- October 14, 2022
- Pixelsplit
- 5h median play time
Indoorlands
Platforms
About
"Indoorlands" is a game where you can build, expand, and manage your own indoor amusement park. Create your own rides and coasters, then share them with other players through the Steam workshop. With the ability to control your own rides and the freedom to design your own unique park, "Indoorlands" allows you to let your creativity run free.
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- The game is fun and offers a unique experience with the ability to create and control your own rides.
- It has a charming art style and a lot of customization options for building and decorating your theme park.
- Despite some issues, the game shows great potential and is enjoyable for fans of theme park simulators.
- The game lacks depth and polish, with a simplistic management system and limited features that can lead to boredom after a short time.
- The user interface is cluttered and confusing, making it difficult to navigate and manage the park effectively.
- There are significant stability issues, including frequent crashes and bugs that hinder the overall experience.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of simplicity and depth, allowing players to build and manage their amusement parks through familiar mechanics like constructing paths and rides. While some users appreciate the straightforward fun and in-depth mechanics, others find certain aspects, such as the large footprint of rides, to be limiting. Overall, the gameplay offers a blend of enjoyable construction elements with some room for improvement in complexity.
“I love the look of the game, and the gameplay is simple but fun.”
“Gameplay is as usual, you have some land where you build paths, areas for rides and coasters, shops, etc. You have to research new rides, scenery, and some additional stuff such as more parking spaces, cost reductions, and so on.”
“I personally feel this has some great in-depth mechanics without all of the super micro-managing parts.”
“Almost every game has some common mechanics, but this one is... special, not in a good way.”
“Gameplay is as usual; you have some land where you build paths, areas for rides and coasters, shops, etc. You have to research new rides, scenery, and some additional stuff such as more parking spaces and cost reductions.”
“Hallways are just paths in our games, and the only way ride rooms impact the gameplay is by turning every ride into at least a giant 9x9 footprint.”