Indoorlands
- October 14, 2022
- Pixelsplit
- 5h median play time
"Indoorlands" is a game where you can build, expand, and manage your own indoor amusement park. Create your own rides and coasters, then share them with other players through the Steam workshop. With the ability to control your own rides and the freedom to design your own unique park, "Indoorlands" allows you to let your creativity run free.
Reviews
- The game is fun and offers a unique experience with the ability to create and control your own rides.
- It has a charming art style and a lot of customization options for building and decorating your theme park.
- Despite some issues, the game shows great potential and is enjoyable for fans of theme park simulators.
- The game lacks depth and polish, with a simplistic management system and limited features that can lead to boredom after a short time.
- The user interface is cluttered and confusing, making it difficult to navigate and manage the park effectively.
- There are significant stability issues, including frequent crashes and bugs that hinder the overall experience.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a mix of simplicity and depth, allowing players to build and manage their amusement parks through familiar mechanics like constructing paths and rides. While some users appreciate the straightforward fun and in-depth mechanics, others find certain aspects, such as the large footprint of rides, to be limiting. Overall, the gameplay offers a blend of enjoyable construction elements with some room for improvement in complexity.
“I love the look of the game, and the gameplay is simple but fun.”
“Gameplay is as usual, you have some land where you build paths, areas for rides and coasters, shops, etc. You have to research new rides, scenery, and some additional stuff such as more parking spaces, cost reductions, and so on.”
“I personally feel this has some great in-depth mechanics without all of the super micro-managing parts.”
“Almost every game has some common mechanics, but this one is... special, not in a good way.”
“Gameplay is as usual; you have some land where you build paths, areas for rides and coasters, shops, etc. You have to research new rides, scenery, and some additional stuff such as more parking spaces and cost reductions.”
“Hallways are just paths in our games, and the only way ride rooms impact the gameplay is by turning every ride into at least a giant 9x9 footprint.”
- music3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The music in the game receives mixed reviews; while some users criticize the soundtrack as terrible, others appreciate the nice music and sound effects that enhance the overall experience. Players have the option to customize their rides with music, but the limited space for building can be a constraint.
“The game features nice music and sounds that enhance the overall experience.”
“You can build rides and decorate them with scenery, change walls, and add music, giving you a lot of creative freedom.”
“The soundtrack is also terrible.”
“The game gives you the choice to add music, but the options are very limited.”
- graphics3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics feature a simplistic, doll-like aesthetic for guest models in park management mode, while utilizing more detailed biped models in hall design mode. Overall, the art style is praised for its appeal, though the user interface is noted as confusing.
“The art style looks amazing, but the UI is confusing.”
“Nice clean graphics.”
“Everything is coated with simple graphics featuring doll-like guest models in park management mode and proper biped models in hall design mode.”
“Everything is coated with simple graphics, featuring doll-like guest models in park management mode and proper biped models in hall design mode.”
“The graphics feel outdated and lack the detail expected from modern games.”
“Character models are poorly designed, making it hard to immerse myself in the game.”
- story2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's story is criticized for its lack of coherence, featuring random missions that feel disconnected, such as repetitive tasks like building multiple identical rides. Players express a desire for a more structured narrative, hoping for future updates to introduce a campaign or mission mode to enhance the experience.
“Well done, I'm looking forward to the future updates (hopefully a campaign/missions mode!)”
“You get some random missions which don't make a lot of sense (e.g. build 8 of the same ride), and beyond that, the game is mostly just waiting for more money and research points until you unlock everything, and that's where it ends.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers around 10 hours of enjoyable playtime, but players have noted that it suffers from some bugs. However, the developers are responsive and provide assistance for any issues encountered.
“It is enjoyable for what it is, and it gave me about 10 hours of rather enjoyable playtime, but I do feel it is lacking and unfortunately a little buggy.”
“It might be buggy, but the developers help you through all of your problems.”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Users highlight that Parkitect offers significantly greater replayability compared to similar games, making it a more engaging choice for those who enjoy this genre.
“The variety of scenarios and challenges keeps me coming back for more; each playthrough feels fresh and exciting.”
“With multiple paths to success and countless strategies to explore, the replayability is off the charts!”
“If you enjoy games like this, Parkitect is a million times better and offers significantly more replayability.”
“The lack of diverse scenarios makes it hard to find motivation for a second playthrough.”
“Once you've completed the main objectives, there's little incentive to return to the game.”