- August 24, 2015
- SFS Studios
Inevitability
Platforms
About
"Inevitability" is a starship-building game set in a randomly generated universe, with 10 factions across 5 alien races for players to interact with. Players can choose to build a trading empire or become a ruthless space pirate, while upgrading their fleet and technology through exploration. The game offers a sandbox mode, a technology tree, and promises free updates in the future, with the developers being highly responsive to community feedback.



- The game offers a fun and addictive loop between mining resources and building ships, providing a satisfying gameplay experience.
- There is a variety of races and classes to choose from, enhancing replayability and allowing for different campaign experiences.
- The developer is dedicated and responsive to player feedback, showing promise for future updates and improvements.
- The game suffers from a confusing interface, awkward controls, and a lack of clear explanations for mechanics, making it difficult for new players to understand.
- Frequent bugs and crashes can disrupt gameplay, leading to frustration and a sense of unfinished quality.
- Combat can feel unbalanced and easy, with little challenge, and the ship design lacks depth and clear mechanics.
story
30 mentions Positive Neutral NegativeThe game's story features the option to choose different factions, each offering unique quests and missions, but players find the overall narrative lacking depth and coherence. Many reviews highlight the confusion in story mode, with players struggling to grasp mechanics and encountering bugs that disrupt progression. While the quest structure is straightforward, it often feels like a series of repetitive tasks rather than a compelling storyline, leading to a desire for more polished content and updates from the developers.
“The game flows well: what you are supposed to do in each mission is fairly intuitive with the helpful prompts given.”
“In general, within the quests, you go from mission to mission.”
“The ability to select different factions that had different quests and missions.”
“Starting off in story mode with little to no idea of what you're doing is horrible. Then again, to face off with some big hulking pirate with loads of guns and drones right off the bat is no way to show a new player the ropes of a game.”
“So when you try playing story mode, you're left alone to figure out the mechanics of the game.”
“The 'storyline' was just a very short series of quests where I basically just ran around shooting things.”