is poor in content; the bosses are all the same (for real, the same PNG for every boss).”
    • “The game drives me insane with the lags and glitches!”
    • “Buggy like hell (unplayable degree)”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is widely praised for its effectiveness, combining dark themes with a playful tone that enhances the overall experience. Players appreciate the clever writing and comedic elements, which add personality to the idle/clicker format, making it engaging and entertaining despite its repetitive nature. Overall, the humor significantly contributes to the game's charm and addictive quality.

    • “The humor lands, the systems stack well, and for an idle/clicker game, it punches way above its weight in personality.”
    • “If you like big numbers, dark humor, sinful progression, and starting over stronger after wiping your own memory—this game will absolutely ruin your free time in the best way possible.”
    • “It is a really funny game :)”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, "Insanity Clicker" is noted for its high replayability due to its engaging gameplay and self-aware design, particularly after reaching level 100, which unlocks new content. However, some users feel it is simpler than other games in the genre, resulting in less overall replay value.

    • “Still, despite that soul-crushing hard stop, Insanity Clicker is wildly fun, self-aware, and dangerously replayable.”
    • “It feels more engaging and has great replayability compared to other clicking games for multiple reasons.”
    • “It's also a lot simpler than other games of the same genre and has less replay value, so there's that too.”
    • “Fantastic art with fun gameplay that really opens up when you hit level 100; at that point, you can unlock illnesses and clothes that give Insanity Clicker a lot of replay value.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is notably poor, leading to frequent performance issues, bugs, and crashes that detract from the overall experience. Players report significant stuttering and frustration, even on systems capable of running multiple other games smoothly.

    • “At some point, you’re not even playing a game anymore—you’re conducting a scientific experiment on how far addiction can be optimized.”
    • “The game occasionally suffers from performance issues, bugs, and crashes, which can be frustrating and disrupt the limited enjoyment that the game offers.”
    • “Very, very poorly optimized.”
    • “For reference, I can run AdCap, Clicker Heroes, Crusaders of the Lost Idols, Idling to Rule the Gods (not in AFK mode), Time Clickers, and browse the web on Firefox simultaneously without running into problems, but as soon as I open this game, my PC starts stuttering.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a sense of emotional relief and connection, feeling secure in their gaming experience while also appreciating the simple joys of life, such as "touching grass." This highlights a blend of gaming enjoyment and real-world engagement, suggesting that the game fosters a comforting emotional environment.

  • character development
    3 mentions Positive Neutral Negative

    Reviews highlight the impressive and appealing character designs, noting them as a source of inspiration for character development. Overall, the aesthetic quality of the characters is consistently praised.

    • “You want inspiration for character design?”
    • “Very cool character designs!”
    • “Very nice character design.”
    • “The character development feels shallow and uninspired, leaving me wanting more depth and complexity.”
    • “I was disappointed by the lack of meaningful choices that affect character growth throughout the game.”
    • “The characters seem one-dimensional, making it hard to connect with their stories or care about their outcomes.”
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24h Median play time
54h Average play time
7-120h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Insanity Clicker is a casual role playing game with horror theme.

Insanity Clicker is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 54 hours playing Insanity Clicker.

Insanity Clicker was released on June 7, 2016.

Insanity Clicker was developed by PlayFlock.

Insanity Clicker has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its monetization.

Insanity Clicker is a single player game with multiplayer support.

Similar games include Tap Adventure: Time Travel, Clicker Heroes, Tap Titans 2: Clicker Idle RPG, Idle Champions of the Forgotten Realms, Tap Tap Infinity and others.