Infernal Shadowrunner
- November 29, 2020
- Joseph Cantrell
My first 3D game, Infernal Shadowrunner, entails hurtling through a void sparsely filled with dimly lit platforms. Quick sprints and jumps are necessary to escape the encroaching "firewall". Landing on a platform lights the orb at that platform and grants a point. After collecting one hundred points throughout multiple plays, the surrounding landscape can be themed using an RGBA color wheel. …